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The previous struct used two bools to represent three useful states. Make this more explicit by having these three states as an enum.
349 lines
12 KiB
C++
349 lines
12 KiB
C++
/* Icinga 2 | (c) 2024 Icinga GmbH | GPLv2+ */
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#include "icinga/dependency.hpp"
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#include "base/object-packer.hpp"
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using namespace icinga;
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boost::signals2::signal<void(const Checkable::Ptr&, const DependencyGroup::Ptr&)> DependencyGroup::OnChildRegistered;
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boost::signals2::signal<void(const DependencyGroup::Ptr&, const std::vector<Dependency::Ptr>&, bool)> DependencyGroup::OnChildRemoved;
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std::mutex DependencyGroup::m_RegistryMutex;
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DependencyGroup::RegistryType DependencyGroup::m_Registry;
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/**
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* Register the provided dependency group to the global dependency group registry.
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*
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* In case there is already an identical dependency group in the registry, the provided dependency group is merged
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* with the existing one, and that group is returned. Otherwise, the provided dependency group is registered as is,
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* and it's returned.
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*
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* @param dependencyGroup The dependency group to register.
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*/
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DependencyGroup::Ptr DependencyGroup::Register(const DependencyGroup::Ptr& dependencyGroup)
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{
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std::lock_guard lock(m_RegistryMutex);
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if (auto [it, inserted] = m_Registry.insert(dependencyGroup); !inserted) {
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dependencyGroup->CopyDependenciesTo(*it);
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return *it;
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}
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return dependencyGroup;
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}
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/**
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* Detach the provided child Checkable from the specified dependency group.
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*
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* Unregisters all the dependency objects the child Checkable depends on from the provided dependency group and
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* removes the dependency group from the global registry if it becomes empty afterward.
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*
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* @param dependencyGroup The dependency group to unregister the child Checkable from.
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* @param child The child Checkable to detach from the dependency group.
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*
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* @return - Returns the dependency objects of the child Checkable that were member of the provided dependency group
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* and a boolean indicating whether the dependency group has been erased from the global registry.
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*/
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std::pair<std::set<Dependency::Ptr>, bool> DependencyGroup::Unregister(const DependencyGroup::Ptr& dependencyGroup, const Checkable::Ptr& child)
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{
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std::lock_guard lock(m_RegistryMutex);
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if (auto it(m_Registry.find(dependencyGroup)); it != m_Registry.end()) {
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auto& existingGroup(*it);
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auto dependencies(existingGroup->GetDependenciesForChild(child.get()));
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for (const auto& dependency : dependencies) {
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existingGroup->RemoveDependency(dependency);
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}
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bool remove = !existingGroup->HasChildren();
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if (remove) {
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m_Registry.erase(it);
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}
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return {{dependencies.begin(), dependencies.end()}, remove};
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}
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return {{}, false};
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}
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/**
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* Retrieve the size of the global dependency group registry.
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*
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* @return size_t - Returns the size of the global dependency groups registry.
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*/
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size_t DependencyGroup::GetRegistrySize()
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{
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std::lock_guard lock(m_RegistryMutex);
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return m_Registry.size();
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}
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DependencyGroup::DependencyGroup(String name, const std::set<Dependency::Ptr>& dependencies)
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: m_RedundancyGroupName(std::move(name))
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{
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for (const auto& dependency : dependencies) {
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m_Members[MakeCompositeKeyFor(dependency)].emplace(dependency->GetChild().get(), dependency.get());
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}
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}
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/**
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* Create a composite key for the provided dependency.
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*
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* The composite key consists of all the properties of the provided dependency object that influence its availability.
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*
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* @param dependency The dependency object to create a composite key for.
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*
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* @return - Returns the composite key for the provided dependency.
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*/
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DependencyGroup::CompositeKeyType DependencyGroup::MakeCompositeKeyFor(const Dependency::Ptr& dependency)
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{
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return std::make_tuple(
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dependency->GetParent().get(),
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dependency->GetPeriod().get(),
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dependency->GetStateFilter(),
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dependency->GetIgnoreSoftStates()
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);
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}
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/**
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* Check if the current dependency has any children.
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*
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* @return bool - Returns true if the current dependency group has children, otherwise false.
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*/
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bool DependencyGroup::HasChildren() const
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{
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std::lock_guard lock(m_Mutex);
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return std::any_of(m_Members.begin(), m_Members.end(), [](const auto& pair) { return !pair.second.empty(); });
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}
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/**
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* Retrieve all dependency objects of the current dependency group the provided child Checkable depend on.
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*
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* @param child The child Checkable to get the dependencies for.
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*
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* @return - Returns all the dependencies of the provided child Checkable in the current dependency group.
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*/
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std::vector<Dependency::Ptr> DependencyGroup::GetDependenciesForChild(const Checkable* child) const
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{
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std::lock_guard lock(m_Mutex);
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std::vector<Dependency::Ptr> dependencies;
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for (auto& [_, children] : m_Members) {
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auto [begin, end] = children.equal_range(child);
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std::transform(begin, end, std::back_inserter(dependencies), [](const auto& pair) {
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return pair.second;
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});
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}
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return dependencies;
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}
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/**
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* Load all parent Checkables of the current dependency group.
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*
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* @param parents The set to load the parent Checkables into.
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*/
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void DependencyGroup::LoadParents(std::set<Checkable::Ptr>& parents) const
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{
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for (auto& [compositeKey, children] : m_Members) {
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parents.insert(std::get<0>(compositeKey));
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}
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}
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/**
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* Retrieve the number of dependency objects in the current dependency group.
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*
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* This function mainly exists for optimization purposes, i.e. instead of getting a copy of the members and
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* counting them, we can directly query the number of dependencies in the group.
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*
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* @return size_t
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*/
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size_t DependencyGroup::GetDependenciesCount() const
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{
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std::lock_guard lock(m_Mutex);
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size_t count(0);
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for (auto& [_, dependencies] : m_Members) {
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count += dependencies.size();
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}
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return count;
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}
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/**
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* Add a dependency object to the current dependency group.
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*
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* @param dependency The dependency to add to the dependency group.
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*/
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void DependencyGroup::AddDependency(const Dependency::Ptr& dependency)
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{
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std::lock_guard lock(m_Mutex);
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auto compositeKey(MakeCompositeKeyFor(dependency));
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auto it = m_Members.find(compositeKey);
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// The dependency must be compatible with the group, i.e. its parent config must be known in the group already.
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VERIFY(it != m_Members.end());
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it->second.emplace(dependency->GetChild().get(), dependency.get());
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}
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/**
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* Remove a dependency object from the current dependency group.
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*
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* @param dependency The dependency to remove from the dependency group.
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*/
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void DependencyGroup::RemoveDependency(const Dependency::Ptr& dependency)
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{
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std::lock_guard lock(m_Mutex);
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if (auto it(m_Members.find(MakeCompositeKeyFor(dependency))); it != m_Members.end()) {
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auto [begin, end] = it->second.equal_range(dependency->GetChild().get());
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for (auto childrenIt(begin); childrenIt != end; ++childrenIt) {
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if (childrenIt->second == dependency) {
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// This will also remove the child Checkable from the multimap container
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// entirely if this was the last child of it.
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it->second.erase(childrenIt);
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return;
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}
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}
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}
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}
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/**
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* Copy the dependency objects of the current dependency group to the provided dependency group (destination).
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*
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* @param dest The dependency group to copy the dependencies to.
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*/
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void DependencyGroup::CopyDependenciesTo(const DependencyGroup::Ptr& dest)
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{
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VERIFY(this != dest); // Prevent from doing something stupid, i.e. deadlocking ourselves.
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std::lock_guard lock(m_Mutex);
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for (auto& [_, children] : m_Members) {
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std::for_each(children.begin(), children.end(), [&dest](const auto& pair) {
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dest->AddDependency(pair.second);
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});
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}
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}
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/**
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* Set the Icinga DB identifier for the current dependency group.
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*
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* The only usage of this function is the Icinga DB feature used to cache the unique hash of this dependency groups.
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*
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* @param identifier The Icinga DB identifier to set.
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*/
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void DependencyGroup::SetIcingaDBIdentifier(const String& identifier)
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{
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std::lock_guard lock(m_Mutex);
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m_IcingaDBIdentifier = identifier;
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}
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/**
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* Retrieve the Icinga DB identifier for the current dependency group.
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*
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* When the identifier is not already set by Icinga DB via the SetIcingaDBIdentifier method,
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* this will just return an empty string.
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*
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* @return - Returns the Icinga DB identifier for the current dependency group.
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*/
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String DependencyGroup::GetIcingaDBIdentifier() const
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{
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std::lock_guard lock(m_Mutex);
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return m_IcingaDBIdentifier;
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}
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/**
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* Retrieve the redundancy group name of the current dependency group.
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*
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* If the current dependency group doesn't represent a redundancy group, this will return an empty string.
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*
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* @return - Returns the name of the current dependency group.
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*/
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const String& DependencyGroup::GetRedundancyGroupName() const
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{
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// We don't need to lock the mutex here, as the name is set once during
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// the object construction and never changed afterwards.
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return m_RedundancyGroupName;
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}
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/**
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* Retrieve the unique composite key of the current dependency group.
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*
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* The composite key consists of some unique data of the group members, and should be used to generate
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* a unique deterministic hash for the dependency group. Additionally, for explicitly configured redundancy
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* groups, the non-unique dependency group name is also included on top of the composite keys.
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*
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* @return - Returns the composite key of the current dependency group.
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*/
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String DependencyGroup::GetCompositeKey()
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{
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// This a copy of the CompositeKeyType definition but with the String type instead of Checkable* and TimePeriod*.
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// This is because we need to produce a deterministic value from the composite key after each restart and that's
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// not achievable using pointers.
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using StringTuple = std::tuple<String, String, int, bool>;
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std::vector<StringTuple> compositeKeys;
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for (auto& [compositeKey, _] : m_Members) {
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auto [parent, tp, stateFilter, ignoreSoftStates] = compositeKey;
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compositeKeys.emplace_back(parent->GetName(), tp ? tp->GetName() : "", stateFilter, ignoreSoftStates);
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}
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// IMPORTANT: The order of the composite keys must be sorted to ensure the deterministic hash value.
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std::sort(compositeKeys.begin(), compositeKeys.end());
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Array::Ptr data(new Array{GetRedundancyGroupName()});
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for (auto& compositeKey : compositeKeys) {
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// std::apply is used to unpack the composite key tuple and add its elements to the data array.
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// It's like manually expanding the tuple into x variables and then adding them one by one to the array.
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// See https://en.cppreference.com/w/cpp/language/fold for more information.
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std::apply([&data](auto&&... args) { (data->Add(std::move(args)), ...); }, std::move(compositeKey));
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}
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return PackObject(data);
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}
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/**
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* Retrieve the state of the current dependency group.
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*
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* The state of the dependency group is determined based on the state of the parent Checkables and dependency objects
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* of the group. A dependency group is considered unreachable when none of the parent Checkables is reachable. However,
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* a dependency group may still be marked as failed even when it has reachable parent Checkables, but an unreachable
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* group has always a failed state.
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*
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* @param child The child Checkable to evaluate the state for.
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* @param dt The dependency type to evaluate the state for, defaults to DependencyState.
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* @param rstack The recursion stack level to prevent infinite recursion, defaults to 0.
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*
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* @return - Returns the state of the current dependency group.
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*/
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DependencyGroup::State DependencyGroup::GetState(const Checkable* child, DependencyType dt, int rstack) const
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{
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auto dependencies(GetDependenciesForChild(child));
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size_t reachable = 0, available = 0;
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for (const auto& dependency : dependencies) {
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if (dependency->GetParent()->IsReachable(dt, rstack)) {
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reachable++;
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// Only reachable parents are considered for availability. If they are unreachable and checks are
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// disabled, they could be incorrectly treated as available otherwise.
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if (dependency->IsAvailable(dt)) {
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available++;
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}
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}
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}
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if (IsRedundancyGroup()) {
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// The state of a redundancy group is determined by the best state of any parent. If any parent ist reachable,
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// the redundancy group is reachable, analogously for availability.
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if (reachable == 0) {
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return State::Unreachable;
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} else if (available == 0) {
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return State::Failed;
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} else {
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return State::Ok;
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}
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} else {
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// For dependencies without a redundancy group, dependencies.size() will be 1 in almost all cases. It will only
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// contain more elements if there are duplicate dependency config objects between two checkables. In this case,
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// all of them have to be reachable/available as they don't provide redundancy.
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if (reachable < dependencies.size()) {
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return State::Unreachable;
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} else if (available < dependencies.size()) {
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return State::Failed;
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} else {
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return State::Ok;
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}
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}
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}
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