icinga2/lib/base/socket.cpp

643 lines
13 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "i2-base.h"
using namespace icinga;
/**
* Constructor for the Socket class.
*/
Socket::Socket(void)
: m_FD(INVALID_SOCKET), m_Connected(false), m_Listening(false),
m_SendQueue(boost::make_shared<FIFO>()), m_RecvQueue(boost::make_shared<FIFO>())
{
m_SendQueue->Start();
m_RecvQueue->Start();
}
/**
* Destructor for the Socket class.
*/
Socket::~Socket(void)
{
m_SendQueue->Close();
m_RecvQueue->Close();
Close();
}
/**
* Starts I/O processing for this socket.
*/
void Socket::Start(void)
{
assert(!m_ReadThread.joinable() && !m_WriteThread.joinable());
assert(GetFD() != INVALID_SOCKET);
// TODO: figure out why we're not using "this" here
m_ReadThread = thread(boost::bind(&Socket::ReadThreadProc, static_cast<Socket::Ptr>(GetSelf())));
m_ReadThread.detach();
m_WriteThread = thread(boost::bind(&Socket::WriteThreadProc, static_cast<Socket::Ptr>(GetSelf())));
m_WriteThread.detach();
Stream::Start();
}
/**
* Sets the file descriptor for this socket object.
*
* @param fd The file descriptor.
*/
void Socket::SetFD(SOCKET fd)
{
/* mark the socket as non-blocking */
if (fd != INVALID_SOCKET) {
#ifdef F_GETFL
int flags;
flags = fcntl(fd, F_GETFL, 0);
if (flags < 0)
BOOST_THROW_EXCEPTION(PosixException("fcntl failed", errno));
if (fcntl(fd, F_SETFL, flags | O_NONBLOCK) < 0)
BOOST_THROW_EXCEPTION(PosixException("fcntl failed", errno));
#else /* F_GETFL */
unsigned long lTrue = 1;
ioctlsocket(fd, FIONBIO, &lTrue);
#endif /* F_GETFL */
}
m_FD = fd;
}
/**
* Retrieves the file descriptor for this socket object.
*
* @returns The file descriptor.
*/
SOCKET Socket::GetFD(void) const
{
return m_FD;
}
void Socket::CloseUnlocked(void)
{
if (m_FD == INVALID_SOCKET)
return;
closesocket(m_FD);
m_FD = INVALID_SOCKET;
Stream::Close();
}
/**
* Closes the socket.
*/
void Socket::Close(void)
{
boost::mutex::scoped_lock lock(m_SocketMutex);
CloseUnlocked();
}
/**
* Retrieves the last error that occured for the socket.
*
* @returns An error code.
*/
int Socket::GetError(void) const
{
int opt;
socklen_t optlen = sizeof(opt);
int rc = getsockopt(GetFD(), SOL_SOCKET, SO_ERROR, (char *)&opt, &optlen);
if (rc >= 0)
return opt;
return 0;
}
/**
* Retrieves the last socket error.
*
* @returns An error code.
*/
int Socket::GetLastSocketError(void)
{
#ifdef _WIN32
return WSAGetLastError();
#else /* _WIN32 */
return errno;
#endif /* _WIN32 */
}
/**
* Processes errors that have occured for the socket.
*/
void Socket::HandleException(void)
{
BOOST_THROW_EXCEPTION(SocketException("select() returned fd in except fdset", GetError()));
}
/**
* Formats a sockaddr in a human-readable way.
*
* @returns A String describing the sockaddr.
*/
String Socket::GetAddressFromSockaddr(sockaddr *address, socklen_t len)
{
char host[NI_MAXHOST];
char service[NI_MAXSERV];
if (getnameinfo(address, len, host, sizeof(host), service,
sizeof(service), NI_NUMERICHOST | NI_NUMERICSERV) < 0)
BOOST_THROW_EXCEPTION(SocketException("getnameinfo() failed",
GetLastSocketError()));
stringstream s;
s << "[" << host << "]:" << service;
return s.str();
}
/**
* Returns a String describing the local address of the socket.
*
* @returns A String describing the local address.
*/
String Socket::GetClientAddress(void)
{
boost::mutex::scoped_lock lock(m_SocketMutex);
sockaddr_storage sin;
socklen_t len = sizeof(sin);
if (getsockname(GetFD(), (sockaddr *)&sin, &len) < 0)
BOOST_THROW_EXCEPTION(SocketException("getsockname() failed", GetError()));
return GetAddressFromSockaddr((sockaddr *)&sin, len);
}
/**
* Returns a String describing the peer address of the socket.
*
* @returns A String describing the peer address.
*/
String Socket::GetPeerAddress(void)
{
boost::mutex::scoped_lock lock(m_SocketMutex);
sockaddr_storage sin;
socklen_t len = sizeof(sin);
if (getpeername(GetFD(), (sockaddr *)&sin, &len) < 0)
BOOST_THROW_EXCEPTION(SocketException("getpeername() failed", GetError()));
return GetAddressFromSockaddr((sockaddr *)&sin, len);
}
/**
* Constructor for the SocketException class.
*
* @param message The error message.
* @param errorCode The error code.
*/
SocketException::SocketException(const String& message, int errorCode)
{
#ifdef _WIN32
String details = Win32Exception::FormatErrorCode(errorCode);
#else /* _WIN32 */
String details = PosixException::FormatErrorCode(errorCode);
#endif /* _WIN32 */
String msg = message + ": " + details;
SetMessage(msg.CStr());
}
/**
* Read thread procedure for sockets. This function waits until the
* socket is readable and processes inbound data.
*/
void Socket::ReadThreadProc(void)
{
boost::mutex::scoped_lock lock(m_SocketMutex);
for (;;) {
fd_set readfds, exceptfds;
FD_ZERO(&readfds);
FD_ZERO(&exceptfds);
int fd = GetFD();
if (fd == INVALID_SOCKET)
return;
if (WantsToRead())
FD_SET(fd, &readfds);
FD_SET(fd, &exceptfds);
lock.unlock();
timeval tv;
tv.tv_sec = 5;
tv.tv_usec = 0;
int rc = select(fd + 1, &readfds, NULL, &exceptfds, &tv);
lock.lock();
if (GetFD() == INVALID_SOCKET)
return;
try {
if (rc < 0)
BOOST_THROW_EXCEPTION(SocketException("select() failed", GetError()));
if (FD_ISSET(fd, &readfds))
HandleReadable();
if (FD_ISSET(fd, &exceptfds))
HandleException();
} catch (...) {
SetException(boost::current_exception());
CloseUnlocked();
break;
}
if (WantsToWrite())
m_WriteCV.notify_all(); /* notify Write thread */
}
}
/**
* Write thread procedure for sockets. This function waits until the socket
* is writable and processes outbound data.
*/
void Socket::WriteThreadProc(void)
{
boost::mutex::scoped_lock lock(m_SocketMutex);
for (;;) {
fd_set writefds;
FD_ZERO(&writefds);
while (!WantsToWrite()) {
m_WriteCV.timed_wait(lock, boost::posix_time::seconds(1));
if (GetFD() == INVALID_SOCKET)
return;
}
int fd = GetFD();
if (fd == INVALID_SOCKET)
return;
FD_SET(fd, &writefds);
lock.unlock();
int rc = select(fd + 1, NULL, &writefds, NULL, NULL);
lock.lock();
if (GetFD() == INVALID_SOCKET)
return;
try {
if (rc < 0)
BOOST_THROW_EXCEPTION(SocketException("select() failed", GetError()));
if (FD_ISSET(fd, &writefds))
HandleWritable();
} catch (...) {
SetException(boost::current_exception());
CloseUnlocked();
break;
}
}
}
/**
* Sets whether the socket is fully connected.
*
* @param connected Whether the socket is connected
*/
void Socket::SetConnected(bool connected)
{
m_Connected = connected;
}
/**
* Checks whether the socket is fully connected.
*
* @returns true if the socket is connected, false otherwise
*/
bool Socket::IsConnected(void) const
{
return m_Connected;
}
/**
* Returns how much data is available for reading.
*
* @returns The number of bytes available.
*/
size_t Socket::GetAvailableBytes(void) const
{
if (m_Listening)
throw new logic_error("Socket does not support GetAvailableBytes().");
{
boost::mutex::scoped_lock lock(m_QueueMutex);
return m_RecvQueue->GetAvailableBytes();
}
}
/**
* Reads data from the socket.
*
* @param buffer The buffer where the data should be stored.
* @param size The size of the buffer.
* @returns The number of bytes read.
*/
size_t Socket::Read(void *buffer, size_t size)
{
if (m_Listening)
throw new logic_error("Socket does not support Read().");
{
boost::mutex::scoped_lock lock(m_QueueMutex);
if (m_RecvQueue->GetAvailableBytes() == 0)
CheckException();
return m_RecvQueue->Read(buffer, size);
}
}
/**
* Peeks at data for the socket.
*
* @param buffer The buffer where the data should be stored.
* @param size The size of the buffer.
* @returns The number of bytes read.
*/
size_t Socket::Peek(void *buffer, size_t size)
{
if (m_Listening)
throw new logic_error("Socket does not support Peek().");
{
boost::mutex::scoped_lock lock(m_QueueMutex);
if (m_RecvQueue->GetAvailableBytes() == 0)
CheckException();
return m_RecvQueue->Peek(buffer, size);
}
}
/**
* Writes data to the socket.
*
* @param buffer The buffer that should be sent.
* @param size The size of the buffer.
*/
void Socket::Write(const void *buffer, size_t size)
{
if (m_Listening)
throw new logic_error("Socket does not support Write().");
{
boost::mutex::scoped_lock lock(m_QueueMutex);
m_SendQueue->Write(buffer, size);
}
}
/**
* Starts listening for incoming client connections.
*/
void Socket::Listen(void)
{
if (listen(GetFD(), SOMAXCONN) < 0)
BOOST_THROW_EXCEPTION(SocketException("listen() failed", GetError()));
m_Listening = true;
}
void Socket::HandleWritable(void)
{
if (m_Listening)
HandleWritableServer();
else
HandleWritableClient();
}
void Socket::HandleReadable(void)
{
if (m_Listening)
HandleReadableServer();
else
HandleReadableClient();
}
/**
* Processes data that is available for this socket.
*/
void Socket::HandleWritableClient(void)
{
int rc;
char data[1024];
size_t count;
if (!IsConnected())
SetConnected(true);
for (;;) {
{
boost::mutex::scoped_lock lock(m_QueueMutex);
count = m_SendQueue->GetAvailableBytes();
if (count == 0)
break;
if (count > sizeof(data))
count = sizeof(data);
m_SendQueue->Peek(data, count);
}
rc = send(GetFD(), data, count, 0);
if (rc <= 0)
BOOST_THROW_EXCEPTION(SocketException("send() failed", GetError()));
{
boost::mutex::scoped_lock lock(m_QueueMutex);
m_SendQueue->Read(NULL, rc);
}
}
}
/**
* Processes data that can be written for this socket.
*/
void Socket::HandleReadableClient(void)
{
if (!IsConnected())
SetConnected(true);
bool new_data = false;
for (;;) {
char data[1024];
int rc = recv(GetFD(), data, sizeof(data), 0);
#ifdef _WIN32
if (rc < 0 && WSAGetLastError() == WSAEWOULDBLOCK)
#else /* _WIN32 */
if (rc < 0 && errno == EAGAIN)
#endif /* _WIN32 */
break;
if (rc <= 0)
BOOST_THROW_EXCEPTION(SocketException("recv() failed", GetError()));
{
boost::mutex::scoped_lock lock(m_QueueMutex);
m_RecvQueue->Write(data, rc);
}
new_data = true;
}
if (new_data)
Event::Post(boost::bind(boost::ref(OnDataAvailable), GetSelf()));
}
void Socket::HandleWritableServer(void)
{
throw logic_error("This should never happen.");
}
/**
* Accepts a new client and creates a new client object for it
* using the client factory function.
*/
void Socket::HandleReadableServer(void)
{
int fd;
sockaddr_storage addr;
socklen_t addrlen = sizeof(addr);
fd = accept(GetFD(), (sockaddr *)&addr, &addrlen);
if (fd < 0)
BOOST_THROW_EXCEPTION(SocketException("accept() failed", GetError()));
TcpSocket::Ptr client = boost::make_shared<TcpSocket>();
client->SetFD(fd);
Event::Post(boost::bind(boost::ref(OnNewClient), GetSelf(), client));
}
/**
* Checks whether data should be written for this socket object.
*
* @returns true if the socket should be registered for writing, false otherwise.
*/
bool Socket::WantsToWrite(void) const
{
if (m_Listening)
return WantsToWriteServer();
else
return WantsToWriteClient();
}
/**
* Checks whether data should be read for this socket object.
*
* @returns true if the socket should be registered for reading, false otherwise.
*/
bool Socket::WantsToRead(void) const
{
if (m_Listening)
return WantsToReadServer();
else
return WantsToReadClient();
}
/**
* Checks whether data should be read for this socket.
*
* @returns true
*/
bool Socket::WantsToReadClient(void) const
{
return true;
}
/**
* Checks whether data should be written for this socket.
*
* @returns true if data should be written, false otherwise.
*/
bool Socket::WantsToWriteClient(void) const
{
{
boost::mutex::scoped_lock lock(m_QueueMutex);
if (m_SendQueue->GetAvailableBytes() > 0)
return true;
}
return (!IsConnected());
}
/**
* Checks whether the TCP server wants to write.
*
* @returns false
*/
bool Socket::WantsToWriteServer(void) const
{
return false;
}
/**
* Checks whether the TCP server wants to read (i.e. accept new clients).
*
* @returns true
*/
bool Socket::WantsToReadServer(void) const
{
return true;
}