/****************************************************************************** * Icinga 2 * * Copyright (C) 2012-2017 Icinga Development Team (https://www.icinga.com/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "base/function.hpp" #include "base/functionwrapper.hpp" #include "base/scriptframe.hpp" #include "base/objectlock.hpp" #include "base/exception.hpp" using namespace icinga; static Value FunctionCall(const std::vector& args) { if (args.size() < 1) BOOST_THROW_EXCEPTION(std::invalid_argument("Too few arguments for call()")); ScriptFrame *vframe = ScriptFrame::GetCurrentFrame(); Function::Ptr self = static_cast(vframe->Self); std::vector uargs(args.begin() + 1, args.end()); return self->InvokeThis(args[0], uargs); } static Value FunctionCallV(const Value& thisArg, const Array::Ptr& args) { ScriptFrame *vframe = ScriptFrame::GetCurrentFrame(); Function::Ptr self = static_cast(vframe->Self); std::vector uargs; { ObjectLock olock(args); uargs = std::vector(args->Begin(), args->End()); } return self->InvokeThis(thisArg, uargs); } Object::Ptr Function::GetPrototype(void) { static Dictionary::Ptr prototype; if (!prototype) { prototype = new Dictionary(); prototype->Set("call", new Function("Function#call", FunctionCall)); prototype->Set("callv", new Function("Function#callv", FunctionCallV)); } return prototype; }