icinga2/lib/base/console.cpp

221 lines
5.6 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012-2014 Icinga Development Team (http://www.icinga.org) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "base/console.hpp"
#include "base/initialize.hpp"
#include <iostream>
using namespace icinga;
INITIALIZE_ONCE(&Console::DetectType);
static ConsoleType l_ConsoleType = Console_Dumb;
ConsoleColorTag::ConsoleColorTag(int color)
: m_Color(color)
{ }
std::ostream& icinga::operator<<(std::ostream& fp, const ConsoleColorTag& cct)
{
#ifndef _WIN32
if (Console::GetType(fp) == Console_VT100)
Console::PrintVT100ColorCode(fp, cct.m_Color);
#else /* _WIN32 */
if (Console::GetType(fp) == Console_Windows) {
fp.flush();
Console::SetWindowsConsoleColor(fp, cct.m_Color);
}
#endif /* _WIN32 */
return fp;
}
void Console::DetectType(void)
{
l_ConsoleType = Console_Dumb;
#ifndef _WIN32
if (isatty(1))
l_ConsoleType = Console_VT100;
#else /* _WIN32 */
l_ConsoleType = Console_Windows;
#endif /* _WIN32 */
}
void Console::SetType(std::ostream& fp, ConsoleType type)
{
if (&fp == &std::cout || &fp == &std::cerr)
l_ConsoleType = type;
}
ConsoleType Console::GetType(std::ostream& fp)
{
if (&fp == &std::cout || &fp == &std::cerr)
return l_ConsoleType;
else
return Console_Dumb;
}
#ifndef _WIN32
void Console::PrintVT100ColorCode(std::ostream& fp, int color)
{
if (color == Console_Normal) {
fp << "\33[0m";
return;
}
switch (color & 0xff) {
case Console_ForegroundBlack:
fp << "\33[30m";
break;
case Console_ForegroundRed:
fp << "\33[31m";
break;
case Console_ForegroundGreen:
fp << "\33[32m";
break;
case Console_ForegroundYellow:
fp << "\33[33m";
break;
case Console_ForegroundBlue:
fp << "\33[34m";
break;
case Console_ForegroundMagenta:
fp << "\33[35m";
break;
case Console_ForegroundCyan:
fp << "\33[36m";
break;
case Console_ForegroundWhite:
fp << "\33[37m";
break;
}
switch (color & 0xff00) {
case Console_BackgroundBlack:
fp << "\33[40m";
break;
case Console_BackgroundRed:
fp << "\33[41m";
break;
case Console_BackgroundGreen:
fp << "\33[42m";
break;
case Console_BackgroundYellow:
fp << "\33[43m";
break;
case Console_BackgroundBlue:
fp << "\33[44m";
break;
case Console_BackgroundMagenta:
fp << "\33[45m";
break;
case Console_BackgroundCyan:
fp << "\33[46m";
break;
case Console_BackgroundWhite:
fp << "\33[47m";
break;
}
if (color & Console_Bold)
fp << "\33[1m";
}
#else /* _WIN32 */
void Console::SetWindowsConsoleColor(std::ostream& fp, int color)
{
CONSOLE_SCREEN_BUFFER_INFO consoleInfo;
HANDLE hConsole;
if (&fp == &std::cout)
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
else if (&fp == &std::cerr)
hConsole = GetStdHandle(STD_ERROR_HANDLE);
else
return;
if (!GetConsoleScreenBufferInfo(hConsole, &consoleInfo))
return;
WORD attrs = 0;
if (color == Console_Normal)
attrs = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
switch (color & 0xff) {
case Console_ForegroundBlack:
attrs |= 0;
break;
case Console_ForegroundRed:
attrs |= FOREGROUND_RED;
break;
case Console_ForegroundGreen:
attrs |= FOREGROUND_GREEN;
break;
case Console_ForegroundYellow:
attrs |= FOREGROUND_RED | FOREGROUND_GREEN;
break;
case Console_ForegroundBlue:
attrs |= FOREGROUND_BLUE;
break;
case Console_ForegroundMagenta:
attrs |= FOREGROUND_RED | FOREGROUND_BLUE;
break;
case Console_ForegroundCyan:
attrs |= FOREGROUND_GREEN | FOREGROUND_BLUE;
break;
case Console_ForegroundWhite:
attrs |= FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
break;
}
switch (color & 0xff00) {
case Console_BackgroundBlack:
attrs |= 0;
break;
case Console_BackgroundRed:
attrs |= BACKGROUND_RED;
break;
case Console_BackgroundGreen:
attrs |= BACKGROUND_GREEN;
break;
case Console_BackgroundYellow:
attrs |= BACKGROUND_RED | BACKGROUND_GREEN;
break;
case Console_BackgroundBlue:
attrs |= BACKGROUND_BLUE;
break;
case Console_BackgroundMagenta:
attrs |= BACKGROUND_RED | BACKGROUND_BLUE;
break;
case Console_BackgroundCyan:
attrs |= BACKGROUND_GREEN | BACKGROUND_BLUE;
break;
case Console_BackgroundWhite:
attrs |= BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE;
break;
}
if (color & Console_Bold)
attrs |= FOREGROUND_INTENSITY;
SetConsoleTextAttribute(hConsole, attrs);
}
#endif /* _WIN32 */