mirror of https://github.com/Icinga/icinga2.git
306 lines
7.6 KiB
C++
306 lines
7.6 KiB
C++
/******************************************************************************
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* Icinga 2 *
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* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version 2 *
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* of the License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software Foundation *
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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******************************************************************************/
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#ifndef DYNAMICOBJECT_H
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#define DYNAMICOBJECT_H
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namespace icinga
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{
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/**
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* The type of an attribute for a DynamicObject.
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*
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* @ingroup base
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*/
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enum AttributeType
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{
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Attribute_Transient = 1,
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/* Unlike transient attributes local attributes are persisted
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* in the program state file. */
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Attribute_Local = 2,
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/* Replicated attributes are sent to other daemons for which
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* replication is enabled. */
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Attribute_Replicated = 4,
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/* Attributes read from the config file are implicitly marked
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* as config attributes. */
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Attribute_Config = 8,
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/* Combination of all attribute types */
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Attribute_All = Attribute_Transient | Attribute_Local | Attribute_Replicated | Attribute_Config
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};
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class AttributeBase
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{
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public:
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AttributeBase(void)
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: m_Value()
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{ }
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void InternalSet(const Value& value)
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{
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m_Value = value;
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}
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const Value& InternalGet(void) const
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{
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return m_Value;
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}
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operator Value(void) const
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{
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return InternalGet();
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}
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bool IsEmpty(void) const
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{
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return InternalGet().IsEmpty();
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}
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private:
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Value m_Value;
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};
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template<typename T>
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class Attribute : public AttributeBase
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{
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public:
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void Set(const T& value)
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{
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InternalSet(value);
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}
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Attribute<T>& operator=(const T& rhs)
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{
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Set(rhs);
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return *this;
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}
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T Get(void) const
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{
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if (IsEmpty())
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return T();
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return InternalGet();
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}
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operator T(void) const
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{
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return Get();
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}
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};
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/**
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* An attribute for a DynamicObject.
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*
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* @ingroup base
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*/
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struct AttributeHolder
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{
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AttributeType m_Type; /**< The type of the attribute. */
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double m_Tx; /**< The timestamp of the last value change. */
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bool m_OwnsAttribute; /**< Whether we own the Data pointer. */
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AttributeBase *m_Attribute; /**< The current value of the attribute. */
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AttributeHolder(AttributeType type, AttributeBase *boundAttribute = NULL)
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: m_Type(type), m_Tx(0)
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{
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if (boundAttribute) {
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m_Attribute = boundAttribute;
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m_OwnsAttribute = false;
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} else {
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m_Attribute = new Attribute<Value>();
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m_OwnsAttribute = true;
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}
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}
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AttributeHolder(const AttributeHolder& other)
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{
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m_Type = other.m_Type;
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m_Tx = other.m_Tx;
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m_OwnsAttribute = other.m_OwnsAttribute;
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if (other.m_OwnsAttribute) {
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m_Attribute = new Attribute<Value>();
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m_Attribute->InternalSet(other.m_Attribute->InternalGet());
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} else {
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m_Attribute = other.m_Attribute;
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}
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}
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~AttributeHolder(void)
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{
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if (m_OwnsAttribute)
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delete m_Attribute;
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}
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void Bind(AttributeBase *boundAttribute)
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{
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assert(m_OwnsAttribute);
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boundAttribute->InternalSet(m_Attribute->InternalGet());
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m_Attribute = boundAttribute;
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m_OwnsAttribute = false;
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}
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void SetValue(double tx, const Value& value)
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{
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m_Tx = tx;
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m_Attribute->InternalSet(value);
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}
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Value GetValue(void) const
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{
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return m_Attribute->InternalGet();
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}
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void SetType(AttributeType type)
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{
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m_Type = type;
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}
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AttributeType GetType(void) const
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{
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return m_Type;
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}
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double GetTx(void) const
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{
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return m_Tx;
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}
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};
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class DynamicType;
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/**
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* A dynamic object that can be instantiated from the configuration file
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* and that supports attribute replication to remote application instances.
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*
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* @ingroup base
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*/
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class I2_BASE_API DynamicObject : public Object
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{
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public:
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typedef shared_ptr<DynamicObject> Ptr;
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typedef weak_ptr<DynamicObject> WeakPtr;
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typedef map<String, AttributeHolder, string_iless> AttributeMap;
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typedef AttributeMap::iterator AttributeIterator;
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typedef AttributeMap::const_iterator AttributeConstIterator;
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DynamicObject(const Dictionary::Ptr& serializedObject);
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~DynamicObject(void);
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static void Initialize(void);
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Dictionary::Ptr BuildUpdate(double sinceTx, int attributeTypes) const;
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void ApplyUpdate(const Dictionary::Ptr& serializedUpdate, int allowedTypes);
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void RegisterAttribute(const String& name, AttributeType type, AttributeBase *boundAttribute = NULL);
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void Set(const String& name, const Value& data);
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void Touch(const String& name);
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Value Get(const String& name) const;
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bool HasAttribute(const String& name) const;
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void BindAttribute(const String& name, Value *boundValue);
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void ClearAttributesByType(AttributeType type);
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static signals2::signal<void (const DynamicObject::Ptr&)> OnRegistered;
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static signals2::signal<void (const DynamicObject::Ptr&)> OnUnregistered;
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static signals2::signal<void (double, const set<DynamicObject::WeakPtr>&)> OnTransactionClosing;
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static signals2::signal<void (double, const DynamicObject::Ptr&)> OnFlushObject;
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ScriptTask::Ptr MakeMethodTask(const String& method,
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const vector<Value>& arguments);
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shared_ptr<DynamicType> GetType(void) const;
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String GetName(void) const;
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bool IsLocal(void) const;
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bool IsAbstract(void) const;
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bool IsRegistered(void) const;
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void SetSource(const String& value);
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String GetSource(void) const;
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void Flush(void);
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void Register(void);
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void Unregister(void);
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virtual void Start(void);
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const AttributeMap& GetAttributes(void) const;
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void SetEventSafe(bool initialized);
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bool GetEventSafe(void) const;
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static DynamicObject::Ptr GetObject(const String& type, const String& name);
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static void DumpObjects(const String& filename);
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static void RestoreObjects(const String& filename);
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static void DeactivateObjects(void);
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static double GetCurrentTx(void);
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protected:
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virtual void OnRegistrationCompleted(void);
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virtual void OnAttributeChanged(const String& name, const Value& oldValue);
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private:
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void InternalSetAttribute(const String& name, const Value& data, double tx, bool allowEditConfig = false);
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Value InternalGetAttribute(const String& name) const;
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void SendLocalUpdateEvents(void);
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AttributeMap m_Attributes;
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map<String, Value, string_iless> m_ModifiedAttributes;
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double m_ConfigTx;
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Attribute<String> m_Name;
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Attribute<String> m_Type;
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Attribute<bool> m_Local;
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Attribute<bool> m_Abstract;
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Attribute<String> m_Source;
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Attribute<Dictionary::Ptr> m_Methods;
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bool m_Registered;
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bool m_EventSafe;
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static double m_CurrentTx;
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static void NewTx(void);
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/* This has to be a set of raw pointers because the DynamicObject
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* constructor has to be able to insert objects into this list. */
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static set<DynamicObject::WeakPtr> m_ModifiedObjects;
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static boost::mutex m_TransactionMutex;
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static boost::once_flag m_TransactionOnce;
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static Timer::Ptr m_TransactionTimer;
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friend class DynamicType; /* for OnRegistrationCompleted. */
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};
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}
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#endif /* DYNAMICOBJECT_H */
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