#include "i2-base.h" using namespace icinga; bool Dictionary::GetValueVariant(string key, Variant *value) { DictionaryIterator i = m_Data.find(key); if (i == m_Data.end()) return false; *value = i->second; return true; } void Dictionary::SetValueVariant(string key, const Variant& value) { m_Data.erase(key); m_Data[key] = value; } bool Dictionary::GetValueString(string key, string *value) { Variant data; if (!GetValueVariant(key, &data)) return false; *value = data; return true; } void Dictionary::SetValueString(string key, const string& value) { SetValueVariant(key, Variant(value)); } bool Dictionary::GetValueInteger(string key, long *value) { Variant data; if (!GetValueVariant(key, &data)) return false; *value = data; return true; } void Dictionary::SetValueInteger(string key, long value) { SetValueVariant(key, Variant(value)); } bool Dictionary::GetValueDictionary(string key, Dictionary::Ptr *value) { Dictionary::Ptr dictionary; Variant data; if (!GetValueVariant(key, &data)) return false; dictionary = dynamic_pointer_cast(data.GetObject()); if (dictionary == NULL) throw InvalidArgumentException(); *value = dictionary; return true; } void Dictionary::SetValueDictionary(string key, const Dictionary::Ptr& value) { SetValueVariant(key, Variant(value)); } bool Dictionary::GetValueObject(string key, Object::Ptr *value) { Variant data; if (!GetValueVariant(key, &data)) return false; *value = data; return true; } void Dictionary::SetValueObject(string key, const Object::Ptr& value) { SetValueVariant(key, Variant(value)); } DictionaryIterator Dictionary::Begin(void) { return m_Data.begin(); } DictionaryIterator Dictionary::End(void) { return m_Data.end(); }