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Change the type of the priority values from int to a new enum. By replacing the magic int values throughout the code base with named values, there is now a single place where all priority values are defined and you get an overview over the initialization order.
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
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#include "base/objecttype.hpp"
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#include "base/initialize.hpp"
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#include <boost/throw_exception.hpp>
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using namespace icinga;
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/* Ensure that the priority is lower than the basic namespace initialization in scriptframe.cpp. */
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INITIALIZE_ONCE_WITH_PRIORITY([]() {
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Type::Ptr type = new ObjectType();
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type->SetPrototype(Object::GetPrototype());
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Type::Register(type);
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Object::TypeInstance = type;
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}, InitializePriority::RegisterObjectType);
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String ObjectType::GetName() const
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{
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return "Object";
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}
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Type::Ptr ObjectType::GetBaseType() const
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{
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return nullptr;
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}
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int ObjectType::GetAttributes() const
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{
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return 0;
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}
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int ObjectType::GetFieldId(const String& name) const
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{
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if (name == "type")
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return 0;
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else
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return -1;
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}
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Field ObjectType::GetFieldInfo(int id) const
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{
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if (id == 0)
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return {1, "String", "type", nullptr, nullptr, 0, 0};
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else
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BOOST_THROW_EXCEPTION(std::runtime_error("Invalid field ID."));
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}
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int ObjectType::GetFieldCount() const
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{
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return 1;
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}
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ObjectFactory ObjectType::GetFactory() const
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{
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return DefaultObjectFactory<Object>;
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}
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