#include "i2-base.h" using namespace icinga; TCPServer::TCPServer(void) { m_ClientFactory = factory; } void TCPServer::SetClientFactory(factory_function clientFactory) { m_ClientFactory = clientFactory; } factory_function TCPServer::GetFactoryFunction(void) { return m_ClientFactory; } void TCPServer::Start(void) { TCPSocket::Start(); OnReadable += bind_weak(&TCPServer::ReadableEventHandler, shared_from_this()); } void TCPServer::Listen(void) { int rc = listen(GetFD(), SOMAXCONN); if (rc < 0) { Close(); return; } } int TCPServer::ReadableEventHandler(const EventArgs& ea) { int fd; sockaddr_in addr; socklen_t addrlen = sizeof(addr); fd = accept(GetFD(), (sockaddr *)&addr, &addrlen); if (fd == INVALID_SOCKET) { SocketErrorEventArgs sea; #ifdef _WIN32 sea.Code = WSAGetLastError(); #else /* _WIN32 */ sea.Code = errno; #endif /* _WIN32 */ sea.Message = FormatErrorCode(sea.Code); OnError(sea); Close(); } NewClientEventArgs nea; nea.Source = shared_from_this(); nea.Client = static_pointer_cast(m_ClientFactory()); nea.Client->SetFD(fd); nea.Client->Start(); OnNewClient(nea); return 0; } bool TCPServer::WantsToRead(void) const { return true; }