icinga2/components/livestatus/endpointstable.cpp

111 lines
3.7 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012-2014 Icinga Development Team (http://www.icinga.org) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "livestatus/endpointstable.hpp"
#include "icinga/host.hpp"
#include "icinga/service.hpp"
#include "icinga/icingaapplication.hpp"
#include "remote/endpoint.hpp"
#include "base/dynamictype.hpp"
#include "base/objectlock.hpp"
#include "base/convert.hpp"
#include "base/utility.hpp"
#include <boost/algorithm/string/classification.hpp>
#include <boost/foreach.hpp>
#include <boost/tuple/tuple.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/algorithm/string/split.hpp>
using namespace icinga;
EndpointsTable::EndpointsTable(void)
{
AddColumns(this);
}
void EndpointsTable::AddColumns(Table *table, const String& prefix,
const Column::ObjectAccessor& objectAccessor)
{
table->AddColumn(prefix + "name", Column(&EndpointsTable::NameAccessor, objectAccessor));
table->AddColumn(prefix + "identity", Column(&EndpointsTable::IdentityAccessor, objectAccessor));
table->AddColumn(prefix + "node", Column(&EndpointsTable::NodeAccessor, objectAccessor));
table->AddColumn(prefix + "is_connected", Column(&EndpointsTable::IsConnectedAccessor, objectAccessor));
}
String EndpointsTable::GetName(void) const
{
return "endpoints";
}
void EndpointsTable::FetchRows(const AddRowFunction& addRowFn)
{
BOOST_FOREACH(const Endpoint::Ptr& endpoint, DynamicType::GetObjects<Endpoint>()) {
addRowFn(endpoint);
}
}
Value EndpointsTable::NameAccessor(const Value& row)
{
Endpoint::Ptr endpoint = static_cast<Endpoint::Ptr>(row);
if (!endpoint)
return Empty;
return endpoint->GetName();
}
Value EndpointsTable::IdentityAccessor(const Value& row)
{
Endpoint::Ptr endpoint = static_cast<Endpoint::Ptr>(row);
if (!endpoint)
return Empty;
return endpoint->GetName();
}
Value EndpointsTable::NodeAccessor(const Value& row)
{
Endpoint::Ptr endpoint = static_cast<Endpoint::Ptr>(row);
if (!endpoint)
return Empty;
return IcingaApplication::GetInstance()->GetNodeName();
}
Value EndpointsTable::IsConnectedAccessor(const Value& row)
{
Endpoint::Ptr endpoint = static_cast<Endpoint::Ptr>(row);
if (!endpoint)
return Empty;
unsigned int is_connected = endpoint->IsConnected() ? 1 : 0;
/* if identity is equal to node, fake is_connected */
if (endpoint->GetName() == IcingaApplication::GetInstance()->GetNodeName())
is_connected = 1;
return is_connected;
}