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			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/******************************************************************************
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 * Icinga 2                                                                   *
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 * Copyright (C) 2012-2014 Icinga Development Team (http://www.icinga.org)    *
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 *                                                                            *
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 * This program is free software; you can redistribute it and/or              *
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 * modify it under the terms of the GNU General Public License                *
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 * as published by the Free Software Foundation; either version 2             *
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 * of the License, or (at your option) any later version.                     *
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 *                                                                            *
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 * This program is distributed in the hope that it will be useful,            *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of             *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              *
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 * GNU General Public License for more details.                               *
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 *                                                                            *
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 * You should have received a copy of the GNU General Public License          *
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 * along with this program; if not, write to the Free Software Foundation     *
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.             *
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 ******************************************************************************/
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#ifndef OBJECTLOCK_H
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#define OBJECTLOCK_H
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#include "base/object.hpp"
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namespace icinga
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{
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/**
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 * A scoped lock for Objects.
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 */
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struct I2_BASE_API ObjectLock {
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public:
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	inline ObjectLock(void)
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		: m_Object(NULL), m_Locked(false)
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	{ }
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	inline ~ObjectLock(void)
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	{
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		Unlock();
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	}
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	inline ObjectLock(const Object::Ptr& object)
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		: m_Object(object.get()), m_Locked(false)
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	{
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		if (m_Object)
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			Lock();
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	}
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	inline ObjectLock(const Object *object)
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		: m_Object(object), m_Locked(false)
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	{
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		if (m_Object)
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			Lock();
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	}
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	inline void Lock(void)
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	{
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		ASSERT(!m_Locked && m_Object != NULL);
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		ASSERT(!m_Object->OwnsLock());
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		m_Object->m_Mutex.Lock();
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		m_Locked = true;
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#ifdef _DEBUG
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#	ifdef _WIN32
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		InterlockedExchange(&m_Object->m_LockOwner, GetCurrentThreadId());
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#	else /* _WIN32 */
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		__sync_lock_test_and_set(&m_Object->m_LockOwner, pthread_self());
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#	endif /* _WIN32 */
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#endif /* _DEBUG */
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	}
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	inline void Unlock(void)
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	{
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#ifdef _DEBUG
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		if (m_Locked) {
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#	ifdef _WIN32
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			InterlockedExchange(&m_Object->m_LockOwner, 0);
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#	else /* _WIN32 */
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			__sync_lock_release(&m_Object->m_LockOwner);
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#	endif /* _WIN32 */
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		}
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#endif /* _DEBUG */
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		if (m_Locked) {
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			m_Object->m_Mutex.Unlock();
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			m_Locked = false;
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		}
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	}
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private:
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	const Object *m_Object;
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	bool m_Locked;
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};
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}
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#endif /* OBJECTLOCK_H */
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