icinga2/lib/base/objectlock.cpp
2025-07-08 18:24:16 +02:00

80 lines
1.4 KiB
C++

/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
#include "base/objectlock.hpp"
#include <thread>
using namespace icinga;
#define I2MUTEX_UNLOCKED 0
#define I2MUTEX_LOCKED 1
ObjectLock::~ObjectLock()
{
Unlock();
}
ObjectLock::ObjectLock(const Object::Ptr& object)
: ObjectLock(object.get())
{
}
/**
* Constructs a lock for the given object without locking it immediately.
*
* The user must call Lock() explicitly when needed.
*
* @param object The object to lock.
*/
ObjectLock::ObjectLock(const Object::Ptr& object, std::defer_lock_t)
: m_Object(object.get()), m_Locked(false)
{
}
ObjectLock::ObjectLock(const Object *object)
: m_Object(object), m_Locked(false)
{
if (m_Object)
Lock();
}
void ObjectLock::Lock()
{
ASSERT(!m_Locked && m_Object);
m_Object->m_Mutex.lock();
m_Locked = true;
#ifdef I2_DEBUG
if (++m_Object->m_LockCount == 1u) {
m_Object->m_LockOwner.store(std::this_thread::get_id());
}
#endif /* I2_DEBUG */
}
void ObjectLock::Unlock()
{
#ifdef I2_DEBUG
if (m_Locked && !--m_Object->m_LockCount) {
m_Object->m_LockOwner.store(decltype(m_Object->m_LockOwner.load())());
}
#endif /* I2_DEBUG */
if (m_Locked) {
m_Object->m_Mutex.unlock();
m_Locked = false;
}
}
/**
* Returns true if the object is locked, false otherwise.
*
* This operator allows using ObjectLock in boolean contexts.
*
* @returns true if the object is locked, false otherwise.
*/
ObjectLock::operator bool() const
{
return m_Locked;
}