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			47 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/******************************************************************************
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 * Icinga 2                                                                   *
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 * Copyright (C) 2012-2013 Icinga Development Team (http://www.icinga.org/)   *
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 *                                                                            *
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 * This program is free software; you can redistribute it and/or              *
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 * modify it under the terms of the GNU General Public License                *
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 * as published by the Free Software Foundation; either version 2             *
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 * of the License, or (at your option) any later version.                     *
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 *                                                                            *
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 * This program is distributed in the hope that it will be useful,            *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of             *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              *
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 * GNU General Public License for more details.                               *
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 *                                                                            *
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 * You should have received a copy of the GNU General Public License          *
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 * along with this program; if not, write to the Free Software Foundation     *
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.             *
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 ******************************************************************************/
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#include "base/script.h"
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#include "base/scriptlanguage.h"
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#include "base/dynamictype.h"
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#include "base/logger_fwd.h"
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#include "base/objectlock.h"
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#include "base/debug.h"
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using namespace icinga;
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REGISTER_TYPE(Script);
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void Script::Start(void)
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{
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	DynamicObject::Start();
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	ASSERT(OwnsLock());
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	SpawnInterpreter();
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}
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void Script::SpawnInterpreter(void)
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{
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	Log(LogInformation, "base", "Reloading script '" + GetName() + "'");
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	ScriptLanguage::Ptr language = ScriptLanguage::GetByName(GetLanguage());
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	m_Interpreter = language->CreateInterpreter(GetSelf());
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}
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