/****************************************************************************** * Icinga 2 * * Copyright (C) 2012-2016 Icinga Development Team (https://www.icinga.org/) * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation; either version 2 * * of the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the Free Software Foundation * * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ******************************************************************************/ #include "base/scriptframe.hpp" #include "base/scriptglobal.hpp" #include "base/exception.hpp" using namespace icinga; boost::thread_specific_ptr > ScriptFrame::m_ScriptFrames; ScriptFrame::ScriptFrame(void) : Locals(new Dictionary()), Self(ScriptGlobal::GetGlobals()), Sandboxed(false), Depth(0) { std::stack *frames = m_ScriptFrames.get(); if (frames && !frames->empty()) Sandboxed = frames->top()->Sandboxed; PushFrame(this); } ScriptFrame::ScriptFrame(const Value& self) : Locals(new Dictionary()), Self(self), Sandboxed(false), Depth(0) { PushFrame(this); } ScriptFrame::~ScriptFrame(void) { ScriptFrame *frame = PopFrame(); ASSERT(frame == this); } void ScriptFrame::IncreaseStackDepth(void) { if (Depth + 1 > 300) BOOST_THROW_EXCEPTION(ScriptError("Stack overflow while evaluating expression: Recursion level too deep.")); Depth++; } void ScriptFrame::DecreaseStackDepth(void) { Depth--; } ScriptFrame *ScriptFrame::GetCurrentFrame(void) { std::stack *frames = m_ScriptFrames.get(); ASSERT(!frames->empty()); return frames->top(); } ScriptFrame *ScriptFrame::PopFrame(void) { std::stack *frames = m_ScriptFrames.get(); ASSERT(!frames->empty()); ScriptFrame *frame = frames->top(); frames->pop(); return frame; } void ScriptFrame::PushFrame(ScriptFrame *frame) { std::stack *frames = m_ScriptFrames.get(); if (!frames) { frames = new std::stack(); m_ScriptFrames.reset(frames); } if (!frames->empty()) { ScriptFrame *parent = frames->top(); frame->Depth += parent->Depth; } frames->push(frame); }