icinga2/lib/icinga/checkable-dependency.cpp
Julian Brost 065118bc22 Make DependencyGroup::State an enum
The previous struct used two bools to represent three useful states. Make this
more explicit by having these three states as an enum.
2025-03-19 16:28:00 +01:00

322 lines
11 KiB
C++

/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
#include "icinga/service.hpp"
#include "icinga/dependency.hpp"
#include "base/logger.hpp"
using namespace icinga;
/**
* The maximum number of allowed dependency recursion levels.
*
* This is a subjective limit how deep the dependency tree should be allowed to go, as anything beyond this level
* is just madness and will likely result in a stack overflow or other undefined behavior.
*/
static constexpr int l_MaxDependencyRecursionLevel(256);
/**
* Register all the dependency groups of the current Checkable to the global dependency group registry.
*
* Initially, each Checkable object tracks locally its own dependency groups on Icinga 2 startup, and once the start
* signal of that Checkable is emitted, it pushes all the local tracked dependency groups to the global registry.
* Once the global registry is populated with all the local dependency groups, this Checkable may not necessarily
* contain the exact same dependency groups as it did before, as identical groups are merged together in the registry,
* but it's guaranteed to have the same *number* of dependency groups as before.
*/
void Checkable::PushDependencyGroupsToRegistry()
{
std::lock_guard lock(m_DependencyMutex);
if (m_PendingDependencies != nullptr) {
for (const auto& [key, dependencies] : *m_PendingDependencies) {
String redundancyGroup = std::holds_alternative<String>(key) ? std::get<String>(key) : "";
m_DependencyGroups.emplace(key, DependencyGroup::Register(new DependencyGroup(redundancyGroup, dependencies)));
}
m_PendingDependencies.reset();
}
}
std::vector<DependencyGroup::Ptr> Checkable::GetDependencyGroups() const
{
std::lock_guard lock(m_DependencyMutex);
std::vector<DependencyGroup::Ptr> dependencyGroups;
for (const auto& [_, dependencyGroup] : m_DependencyGroups) {
dependencyGroups.emplace_back(dependencyGroup);
}
return dependencyGroups;
}
/**
* Get the key for the provided dependency group.
*
* The key is either the parent Checkable object or the redundancy group name of the dependency object.
* This is used to uniquely identify the dependency group within a given Checkable object.
*
* @param dependency The dependency to get the key for.
*
* @return - Returns the key for the provided dependency group.
*/
static std::variant<Checkable*, String> GetDependencyGroupKey(const Dependency::Ptr& dependency)
{
if (auto redundancyGroup(dependency->GetRedundancyGroup()); !redundancyGroup.IsEmpty()) {
return std::move(redundancyGroup);
}
return dependency->GetParent().get();
}
/**
* Add the provided dependency to the current Checkable list of dependencies.
*
* @param dependency The dependency to add.
*/
void Checkable::AddDependency(const Dependency::Ptr& dependency)
{
std::unique_lock lock(m_DependencyMutex);
auto dependencyGroupKey(GetDependencyGroupKey(dependency));
if (m_PendingDependencies != nullptr) {
(*m_PendingDependencies)[dependencyGroupKey].emplace(dependency);
return;
}
std::set<Dependency::Ptr> dependencies;
bool removeGroup(false);
DependencyGroup::Ptr existingGroup;
if (auto it(m_DependencyGroups.find(dependencyGroupKey)); it != m_DependencyGroups.end()) {
existingGroup = it->second;
std::tie(dependencies, removeGroup) = DependencyGroup::Unregister(existingGroup, this);
m_DependencyGroups.erase(it);
}
dependencies.emplace(dependency);
auto dependencyGroup(DependencyGroup::Register(new DependencyGroup(dependency->GetRedundancyGroup(), dependencies)));
m_DependencyGroups.emplace(dependencyGroupKey, dependencyGroup);
lock.unlock();
if (existingGroup) {
dependencies.erase(dependency);
DependencyGroup::OnChildRemoved(existingGroup, {dependencies.begin(), dependencies.end()}, removeGroup);
}
DependencyGroup::OnChildRegistered(this, dependencyGroup);
}
/**
* Remove the provided dependency from the current Checkable list of dependencies.
*
* @param dependency The dependency to remove.
* @param runtimeRemoved Whether the given dependency object is being removed at runtime.
*/
void Checkable::RemoveDependency(const Dependency::Ptr& dependency, bool runtimeRemoved)
{
std::unique_lock lock(m_DependencyMutex);
auto dependencyGroupKey(GetDependencyGroupKey(dependency));
auto it = m_DependencyGroups.find(dependencyGroupKey);
if (it == m_DependencyGroups.end()) {
return;
}
DependencyGroup::Ptr existingGroup(it->second);
auto [dependencies, removeGroup] = DependencyGroup::Unregister(existingGroup, this);
m_DependencyGroups.erase(it);
dependencies.erase(dependency);
DependencyGroup::Ptr newDependencyGroup;
if (!dependencies.empty()) {
newDependencyGroup = DependencyGroup::Register(new DependencyGroup(dependency->GetRedundancyGroup(), dependencies));
m_DependencyGroups.emplace(dependencyGroupKey, newDependencyGroup);
}
lock.unlock();
if (runtimeRemoved) {
dependencies.emplace(dependency);
DependencyGroup::OnChildRemoved(existingGroup, {dependencies.begin(), dependencies.end()}, removeGroup);
if (newDependencyGroup) {
DependencyGroup::OnChildRegistered(this, newDependencyGroup);
}
}
}
std::vector<Dependency::Ptr> Checkable::GetDependencies(bool includePending) const
{
std::unique_lock<std::mutex> lock(m_DependencyMutex);
std::vector<Dependency::Ptr> dependencies;
if (includePending && m_PendingDependencies != nullptr) {
for (const auto& [group, groupDeps] : *m_PendingDependencies) {
dependencies.insert(dependencies.end(), groupDeps.begin(), groupDeps.end());
}
}
for (const auto& [_, dependencyGroup] : m_DependencyGroups) {
auto tmpDependencies(dependencyGroup->GetDependenciesForChild(this));
dependencies.insert(dependencies.end(), tmpDependencies.begin(), tmpDependencies.end());
}
return dependencies;
}
bool Checkable::HasAnyDependencies() const
{
std::unique_lock lock(m_DependencyMutex);
return !m_DependencyGroups.empty() || !m_ReverseDependencies.empty();
}
void Checkable::AddReverseDependency(const Dependency::Ptr& dep)
{
std::unique_lock<std::mutex> lock(m_DependencyMutex);
m_ReverseDependencies.insert(dep);
}
void Checkable::RemoveReverseDependency(const Dependency::Ptr& dep)
{
std::unique_lock<std::mutex> lock(m_DependencyMutex);
m_ReverseDependencies.erase(dep);
}
std::vector<Dependency::Ptr> Checkable::GetReverseDependencies() const
{
std::unique_lock<std::mutex> lock(m_DependencyMutex);
return std::vector<Dependency::Ptr>(m_ReverseDependencies.begin(), m_ReverseDependencies.end());
}
bool Checkable::IsReachable(DependencyType dt, int rstack) const
{
if (rstack > l_MaxDependencyRecursionLevel) {
Log(LogWarning, "Checkable")
<< "Too many nested dependencies (>" << l_MaxDependencyRecursionLevel << ") for checkable '" << GetName() << "': Dependency failed.";
return false;
}
/* implicit dependency on host if this is a service */
const auto *service = dynamic_cast<const Service *>(this);
if (service && (dt == DependencyState || dt == DependencyNotification)) {
Host::Ptr host = service->GetHost();
if (host && host->GetState() != HostUp && host->GetStateType() == StateTypeHard) {
return false;
}
}
for (auto& dependencyGroup : GetDependencyGroups()) {
if (auto state(dependencyGroup->GetState(this, dt, rstack + 1)); state != DependencyGroup::State::Ok) {
Log(LogDebug, "Checkable")
<< "Dependency group '" << dependencyGroup->GetRedundancyGroupName() << "' have failed for checkable '"
<< GetName() << "': Marking as unreachable.";
return false;
}
}
return true;
}
/**
* Checks whether the last check result of this Checkable affects its child dependencies.
*
* A Checkable affects its child dependencies if it runs into a non-OK state and results in any of its child
* Checkables to become unreachable. Though, that unavailable dependency may not necessarily cause the child
* Checkable to be in unreachable state as it might have some other dependencies that are still reachable, instead
* it just indicates whether the edge/connection between this and the child Checkable is broken or not.
*
* @return bool - Returns true if the Checkable affects its child dependencies, otherwise false.
*/
bool Checkable::AffectsChildren() const
{
if (!GetLastCheckResult() || !IsReachable()) {
// If there is no check result, or the Checkable is not reachable, we can't safely determine whether
// the Checkable affects its child dependencies.
return false;
}
for (auto& dep : GetReverseDependencies()) {
if (!dep->IsAvailable(DependencyState)) {
// If one of the child dependency is not available, then it's definitely due to the
// current Checkable state, so we don't need to verify the remaining ones.
return true;
}
}
return false;
}
std::set<Checkable::Ptr> Checkable::GetParents() const
{
std::set<Checkable::Ptr> parents;
for (auto& dependencyGroup : GetDependencyGroups()) {
dependencyGroup->LoadParents(parents);
}
return parents;
}
std::set<Checkable::Ptr> Checkable::GetChildren() const
{
std::set<Checkable::Ptr> parents;
for (const Dependency::Ptr& dep : GetReverseDependencies()) {
Checkable::Ptr service = dep->GetChild();
if (service && service.get() != this)
parents.insert(service);
}
return parents;
}
/**
* Retrieve the total number of all the children of the current Checkable.
*
* Note, due to the max recursion limit of 256, the returned number may not reflect
* the actual total number of children involved in the dependency chain.
*
* @return int - Returns the total number of all the children of the current Checkable.
*/
size_t Checkable::GetAllChildrenCount() const
{
// Are you thinking in making this more efficient? Please, don't.
// In order not to count the same child multiple times, we need to maintain a separate set of visited children,
// which is basically the same as what GetAllChildren() does. So, we're using it here!
return GetAllChildren().size();
}
std::set<Checkable::Ptr> Checkable::GetAllChildren() const
{
std::set<Checkable::Ptr> children;
GetAllChildrenInternal(children, 0);
return children;
}
/**
* Retrieve all direct and indirect children of the current Checkable.
*
* Note, this function performs a recursive call chain traversing all the children of the current Checkable
* up to a certain limit (256). When that limit is reached, it will log a warning message and abort the operation.
*
* @param seenChildren - A container to store all the traversed children into.
* @param level - The current level of recursion.
*/
void Checkable::GetAllChildrenInternal(std::set<Checkable::Ptr>& seenChildren, int level) const
{
if (level > l_MaxDependencyRecursionLevel) {
Log(LogWarning, "Checkable")
<< "Too many nested dependencies (>" << l_MaxDependencyRecursionLevel << ") for checkable '" << GetName() << "': aborting traversal.";
return;
}
for (const Checkable::Ptr& checkable : GetChildren()) {
if (auto [_, inserted] = seenChildren.insert(checkable); inserted) {
checkable->GetAllChildrenInternal(seenChildren, level + 1);
}
}
}