#include #include #include "i2-base.h" using namespace icinga; time_t Timer::NextCall; list Timer::Timers; Timer::Timer(void) { m_Interval = 0; } time_t Timer::GetNextCall(void) { if (NextCall < time(NULL)) Timer::RescheduleTimers(); return NextCall; } void Timer::RescheduleTimers(void) { /* Make sure we wake up at least once every 30 seconds */ NextCall = time(NULL) + 30; for (list::iterator i = Timers.begin(); i != Timers.end(); i++) { Timer::Ptr timer = i->lock(); if (timer == NULL) continue; if (timer->m_Next < NextCall) NextCall = timer->m_Next; } } void Timer::CallExpiredTimers(void) { time_t now; time(&now); for (list::iterator i = Timers.begin(); i != Timers.end(); ) { Timer::Ptr timer = Timer::Ptr(*i); i++; if (timer == NULL) continue; if (timer->m_Next <= now) { timer->Call(); timer->Reschedule(now + timer->GetInterval()); } } } void Timer::StopAllTimers(void) { for (list::iterator i = Timers.begin(); i != Timers.end(); ) { Timer::Ptr timer = i->lock(); i++; if (timer == NULL) continue; timer->Stop(); } } /* Note: the timer delegate must not call Disable() on any other timers than * the timer that originally invoked the delegate */ void Timer::Call(void) { TimerEventArgs tea; tea.Source = shared_from_this(); tea.UserArgs = m_UserArgs; OnTimerExpired(tea); } void Timer::SetInterval(unsigned int interval) { m_Interval = interval; } unsigned int Timer::GetInterval(void) const { return m_Interval; } void Timer::SetUserArgs(const EventArgs& userArgs) { m_UserArgs = userArgs; } EventArgs Timer::GetUserArgs(void) const { return m_UserArgs; } void Timer::Start(void) { Stop(); Timers.push_front(static_pointer_cast(shared_from_this())); Reschedule(time(NULL) + m_Interval); } void Timer::Stop(void) { Timers.remove_if(weak_ptr_eq_raw(this)); } void Timer::Reschedule(time_t next) { m_Next = next; RescheduleTimers(); }