mirror of https://github.com/Icinga/icinga2.git
201 lines
5.0 KiB
C++
201 lines
5.0 KiB
C++
/******************************************************************************
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* Icinga 2 *
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* Copyright (C) 2012-2014 Icinga Development Team (http://www.icinga.org) *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version 2 *
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* of the License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software Foundation *
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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******************************************************************************/
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#include "base/workqueue.hpp"
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#include "base/utility.hpp"
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#include "base/logger.hpp"
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#include "base/convert.hpp"
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#include <boost/bind.hpp>
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#include <boost/foreach.hpp>
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using namespace icinga;
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int WorkQueue::m_NextID = 1;
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WorkQueue::WorkQueue(size_t maxItems)
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: m_ID(m_NextID++), m_MaxItems(maxItems), m_Stopped(false),
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m_Processing(false), m_ExceptionCallback(WorkQueue::DefaultExceptionCallback)
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{
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m_StatusTimer = make_shared<Timer>();
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m_StatusTimer->SetInterval(10);
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m_StatusTimer->OnTimerExpired.connect(boost::bind(&WorkQueue::StatusTimerHandler, this));
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m_StatusTimer->Start();
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}
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WorkQueue::~WorkQueue(void)
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{
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Join(true);
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}
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/**
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* Enqueues a work item. Work items are guaranteed to be executed in the order
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* they were enqueued in except when allowInterleaved is true in which case
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* the new work item might be run immediately if it's being enqueued from
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* within the WorkQueue thread.
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*/
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void WorkQueue::Enqueue(const WorkCallback& callback, bool allowInterleaved)
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{
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bool wq_thread = (boost::this_thread::get_id() == GetThreadId());
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if (wq_thread && allowInterleaved) {
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callback();
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return;
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}
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WorkItem item;
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item.Callback = callback;
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item.AllowInterleaved = allowInterleaved;
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boost::mutex::scoped_lock lock(m_Mutex);
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if (m_Thread.get_id() == boost::thread::id())
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m_Thread = boost::thread(boost::bind(&WorkQueue::WorkerThreadProc, this));
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if (!wq_thread) {
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while (m_Items.size() >= m_MaxItems)
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m_CVFull.wait(lock);
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}
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m_Items.push_back(item);
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if (m_Items.size() == 1)
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m_CVEmpty.notify_all();
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}
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void WorkQueue::Join(bool stop)
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{
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boost::mutex::scoped_lock lock(m_Mutex);
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while (m_Processing || !m_Items.empty())
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m_CVStarved.wait(lock);
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if (stop) {
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m_Stopped = true;
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m_CVEmpty.notify_all();
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lock.unlock();
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if (m_Thread.joinable())
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m_Thread.join();
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}
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}
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boost::thread::id WorkQueue::GetThreadId(void) const
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{
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return m_Thread.get_id();
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}
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void WorkQueue::SetExceptionCallback(const ExceptionCallback& callback)
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{
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boost::mutex::scoped_lock lock(m_Mutex);
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m_ExceptionCallback = callback;
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}
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size_t WorkQueue::GetLength(void)
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{
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boost::mutex::scoped_lock lock(m_Mutex);
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return m_Items.size();
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}
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void WorkQueue::DefaultExceptionCallback(boost::exception_ptr)
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{
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throw;
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}
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void WorkQueue::StatusTimerHandler(void)
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{
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boost::mutex::scoped_lock lock(m_Mutex);
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Log(LogNotice, "WorkQueue")
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<< "#" << m_ID << " items: " << m_Items.size();
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}
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void WorkQueue::WorkerThreadProc(void)
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{
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std::ostringstream idbuf;
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idbuf << "WQ #" << m_ID;
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Utility::SetThreadName(idbuf.str());
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boost::mutex::scoped_lock lock(m_Mutex);
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for (;;) {
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while (m_Items.empty() && !m_Stopped)
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m_CVEmpty.wait(lock);
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if (m_Stopped)
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break;
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std::deque<WorkItem> items;
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m_Items.swap(items);
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if (items.size() >= m_MaxItems)
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m_CVFull.notify_all();
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m_Processing = true;
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lock.unlock();
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BOOST_FOREACH(WorkItem& wi, items) {
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try {
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wi.Callback();
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}
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catch (const std::exception&) {
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lock.lock();
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ExceptionCallback callback = m_ExceptionCallback;
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lock.unlock();
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callback(boost::current_exception());
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}
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}
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lock.lock();
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m_Processing = false;
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m_CVStarved.notify_all();
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}
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}
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ParallelWorkQueue::ParallelWorkQueue(void)
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: m_QueueCount(boost::thread::hardware_concurrency()),
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m_Queues(new WorkQueue[m_QueueCount]),
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m_Index(0)
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{ }
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ParallelWorkQueue::~ParallelWorkQueue(void)
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{
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delete[] m_Queues;
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}
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void ParallelWorkQueue::Enqueue(const boost::function<void(void)>& callback)
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{
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m_Index++;
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m_Queues[m_Index % m_QueueCount].Enqueue(callback);
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}
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void ParallelWorkQueue::Join(void)
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{
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for (unsigned int i = 0; i < m_QueueCount; i++)
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m_Queues[i].Join();
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}
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