mirror of https://github.com/Icinga/icinga2.git
221 lines
5.7 KiB
C++
221 lines
5.7 KiB
C++
/******************************************************************************
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* Icinga 2 *
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* Copyright (C) 2012-2018 Icinga Development Team (https://icinga.com/) *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version 2 *
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* of the License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software Foundation *
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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******************************************************************************/
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#include "base/console.hpp"
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#include "base/initialize.hpp"
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#include <iostream>
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using namespace icinga;
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static ConsoleType l_ConsoleType = Console_Dumb;
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static void InitializeConsole()
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{
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l_ConsoleType = Console_Dumb;
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#ifndef _WIN32
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if (isatty(1))
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l_ConsoleType = Console_VT100;
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#else /* _WIN32 */
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l_ConsoleType = Console_Windows;
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#endif /* _WIN32 */
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}
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INITIALIZE_ONCE(InitializeConsole);
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ConsoleColorTag::ConsoleColorTag(int color, ConsoleType consoleType)
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: m_Color(color), m_ConsoleType(consoleType)
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{ }
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std::ostream& icinga::operator<<(std::ostream& fp, const ConsoleColorTag& cct)
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{
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#ifndef _WIN32
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if (cct.m_ConsoleType == Console_VT100 || Console::GetType(fp) == Console_VT100)
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Console::PrintVT100ColorCode(fp, cct.m_Color);
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#else /* _WIN32 */
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if (Console::GetType(fp) == Console_Windows) {
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fp.flush();
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Console::SetWindowsConsoleColor(fp, cct.m_Color);
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}
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#endif /* _WIN32 */
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return fp;
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}
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void Console::SetType(std::ostream& fp, ConsoleType type)
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{
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if (&fp == &std::cout || &fp == &std::cerr)
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l_ConsoleType = type;
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}
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ConsoleType Console::GetType(std::ostream& fp)
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{
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if (&fp == &std::cout || &fp == &std::cerr)
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return l_ConsoleType;
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else
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return Console_Dumb;
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}
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#ifndef _WIN32
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void Console::PrintVT100ColorCode(std::ostream& fp, int color)
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{
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if (color == Console_Normal) {
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fp << "\33[0m";
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return;
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}
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switch (color & 0xff) {
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case Console_ForegroundBlack:
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fp << "\33[30m";
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break;
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case Console_ForegroundRed:
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fp << "\33[31m";
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break;
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case Console_ForegroundGreen:
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fp << "\33[32m";
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break;
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case Console_ForegroundYellow:
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fp << "\33[33m";
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break;
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case Console_ForegroundBlue:
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fp << "\33[34m";
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break;
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case Console_ForegroundMagenta:
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fp << "\33[35m";
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break;
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case Console_ForegroundCyan:
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fp << "\33[36m";
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break;
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case Console_ForegroundWhite:
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fp << "\33[37m";
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break;
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}
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switch (color & 0xff00) {
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case Console_BackgroundBlack:
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fp << "\33[40m";
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break;
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case Console_BackgroundRed:
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fp << "\33[41m";
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break;
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case Console_BackgroundGreen:
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fp << "\33[42m";
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break;
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case Console_BackgroundYellow:
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fp << "\33[43m";
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break;
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case Console_BackgroundBlue:
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fp << "\33[44m";
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break;
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case Console_BackgroundMagenta:
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fp << "\33[45m";
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break;
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case Console_BackgroundCyan:
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fp << "\33[46m";
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break;
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case Console_BackgroundWhite:
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fp << "\33[47m";
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break;
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}
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if (color & Console_Bold)
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fp << "\33[1m";
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}
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#else /* _WIN32 */
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void Console::SetWindowsConsoleColor(std::ostream& fp, int color)
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{
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CONSOLE_SCREEN_BUFFER_INFO consoleInfo;
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HANDLE hConsole;
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if (&fp == &std::cout)
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hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
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else if (&fp == &std::cerr)
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hConsole = GetStdHandle(STD_ERROR_HANDLE);
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else
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return;
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if (!GetConsoleScreenBufferInfo(hConsole, &consoleInfo))
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return;
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WORD attrs = 0;
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if (color == Console_Normal)
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attrs = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
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switch (color & 0xff) {
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case Console_ForegroundBlack:
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attrs |= 0;
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break;
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case Console_ForegroundRed:
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attrs |= FOREGROUND_RED;
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break;
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case Console_ForegroundGreen:
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attrs |= FOREGROUND_GREEN;
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break;
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case Console_ForegroundYellow:
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attrs |= FOREGROUND_RED | FOREGROUND_GREEN;
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break;
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case Console_ForegroundBlue:
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attrs |= FOREGROUND_BLUE;
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break;
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case Console_ForegroundMagenta:
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attrs |= FOREGROUND_RED | FOREGROUND_BLUE;
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break;
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case Console_ForegroundCyan:
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attrs |= FOREGROUND_GREEN | FOREGROUND_BLUE;
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break;
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case Console_ForegroundWhite:
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attrs |= FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
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break;
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}
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switch (color & 0xff00) {
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case Console_BackgroundBlack:
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attrs |= 0;
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break;
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case Console_BackgroundRed:
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attrs |= BACKGROUND_RED;
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break;
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case Console_BackgroundGreen:
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attrs |= BACKGROUND_GREEN;
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break;
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case Console_BackgroundYellow:
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attrs |= BACKGROUND_RED | BACKGROUND_GREEN;
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break;
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case Console_BackgroundBlue:
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attrs |= BACKGROUND_BLUE;
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break;
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case Console_BackgroundMagenta:
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attrs |= BACKGROUND_RED | BACKGROUND_BLUE;
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break;
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case Console_BackgroundCyan:
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attrs |= BACKGROUND_GREEN | BACKGROUND_BLUE;
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break;
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case Console_BackgroundWhite:
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attrs |= BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE;
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break;
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}
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if (color & Console_Bold)
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attrs |= FOREGROUND_INTENSITY;
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SetConsoleTextAttribute(hConsole, attrs);
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}
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#endif /* _WIN32 */
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