icinga2/lib/base/dynamicobject.h

310 lines
7.7 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#ifndef DYNAMICOBJECT_H
#define DYNAMICOBJECT_H
namespace icinga
{
/**
* The type of an attribute for a DynamicObject.
*
* @ingroup base
*/
enum AttributeType
{
Attribute_Transient = 1,
/* Unlike transient attributes local attributes are persisted
* in the program state file. */
Attribute_Local = 2,
/* Replicated attributes are sent to other daemons for which
* replication is enabled. */
Attribute_Replicated = 4,
/* Attributes read from the config file are implicitly marked
* as config attributes. */
Attribute_Config = 8,
/* Combination of all attribute types */
Attribute_All = Attribute_Transient | Attribute_Local | Attribute_Replicated | Attribute_Config
};
class AttributeBase
{
public:
AttributeBase(void)
: m_Value()
{ }
void InternalSet(const Value& value)
{
m_Value = value;
}
const Value& InternalGet(void) const
{
return m_Value;
}
operator Value(void) const
{
return InternalGet();
}
bool IsEmpty(void) const
{
return InternalGet().IsEmpty();
}
private:
Value m_Value;
};
template<typename T>
class Attribute : public AttributeBase
{
public:
void Set(const T& value)
{
InternalSet(value);
}
Attribute<T>& operator=(const T& rhs)
{
Set(rhs);
return *this;
}
T Get(void) const
{
if (IsEmpty())
return T();
return InternalGet();
}
operator T(void) const
{
return Get();
}
};
/**
* An attribute for a DynamicObject.
*
* @ingroup base
*/
struct AttributeHolder
{
AttributeType m_Type; /**< The type of the attribute. */
double m_Tx; /**< The timestamp of the last value change. */
bool m_OwnsAttribute; /**< Whether we own the Data pointer. */
AttributeBase *m_Attribute; /**< The current value of the attribute. */
AttributeHolder(AttributeType type, AttributeBase *boundAttribute = NULL)
: m_Type(type), m_Tx(0)
{
if (boundAttribute) {
m_Attribute = boundAttribute;
m_OwnsAttribute = false;
} else {
m_Attribute = new Attribute<Value>();
m_OwnsAttribute = true;
}
}
AttributeHolder(const AttributeHolder& other)
{
m_Type = other.m_Type;
m_Tx = other.m_Tx;
m_OwnsAttribute = other.m_OwnsAttribute;
if (other.m_OwnsAttribute) {
m_Attribute = new Attribute<Value>();
m_Attribute->InternalSet(other.m_Attribute->InternalGet());
} else {
m_Attribute = other.m_Attribute;
}
}
~AttributeHolder(void)
{
if (m_OwnsAttribute)
delete m_Attribute;
}
void Bind(AttributeBase *boundAttribute)
{
assert(m_OwnsAttribute);
boundAttribute->InternalSet(m_Attribute->InternalGet());
m_Attribute = boundAttribute;
m_OwnsAttribute = false;
}
void SetValue(double tx, const Value& value)
{
m_Tx = tx;
m_Attribute->InternalSet(value);
}
Value GetValue(void) const
{
return m_Attribute->InternalGet();
}
void SetType(AttributeType type)
{
m_Type = type;
}
AttributeType GetType(void) const
{
return m_Type;
}
double GetTx(void) const
{
return m_Tx;
}
};
class DynamicType;
/**
* A dynamic object that can be instantiated from the configuration file
* and that supports attribute replication to remote application instances.
*
* @ingroup base
*/
class I2_BASE_API DynamicObject : public Object
{
public:
typedef shared_ptr<DynamicObject> Ptr;
typedef weak_ptr<DynamicObject> WeakPtr;
typedef map<String, AttributeHolder, string_iless> AttributeMap;
typedef AttributeMap::iterator AttributeIterator;
typedef AttributeMap::const_iterator AttributeConstIterator;
DynamicObject(const Dictionary::Ptr& serializedObject);
~DynamicObject(void);
static void Initialize(void);
Dictionary::Ptr BuildUpdate(double sinceTx, int attributeTypes) const;
void ApplyUpdate(const Dictionary::Ptr& serializedUpdate, int allowedTypes);
void RegisterAttribute(const String& name, AttributeType type, AttributeBase *boundAttribute = NULL);
void Set(const String& name, const Value& data);
void Touch(const String& name);
Value Get(const String& name) const;
bool HasAttribute(const String& name) const;
void BindAttribute(const String& name, Value *boundValue);
void ClearAttributesByType(AttributeType type);
static signals2::signal<void (const DynamicObject::Ptr&)> OnRegistered;
static signals2::signal<void (const DynamicObject::Ptr&)> OnUnregistered;
static signals2::signal<void (double, const set<DynamicObject::WeakPtr>&)> OnTransactionClosing;
static signals2::signal<void (const DynamicObject::Ptr&)> OnFlushObject;
ScriptTask::Ptr MakeMethodTask(const String& method,
const vector<Value>& arguments);
shared_ptr<DynamicType> GetType(void) const;
String GetName(void) const;
bool IsLocal(void) const;
bool IsAbstract(void) const;
bool IsRegistered(void) const;
void SetSource(const String& value);
String GetSource(void) const;
void SetTx(double tx);
double GetTx(void) const;
void Flush(void);
void Register(void);
void Unregister(void);
virtual void Start(void);
const AttributeMap& GetAttributes(void) const;
void SetEventSafe(bool initialized);
bool GetEventSafe(void) const;
static DynamicObject::Ptr GetObject(const String& type, const String& name);
static void DumpObjects(const String& filename);
static void RestoreObjects(const String& filename);
static void DeactivateObjects(void);
static double GetCurrentTx(void);
protected:
virtual void OnConstructionCompleted(void);
virtual void OnRegistrationCompleted(void);
virtual void OnAttributeChanged(const String& name, const Value& oldValue);
private:
void InternalSetAttribute(const String& name, const Value& data, double tx, bool allowEditConfig = false);
Value InternalGetAttribute(const String& name) const;
void SendLocalUpdateEvents(void);
AttributeMap m_Attributes;
map<String, Value, string_iless> m_ModifiedAttributes;
double m_ConfigTx;
Attribute<String> m_Name;
Attribute<String> m_Type;
Attribute<bool> m_Local;
Attribute<bool> m_Abstract;
Attribute<String> m_Source;
Attribute<Dictionary::Ptr> m_Methods;
bool m_Registered;
bool m_EventSafe;
static double m_CurrentTx;
static void NewTx(void);
/* This has to be a set of raw pointers because the DynamicObject
* constructor has to be able to insert objects into this list. */
static set<DynamicObject::WeakPtr> m_ModifiedObjects;
static boost::mutex m_TransactionMutex;
static boost::once_flag m_TransactionOnce;
static Timer::Ptr m_TransactionTimer;
friend class DynamicType; /* for OnInitCompleted. */
};
}
#endif /* DYNAMICOBJECT_H */