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This makes freezing a namespace an irrevocable operation but in return allows omitting further lock operations. This results in a performance improvement as reading an atomic bool is faster than acquiring and releasing a shared lock. ObjectLocks on namespaces remain untouched as these mostly affect write operations which there should be none of after freezing (if there are some, they will throw exceptions anyways).
137 lines
3.4 KiB
C++
137 lines
3.4 KiB
C++
/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
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#include "base/scriptframe.hpp"
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#include "base/scriptglobal.hpp"
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#include "base/namespace.hpp"
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#include "base/exception.hpp"
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#include "base/configuration.hpp"
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#include "base/utility.hpp"
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using namespace icinga;
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boost::thread_specific_ptr<std::stack<ScriptFrame *> > ScriptFrame::m_ScriptFrames;
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static Namespace::Ptr l_SystemNS, l_TypesNS, l_StatsNS, l_InternalNS;
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/* Ensure that this gets called with highest priority
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* and wins against other static initializers in lib/icinga, etc.
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* LTO-enabled builds will cause trouble otherwise, see GH #6575.
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*/
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INITIALIZE_ONCE_WITH_PRIORITY([]() {
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Namespace::Ptr globalNS = ScriptGlobal::GetGlobals();
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l_SystemNS = new Namespace(true);
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l_SystemNS->Set("PlatformKernel", Utility::GetPlatformKernel());
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l_SystemNS->Set("PlatformKernelVersion", Utility::GetPlatformKernelVersion());
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l_SystemNS->Set("PlatformName", Utility::GetPlatformName());
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l_SystemNS->Set("PlatformVersion", Utility::GetPlatformVersion());
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l_SystemNS->Set("PlatformArchitecture", Utility::GetPlatformArchitecture());
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l_SystemNS->Set("BuildHostName", ICINGA_BUILD_HOST_NAME);
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l_SystemNS->Set("BuildCompilerName", ICINGA_BUILD_COMPILER_NAME);
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l_SystemNS->Set("BuildCompilerVersion", ICINGA_BUILD_COMPILER_VERSION);
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globalNS->Set("System", l_SystemNS, true);
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l_SystemNS->Set("Configuration", new Configuration());
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l_TypesNS = new Namespace(true);
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globalNS->Set("Types", l_TypesNS, true);
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l_StatsNS = new Namespace(true);
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globalNS->Set("StatsFunctions", l_StatsNS, true);
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l_InternalNS = new Namespace(true);
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globalNS->Set("Internal", l_InternalNS, true);
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}, InitializePriority::CreateNamespaces);
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INITIALIZE_ONCE_WITH_PRIORITY([]() {
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l_SystemNS->Freeze();
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l_TypesNS->Freeze();
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l_StatsNS->Freeze();
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l_InternalNS->Freeze();
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}, InitializePriority::FreezeNamespaces);
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ScriptFrame::ScriptFrame(bool allocLocals)
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: Locals(allocLocals ? new Dictionary() : nullptr), Self(ScriptGlobal::GetGlobals()), Sandboxed(false), Depth(0)
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{
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InitializeFrame();
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}
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ScriptFrame::ScriptFrame(bool allocLocals, Value self)
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: Locals(allocLocals ? new Dictionary() : nullptr), Self(std::move(self)), Sandboxed(false), Depth(0)
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{
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InitializeFrame();
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}
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void ScriptFrame::InitializeFrame()
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{
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std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
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if (frames && !frames->empty()) {
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ScriptFrame *frame = frames->top();
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Sandboxed = frame->Sandboxed;
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}
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PushFrame(this);
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}
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ScriptFrame::~ScriptFrame()
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{
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ScriptFrame *frame = PopFrame();
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ASSERT(frame == this);
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#ifndef I2_DEBUG
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(void)frame;
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#endif /* I2_DEBUG */
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}
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void ScriptFrame::IncreaseStackDepth()
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{
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if (Depth + 1 > 300)
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BOOST_THROW_EXCEPTION(ScriptError("Stack overflow while evaluating expression: Recursion level too deep."));
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Depth++;
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}
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void ScriptFrame::DecreaseStackDepth()
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{
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Depth--;
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}
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ScriptFrame *ScriptFrame::GetCurrentFrame()
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{
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std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
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ASSERT(!frames->empty());
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return frames->top();
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}
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ScriptFrame *ScriptFrame::PopFrame()
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{
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std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
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ASSERT(!frames->empty());
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ScriptFrame *frame = frames->top();
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frames->pop();
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return frame;
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}
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void ScriptFrame::PushFrame(ScriptFrame *frame)
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{
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std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
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if (!frames) {
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frames = new std::stack<ScriptFrame *>();
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m_ScriptFrames.reset(frames);
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}
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if (!frames->empty()) {
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ScriptFrame *parent = frames->top();
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frame->Depth += parent->Depth;
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}
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frames->push(frame);
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}
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