mirror of https://github.com/Icinga/icinga2.git
643 lines
13 KiB
C++
643 lines
13 KiB
C++
/******************************************************************************
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* Icinga 2 *
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* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version 2 *
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* of the License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software Foundation *
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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******************************************************************************/
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#include "i2-base.h"
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using namespace icinga;
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/**
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* Constructor for the Socket class.
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*/
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Socket::Socket(void)
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: m_FD(INVALID_SOCKET), m_Connected(false), m_Listening(false),
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m_SendQueue(boost::make_shared<FIFO>()), m_RecvQueue(boost::make_shared<FIFO>())
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{
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m_SendQueue->Start();
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m_RecvQueue->Start();
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}
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/**
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* Destructor for the Socket class.
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*/
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Socket::~Socket(void)
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{
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m_SendQueue->Close();
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m_RecvQueue->Close();
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Close();
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}
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/**
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* Starts I/O processing for this socket.
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*/
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void Socket::Start(void)
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{
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assert(!m_ReadThread.joinable() && !m_WriteThread.joinable());
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assert(GetFD() != INVALID_SOCKET);
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// TODO: figure out why we're not using "this" here
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m_ReadThread = thread(boost::bind(&Socket::ReadThreadProc, static_cast<Socket::Ptr>(GetSelf())));
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m_ReadThread.detach();
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m_WriteThread = thread(boost::bind(&Socket::WriteThreadProc, static_cast<Socket::Ptr>(GetSelf())));
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m_WriteThread.detach();
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Stream::Start();
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}
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/**
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* Sets the file descriptor for this socket object.
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*
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* @param fd The file descriptor.
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*/
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void Socket::SetFD(SOCKET fd)
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{
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/* mark the socket as non-blocking */
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if (fd != INVALID_SOCKET) {
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#ifdef F_GETFL
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int flags;
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flags = fcntl(fd, F_GETFL, 0);
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if (flags < 0)
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BOOST_THROW_EXCEPTION(PosixException("fcntl failed", errno));
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if (fcntl(fd, F_SETFL, flags | O_NONBLOCK) < 0)
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BOOST_THROW_EXCEPTION(PosixException("fcntl failed", errno));
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#else /* F_GETFL */
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unsigned long lTrue = 1;
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ioctlsocket(fd, FIONBIO, &lTrue);
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#endif /* F_GETFL */
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}
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m_FD = fd;
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}
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/**
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* Retrieves the file descriptor for this socket object.
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*
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* @returns The file descriptor.
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*/
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SOCKET Socket::GetFD(void) const
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{
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return m_FD;
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}
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void Socket::CloseUnlocked(void)
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{
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if (m_FD == INVALID_SOCKET)
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return;
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closesocket(m_FD);
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m_FD = INVALID_SOCKET;
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Stream::Close();
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}
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/**
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* Closes the socket.
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*/
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void Socket::Close(void)
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{
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boost::mutex::scoped_lock lock(m_SocketMutex);
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CloseUnlocked();
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}
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/**
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* Retrieves the last error that occured for the socket.
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*
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* @returns An error code.
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*/
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int Socket::GetError(void) const
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{
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int opt;
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socklen_t optlen = sizeof(opt);
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int rc = getsockopt(GetFD(), SOL_SOCKET, SO_ERROR, (char *)&opt, &optlen);
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if (rc >= 0)
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return opt;
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return 0;
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}
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/**
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* Retrieves the last socket error.
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*
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* @returns An error code.
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*/
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int Socket::GetLastSocketError(void)
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{
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#ifdef _WIN32
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return WSAGetLastError();
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#else /* _WIN32 */
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return errno;
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#endif /* _WIN32 */
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}
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/**
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* Processes errors that have occured for the socket.
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*/
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void Socket::HandleException(void)
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{
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BOOST_THROW_EXCEPTION(SocketException("select() returned fd in except fdset", GetError()));
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}
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/**
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* Formats a sockaddr in a human-readable way.
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*
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* @returns A String describing the sockaddr.
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*/
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String Socket::GetAddressFromSockaddr(sockaddr *address, socklen_t len)
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{
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char host[NI_MAXHOST];
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char service[NI_MAXSERV];
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if (getnameinfo(address, len, host, sizeof(host), service,
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sizeof(service), NI_NUMERICHOST | NI_NUMERICSERV) < 0)
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BOOST_THROW_EXCEPTION(SocketException("getnameinfo() failed",
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GetLastSocketError()));
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stringstream s;
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s << "[" << host << "]:" << service;
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return s.str();
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}
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/**
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* Returns a String describing the local address of the socket.
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*
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* @returns A String describing the local address.
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*/
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String Socket::GetClientAddress(void)
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{
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boost::mutex::scoped_lock lock(m_SocketMutex);
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sockaddr_storage sin;
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socklen_t len = sizeof(sin);
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if (getsockname(GetFD(), (sockaddr *)&sin, &len) < 0)
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BOOST_THROW_EXCEPTION(SocketException("getsockname() failed", GetError()));
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return GetAddressFromSockaddr((sockaddr *)&sin, len);
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}
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/**
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* Returns a String describing the peer address of the socket.
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*
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* @returns A String describing the peer address.
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*/
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String Socket::GetPeerAddress(void)
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{
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boost::mutex::scoped_lock lock(m_SocketMutex);
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sockaddr_storage sin;
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socklen_t len = sizeof(sin);
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if (getpeername(GetFD(), (sockaddr *)&sin, &len) < 0)
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BOOST_THROW_EXCEPTION(SocketException("getpeername() failed", GetError()));
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return GetAddressFromSockaddr((sockaddr *)&sin, len);
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}
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/**
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* Constructor for the SocketException class.
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*
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* @param message The error message.
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* @param errorCode The error code.
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*/
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SocketException::SocketException(const String& message, int errorCode)
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{
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#ifdef _WIN32
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String details = Win32Exception::FormatErrorCode(errorCode);
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#else /* _WIN32 */
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String details = PosixException::FormatErrorCode(errorCode);
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#endif /* _WIN32 */
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String msg = message + ": " + details;
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SetMessage(msg.CStr());
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}
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/**
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* Read thread procedure for sockets. This function waits until the
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* socket is readable and processes inbound data.
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*/
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void Socket::ReadThreadProc(void)
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{
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boost::mutex::scoped_lock lock(m_SocketMutex);
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for (;;) {
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fd_set readfds, exceptfds;
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FD_ZERO(&readfds);
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FD_ZERO(&exceptfds);
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int fd = GetFD();
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if (fd == INVALID_SOCKET)
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return;
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if (WantsToRead())
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FD_SET(fd, &readfds);
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FD_SET(fd, &exceptfds);
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lock.unlock();
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timeval tv;
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tv.tv_sec = 5;
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tv.tv_usec = 0;
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int rc = select(fd + 1, &readfds, NULL, &exceptfds, &tv);
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lock.lock();
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if (GetFD() == INVALID_SOCKET)
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return;
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try {
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if (rc < 0)
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BOOST_THROW_EXCEPTION(SocketException("select() failed", GetError()));
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if (FD_ISSET(fd, &readfds))
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HandleReadable();
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if (FD_ISSET(fd, &exceptfds))
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HandleException();
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} catch (...) {
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SetException(boost::current_exception());
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CloseUnlocked();
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break;
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}
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if (WantsToWrite())
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m_WriteCV.notify_all(); /* notify Write thread */
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}
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}
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/**
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* Write thread procedure for sockets. This function waits until the socket
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* is writable and processes outbound data.
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*/
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void Socket::WriteThreadProc(void)
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{
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boost::mutex::scoped_lock lock(m_SocketMutex);
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for (;;) {
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fd_set writefds;
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FD_ZERO(&writefds);
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while (!WantsToWrite()) {
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m_WriteCV.timed_wait(lock, boost::posix_time::seconds(1));
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if (GetFD() == INVALID_SOCKET)
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return;
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}
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int fd = GetFD();
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if (fd == INVALID_SOCKET)
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return;
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FD_SET(fd, &writefds);
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lock.unlock();
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int rc = select(fd + 1, NULL, &writefds, NULL, NULL);
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lock.lock();
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if (GetFD() == INVALID_SOCKET)
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return;
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try {
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if (rc < 0)
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BOOST_THROW_EXCEPTION(SocketException("select() failed", GetError()));
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if (FD_ISSET(fd, &writefds))
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HandleWritable();
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} catch (...) {
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SetException(boost::current_exception());
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CloseUnlocked();
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break;
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}
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}
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}
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/**
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* Sets whether the socket is fully connected.
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*
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* @param connected Whether the socket is connected
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*/
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void Socket::SetConnected(bool connected)
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{
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m_Connected = connected;
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}
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/**
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* Checks whether the socket is fully connected.
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*
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* @returns true if the socket is connected, false otherwise
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*/
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bool Socket::IsConnected(void) const
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{
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return m_Connected;
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}
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/**
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* Returns how much data is available for reading.
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*
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* @returns The number of bytes available.
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*/
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size_t Socket::GetAvailableBytes(void) const
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{
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if (m_Listening)
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throw new logic_error("Socket does not support GetAvailableBytes().");
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{
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boost::mutex::scoped_lock lock(m_QueueMutex);
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return m_RecvQueue->GetAvailableBytes();
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}
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}
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/**
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* Reads data from the socket.
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*
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* @param buffer The buffer where the data should be stored.
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* @param size The size of the buffer.
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* @returns The number of bytes read.
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*/
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size_t Socket::Read(void *buffer, size_t size)
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{
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if (m_Listening)
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throw new logic_error("Socket does not support Read().");
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{
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boost::mutex::scoped_lock lock(m_QueueMutex);
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if (m_RecvQueue->GetAvailableBytes() == 0)
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CheckException();
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return m_RecvQueue->Read(buffer, size);
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}
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}
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/**
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* Peeks at data for the socket.
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*
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* @param buffer The buffer where the data should be stored.
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* @param size The size of the buffer.
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* @returns The number of bytes read.
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*/
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size_t Socket::Peek(void *buffer, size_t size)
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{
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if (m_Listening)
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throw new logic_error("Socket does not support Peek().");
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{
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boost::mutex::scoped_lock lock(m_QueueMutex);
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if (m_RecvQueue->GetAvailableBytes() == 0)
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CheckException();
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return m_RecvQueue->Peek(buffer, size);
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}
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}
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/**
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* Writes data to the socket.
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*
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* @param buffer The buffer that should be sent.
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* @param size The size of the buffer.
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*/
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void Socket::Write(const void *buffer, size_t size)
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{
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if (m_Listening)
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throw new logic_error("Socket does not support Write().");
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{
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boost::mutex::scoped_lock lock(m_QueueMutex);
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m_SendQueue->Write(buffer, size);
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}
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}
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/**
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* Starts listening for incoming client connections.
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*/
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void Socket::Listen(void)
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{
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if (listen(GetFD(), SOMAXCONN) < 0)
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BOOST_THROW_EXCEPTION(SocketException("listen() failed", GetError()));
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m_Listening = true;
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}
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void Socket::HandleWritable(void)
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{
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if (m_Listening)
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HandleWritableServer();
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else
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HandleWritableClient();
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}
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void Socket::HandleReadable(void)
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{
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if (m_Listening)
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HandleReadableServer();
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else
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HandleReadableClient();
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}
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/**
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* Processes data that is available for this socket.
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*/
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void Socket::HandleWritableClient(void)
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{
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int rc;
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char data[1024];
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size_t count;
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if (!IsConnected())
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SetConnected(true);
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for (;;) {
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{
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boost::mutex::scoped_lock lock(m_QueueMutex);
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count = m_SendQueue->GetAvailableBytes();
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if (count == 0)
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break;
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if (count > sizeof(data))
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count = sizeof(data);
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m_SendQueue->Peek(data, count);
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}
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rc = send(GetFD(), data, count, 0);
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if (rc <= 0)
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BOOST_THROW_EXCEPTION(SocketException("send() failed", GetError()));
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{
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boost::mutex::scoped_lock lock(m_QueueMutex);
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m_SendQueue->Read(NULL, rc);
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}
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}
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}
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/**
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* Processes data that can be written for this socket.
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*/
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void Socket::HandleReadableClient(void)
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{
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if (!IsConnected())
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SetConnected(true);
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bool new_data = false;
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for (;;) {
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char data[1024];
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int rc = recv(GetFD(), data, sizeof(data), 0);
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#ifdef _WIN32
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if (rc < 0 && WSAGetLastError() == WSAEWOULDBLOCK)
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#else /* _WIN32 */
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if (rc < 0 && errno == EAGAIN)
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#endif /* _WIN32 */
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break;
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if (rc <= 0)
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BOOST_THROW_EXCEPTION(SocketException("recv() failed", GetError()));
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{
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boost::mutex::scoped_lock lock(m_QueueMutex);
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m_RecvQueue->Write(data, rc);
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}
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new_data = true;
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}
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if (new_data)
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Event::Post(boost::bind(boost::ref(OnDataAvailable), GetSelf()));
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}
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void Socket::HandleWritableServer(void)
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{
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throw logic_error("This should never happen.");
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}
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/**
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* Accepts a new client and creates a new client object for it
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* using the client factory function.
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*/
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void Socket::HandleReadableServer(void)
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{
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int fd;
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sockaddr_storage addr;
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socklen_t addrlen = sizeof(addr);
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fd = accept(GetFD(), (sockaddr *)&addr, &addrlen);
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if (fd < 0)
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BOOST_THROW_EXCEPTION(SocketException("accept() failed", GetError()));
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TcpSocket::Ptr client = boost::make_shared<TcpSocket>();
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client->SetFD(fd);
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Event::Post(boost::bind(boost::ref(OnNewClient), GetSelf(), client));
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}
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/**
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* Checks whether data should be written for this socket object.
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*
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* @returns true if the socket should be registered for writing, false otherwise.
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*/
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bool Socket::WantsToWrite(void) const
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{
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if (m_Listening)
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return WantsToWriteServer();
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else
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return WantsToWriteClient();
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}
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/**
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* Checks whether data should be read for this socket object.
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*
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* @returns true if the socket should be registered for reading, false otherwise.
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*/
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bool Socket::WantsToRead(void) const
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{
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if (m_Listening)
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return WantsToReadServer();
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else
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return WantsToReadClient();
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}
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/**
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* Checks whether data should be read for this socket.
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*
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* @returns true
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*/
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bool Socket::WantsToReadClient(void) const
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{
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return true;
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}
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/**
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* Checks whether data should be written for this socket.
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*
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* @returns true if data should be written, false otherwise.
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|
*/
|
|
bool Socket::WantsToWriteClient(void) const
|
|
{
|
|
{
|
|
boost::mutex::scoped_lock lock(m_QueueMutex);
|
|
|
|
if (m_SendQueue->GetAvailableBytes() > 0)
|
|
return true;
|
|
}
|
|
|
|
return (!IsConnected());
|
|
}
|
|
|
|
/**
|
|
* Checks whether the TCP server wants to write.
|
|
*
|
|
* @returns false
|
|
*/
|
|
bool Socket::WantsToWriteServer(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Checks whether the TCP server wants to read (i.e. accept new clients).
|
|
*
|
|
* @returns true
|
|
*/
|
|
bool Socket::WantsToReadServer(void) const
|
|
{
|
|
return true;
|
|
}
|