mirror of https://github.com/Icinga/icinga2.git
710 lines
22 KiB
C++
710 lines
22 KiB
C++
/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
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#include "icinga/checkable.hpp"
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#include "icinga/service.hpp"
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#include "icinga/host.hpp"
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#include "icinga/checkcommand.hpp"
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#include "icinga/icingaapplication.hpp"
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#include "icinga/cib.hpp"
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#include "icinga/clusterevents.hpp"
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#include "remote/messageorigin.hpp"
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#include "remote/apilistener.hpp"
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#include "base/objectlock.hpp"
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#include "base/logger.hpp"
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#include "base/convert.hpp"
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#include "base/utility.hpp"
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#include "base/context.hpp"
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using namespace icinga;
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boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, const MessageOrigin::Ptr&)> Checkable::OnNewCheckResult;
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boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, StateType, const MessageOrigin::Ptr&)> Checkable::OnStateChange;
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boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, std::set<Checkable::Ptr>, const MessageOrigin::Ptr&)> Checkable::OnReachabilityChanged;
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boost::signals2::signal<void (const Checkable::Ptr&, NotificationType, const CheckResult::Ptr&, const String&, const String&, const MessageOrigin::Ptr&)> Checkable::OnNotificationsRequested;
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boost::signals2::signal<void (const Checkable::Ptr&)> Checkable::OnNextCheckUpdated;
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Atomic<uint_fast64_t> Checkable::CurrentConcurrentChecks (0);
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std::mutex Checkable::m_StatsMutex;
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int Checkable::m_PendingChecks = 0;
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std::condition_variable Checkable::m_PendingChecksCV;
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CheckCommand::Ptr Checkable::GetCheckCommand() const
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{
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return dynamic_pointer_cast<CheckCommand>(NavigateCheckCommandRaw());
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}
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TimePeriod::Ptr Checkable::GetCheckPeriod() const
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{
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return TimePeriod::GetByName(GetCheckPeriodRaw());
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}
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void Checkable::SetSchedulingOffset(long offset)
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{
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m_SchedulingOffset = offset;
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}
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long Checkable::GetSchedulingOffset()
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{
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return m_SchedulingOffset;
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}
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void Checkable::UpdateNextCheck(const MessageOrigin::Ptr& origin)
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{
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double interval;
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if (GetStateType() == StateTypeSoft && GetLastCheckResult() != nullptr)
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interval = GetRetryInterval();
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else
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interval = GetCheckInterval();
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double now = Utility::GetTime();
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double adj = 0;
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if (interval > 1)
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adj = fmod(now * 100 + GetSchedulingOffset(), interval * 100) / 100.0;
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if (adj != 0.0)
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adj = std::min(0.5 + fmod(GetSchedulingOffset(), interval * 5) / 100.0, adj);
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double nextCheck = now - adj + interval;
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double lastCheck = GetLastCheck();
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Log(LogDebug, "Checkable")
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<< "Update checkable '" << GetName() << "' with check interval '" << GetCheckInterval()
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<< "' from last check time at " << Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", (lastCheck < 0 ? 0 : lastCheck))
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<< " (" << GetLastCheck() << ") to next check time at " << Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", nextCheck) << " (" << nextCheck << ").";
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SetNextCheck(nextCheck, false, origin);
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}
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bool Checkable::HasBeenChecked() const
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{
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return GetLastCheckResult() != nullptr;
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}
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double Checkable::GetLastCheck() const
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{
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CheckResult::Ptr cr = GetLastCheckResult();
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double schedule_end = -1;
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if (cr)
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schedule_end = cr->GetScheduleEnd();
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return schedule_end;
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}
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Checkable::ProcessingResult Checkable::ProcessCheckResult(const CheckResult::Ptr& cr, const MessageOrigin::Ptr& origin)
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{
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using Result = Checkable::ProcessingResult;
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{
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ObjectLock olock(this);
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m_CheckRunning = false;
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}
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if (!cr)
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return Result::NoCheckResult;
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double now = Utility::GetTime();
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if (cr->GetScheduleStart() == 0)
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cr->SetScheduleStart(now);
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if (cr->GetScheduleEnd() == 0)
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cr->SetScheduleEnd(now);
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if (cr->GetExecutionStart() == 0)
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cr->SetExecutionStart(now);
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if (cr->GetExecutionEnd() == 0)
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cr->SetExecutionEnd(now);
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if (!origin || origin->IsLocal())
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cr->SetSchedulingSource(IcingaApplication::GetInstance()->GetNodeName());
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Endpoint::Ptr command_endpoint = GetCommandEndpoint();
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if (cr->GetCheckSource().IsEmpty()) {
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if ((!origin || origin->IsLocal()))
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cr->SetCheckSource(IcingaApplication::GetInstance()->GetNodeName());
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/* override check source if command_endpoint was defined */
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if (command_endpoint && !GetExtension("agent_check"))
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cr->SetCheckSource(command_endpoint->GetName());
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}
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/* agent checks go through the api */
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if (command_endpoint && GetExtension("agent_check")) {
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ApiListener::Ptr listener = ApiListener::GetInstance();
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if (listener) {
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/* send message back to its origin */
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Dictionary::Ptr message = ClusterEvents::MakeCheckResultMessage(this, cr);
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listener->SyncSendMessage(command_endpoint, message);
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}
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return Result::Ok;
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}
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if (!IsActive())
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return Result::CheckableInactive;
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bool reachable = IsReachable();
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bool notification_reachable = IsReachable(DependencyNotification);
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ObjectLock olock(this);
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CheckResult::Ptr old_cr = GetLastCheckResult();
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ServiceState old_state = GetStateRaw();
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StateType old_stateType = GetStateType();
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long old_attempt = GetCheckAttempt();
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bool recovery = false;
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/* When we have an check result already (not after fresh start),
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* prevent to accept old check results and allow overrides for
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* CRs happened in the future.
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*/
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if (old_cr) {
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double currentCRTimestamp = old_cr->GetExecutionStart();
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double newCRTimestamp = cr->GetExecutionStart();
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/* Our current timestamp may be from the future (wrong server time adjusted again). Allow overrides here. */
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if (currentCRTimestamp > now) {
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/* our current CR is from the future, let the new CR override it. */
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Log(LogDebug, "Checkable")
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<< std::fixed << std::setprecision(6) << "Processing check result for checkable '" << GetName() << "' from "
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<< Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", newCRTimestamp) << " (" << newCRTimestamp
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<< "). Overriding since ours is from the future at "
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<< Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", currentCRTimestamp) << " (" << currentCRTimestamp << ").";
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} else {
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/* Current timestamp is from the past, but the new timestamp is even more in the past. Skip it. */
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if (newCRTimestamp < currentCRTimestamp) {
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Log(LogDebug, "Checkable")
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<< std::fixed << std::setprecision(6) << "Skipping check result for checkable '" << GetName() << "' from "
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<< Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", newCRTimestamp) << " (" << newCRTimestamp
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<< "). It is in the past compared to ours at "
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<< Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", currentCRTimestamp) << " (" << currentCRTimestamp << ").";
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return Result::NewerCheckResultPresent;
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}
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}
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}
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/* The ExecuteCheck function already sets the old state, but we need to do it again
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* in case this was a passive check result. */
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SetLastStateRaw(old_state);
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SetLastStateType(old_stateType);
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SetLastReachable(reachable);
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Host::Ptr host;
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Service::Ptr service;
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tie(host, service) = GetHostService(this);
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CheckableType checkableType = CheckableHost;
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if (service)
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checkableType = CheckableService;
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long attempt = 1;
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std::set<Checkable::Ptr> children = GetChildren();
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if (IsStateOK(cr->GetState())) {
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SetStateType(StateTypeHard); // NOT-OK -> HARD OK
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if (!IsStateOK(old_state))
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recovery = true;
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ResetNotificationNumbers();
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SaveLastState(ServiceOK, cr->GetExecutionEnd());
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} else {
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/* OK -> NOT-OK change, first SOFT state. Reset attempt counter. */
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if (IsStateOK(old_state)) {
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SetStateType(StateTypeSoft);
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attempt = 1;
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}
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/* SOFT state change, increase attempt counter. */
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if (old_stateType == StateTypeSoft && !IsStateOK(old_state)) {
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SetStateType(StateTypeSoft);
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attempt = old_attempt + 1;
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}
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/* HARD state change (e.g. previously 2/3 and this next attempt). Reset attempt counter. */
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if (attempt >= GetMaxCheckAttempts()) {
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SetStateType(StateTypeHard);
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attempt = 1;
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}
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if (!IsStateOK(cr->GetState())) {
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SaveLastState(cr->GetState(), cr->GetExecutionEnd());
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}
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}
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if (!reachable)
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SetLastStateUnreachable(cr->GetExecutionEnd());
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SetCheckAttempt(attempt);
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ServiceState new_state = cr->GetState();
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SetStateRaw(new_state);
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bool stateChange;
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/* Exception on state change calculation for hosts. */
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if (checkableType == CheckableService)
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stateChange = (old_state != new_state);
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else
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stateChange = (Host::CalculateState(old_state) != Host::CalculateState(new_state));
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/* Store the current last state change for the next iteration. */
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SetPreviousStateChange(GetLastStateChange());
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if (stateChange) {
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SetLastStateChange(cr->GetExecutionEnd());
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/* remove acknowledgements */
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if (GetAcknowledgement() == AcknowledgementNormal ||
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(GetAcknowledgement() == AcknowledgementSticky && IsStateOK(new_state))) {
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ClearAcknowledgement("");
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}
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}
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bool remove_acknowledgement_comments = false;
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if (GetAcknowledgement() == AcknowledgementNone)
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remove_acknowledgement_comments = true;
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bool hardChange = (GetStateType() == StateTypeHard && old_stateType == StateTypeSoft);
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if (stateChange && old_stateType == StateTypeHard && GetStateType() == StateTypeHard)
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hardChange = true;
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bool is_volatile = GetVolatile();
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if (hardChange || is_volatile) {
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SetLastHardStateRaw(new_state);
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SetLastHardStateChange(cr->GetExecutionEnd());
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SetLastHardStatesRaw(GetLastHardStatesRaw() / 100u + new_state * 100u);
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}
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if (stateChange) {
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SetLastSoftStatesRaw(GetLastSoftStatesRaw() / 100u + new_state * 100u);
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}
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cr->SetPreviousHardState(ServiceState(GetLastHardStatesRaw() % 100u));
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if (!IsStateOK(new_state))
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TriggerDowntimes(cr->GetExecutionEnd());
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/* statistics for external tools */
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Checkable::UpdateStatistics(cr, checkableType);
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bool in_downtime = IsInDowntime();
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bool send_notification = false;
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bool suppress_notification = !notification_reachable || in_downtime || IsAcknowledged();
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/* Send notifications whether when a hard state change occurred. */
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if (hardChange && !(old_stateType == StateTypeSoft && IsStateOK(new_state)))
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send_notification = true;
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/* Or if the checkable is volatile and in a HARD state. */
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else if (is_volatile && GetStateType() == StateTypeHard)
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send_notification = true;
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if (IsStateOK(old_state) && old_stateType == StateTypeSoft)
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send_notification = false; /* Don't send notifications for SOFT-OK -> HARD-OK. */
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if (is_volatile && IsStateOK(old_state) && IsStateOK(new_state))
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send_notification = false; /* Don't send notifications for volatile OK -> OK changes. */
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olock.Unlock();
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if (remove_acknowledgement_comments)
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RemoveAckComments(String(), cr->GetExecutionEnd());
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Dictionary::Ptr vars_after = new Dictionary({
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{ "state", new_state },
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{ "state_type", GetStateType() },
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{ "attempt", GetCheckAttempt() },
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{ "reachable", reachable }
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});
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if (old_cr)
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cr->SetVarsBefore(old_cr->GetVarsAfter());
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cr->SetVarsAfter(vars_after);
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olock.Lock();
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if (service) {
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SetLastCheckResult(cr);
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} else {
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bool wasProblem = GetProblem();
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SetLastCheckResult(cr);
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if (GetProblem() != wasProblem) {
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auto services = host->GetServices();
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olock.Unlock();
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for (auto& service : services) {
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Service::OnHostProblemChanged(service, cr, origin);
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}
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olock.Lock();
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}
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}
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bool was_flapping = IsFlapping();
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UpdateFlappingStatus(cr->GetState());
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bool is_flapping = IsFlapping();
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if (cr->GetActive()) {
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UpdateNextCheck(origin);
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} else {
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/* Reschedule the next check for external passive check results. The side effect of
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* this is that for as long as we receive results for a service we
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* won't execute any active checks. */
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double offset;
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double ttl = cr->GetTtl();
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if (ttl > 0)
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offset = ttl;
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else
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offset = GetCheckInterval();
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SetNextCheck(Utility::GetTime() + offset, false, origin);
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}
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olock.Unlock();
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#ifdef I2_DEBUG /* I2_DEBUG */
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Log(LogDebug, "Checkable")
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<< "Flapping: Checkable " << GetName()
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<< " was: " << was_flapping
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<< " is: " << is_flapping
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<< " threshold low: " << GetFlappingThresholdLow()
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<< " threshold high: " << GetFlappingThresholdHigh()
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<< "% current: " << GetFlappingCurrent() << "%.";
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#endif /* I2_DEBUG */
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if (recovery) {
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for (auto& child : children) {
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if (child->GetProblem() && child->GetEnableActiveChecks()) {
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auto nextCheck (now + Utility::Random() % 60);
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ObjectLock oLock (child);
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if (nextCheck < child->GetNextCheck()) {
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child->SetNextCheck(nextCheck);
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}
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}
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}
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}
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if (stateChange) {
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/* reschedule direct parents */
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for (const Checkable::Ptr& parent : GetParents()) {
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if (parent.get() == this)
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continue;
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if (!parent->GetEnableActiveChecks())
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continue;
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if (parent->GetNextCheck() >= now + parent->GetRetryInterval()) {
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ObjectLock olock(parent);
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parent->SetNextCheck(now);
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}
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}
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}
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OnNewCheckResult(this, cr, origin);
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/* signal status updates to for example db_ido */
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OnStateChanged(this);
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String old_state_str = (service ? Service::StateToString(old_state) : Host::StateToString(Host::CalculateState(old_state)));
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String new_state_str = (service ? Service::StateToString(new_state) : Host::StateToString(Host::CalculateState(new_state)));
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/* Whether a hard state change or a volatile state change except OK -> OK happened. */
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if (hardChange || (is_volatile && !(IsStateOK(old_state) && IsStateOK(new_state)))) {
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OnStateChange(this, cr, StateTypeHard, origin);
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Log(LogNotice, "Checkable")
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<< "State Change: Checkable '" << GetName() << "' hard state change from " << old_state_str << " to " << new_state_str << " detected." << (is_volatile ? " Checkable is volatile." : "");
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}
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/* Whether a state change happened or the state type is SOFT (must be logged too). */
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else if (stateChange || GetStateType() == StateTypeSoft) {
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OnStateChange(this, cr, StateTypeSoft, origin);
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Log(LogNotice, "Checkable")
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<< "State Change: Checkable '" << GetName() << "' soft state change from " << old_state_str << " to " << new_state_str << " detected.";
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}
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if (GetStateType() == StateTypeSoft || hardChange || recovery ||
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(is_volatile && !(IsStateOK(old_state) && IsStateOK(new_state))))
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ExecuteEventHandler();
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int suppressed_types = 0;
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/* Flapping start/end notifications */
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if (!was_flapping && is_flapping) {
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/* FlappingStart notifications happen on state changes, not in downtimes */
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if (!IsPaused()) {
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if (in_downtime) {
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suppressed_types |= NotificationFlappingStart;
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} else {
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OnNotificationsRequested(this, NotificationFlappingStart, cr, "", "", nullptr);
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}
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}
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Log(LogNotice, "Checkable")
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<< "Flapping Start: Checkable '" << GetName() << "' started flapping (Current flapping value "
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<< GetFlappingCurrent() << "% > high threshold " << GetFlappingThresholdHigh() << "%).";
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NotifyFlapping(origin);
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} else if (was_flapping && !is_flapping) {
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/* FlappingEnd notifications are independent from state changes, must not happen in downtine */
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if (!IsPaused()) {
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if (in_downtime) {
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suppressed_types |= NotificationFlappingEnd;
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} else {
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OnNotificationsRequested(this, NotificationFlappingEnd, cr, "", "", nullptr);
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}
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}
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Log(LogNotice, "Checkable")
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<< "Flapping Stop: Checkable '" << GetName() << "' stopped flapping (Current flapping value "
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<< GetFlappingCurrent() << "% < low threshold " << GetFlappingThresholdLow() << "%).";
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NotifyFlapping(origin);
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}
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if (send_notification && !is_flapping) {
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if (!IsPaused()) {
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/* If there are still some pending suppressed state notification, keep the suppression until these are
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* handled by Checkable::FireSuppressedNotifications().
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*/
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bool pending = GetSuppressedNotifications() & (NotificationRecovery|NotificationProblem);
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if (suppress_notification || pending) {
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suppressed_types |= (recovery ? NotificationRecovery : NotificationProblem);
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} else {
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OnNotificationsRequested(this, recovery ? NotificationRecovery : NotificationProblem, cr, "", "", nullptr);
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}
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}
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}
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if (suppressed_types) {
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/* If some notifications were suppressed, but just because of e.g. a downtime,
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* stash them into a notification types bitmask for maybe re-sending later.
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*/
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ObjectLock olock (this);
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int suppressed_types_before (GetSuppressedNotifications());
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int suppressed_types_after (suppressed_types_before | suppressed_types);
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const int conflict = NotificationFlappingStart | NotificationFlappingEnd;
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if ((suppressed_types_after & conflict) == conflict) {
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/* Flapping start and end cancel out each other. */
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suppressed_types_after &= ~conflict;
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}
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const int stateNotifications = NotificationRecovery | NotificationProblem;
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if (!(suppressed_types_before & stateNotifications) && (suppressed_types & stateNotifications)) {
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|
/* A state-related notification is suppressed for the first time, store the previous state. When
|
|
* notifications are no longer suppressed, this can be compared with the current state to determine
|
|
* if a notification must be sent. This is done differently compared to flapping notifications just above
|
|
* as for state notifications, problem and recovery don't always cancel each other. For example,
|
|
* WARNING -> OK -> CRITICAL generates both types once, but there should still be a notification.
|
|
*/
|
|
SetStateBeforeSuppression(old_stateType == StateTypeHard ? old_state : ServiceOK);
|
|
}
|
|
|
|
if (suppressed_types_after != suppressed_types_before) {
|
|
SetSuppressedNotifications(suppressed_types_after);
|
|
}
|
|
}
|
|
|
|
/* update reachability for child objects */
|
|
if ((stateChange || hardChange) && !children.empty())
|
|
OnReachabilityChanged(this, cr, children, origin);
|
|
|
|
return Result::Ok;
|
|
}
|
|
|
|
void Checkable::ExecuteRemoteCheck(const Dictionary::Ptr& resolvedMacros)
|
|
{
|
|
CONTEXT("Executing remote check for object '" << GetName() << "'");
|
|
|
|
double scheduled_start = GetNextCheck();
|
|
double before_check = Utility::GetTime();
|
|
|
|
CheckResult::Ptr cr = new CheckResult();
|
|
cr->SetScheduleStart(scheduled_start);
|
|
cr->SetExecutionStart(before_check);
|
|
|
|
GetCheckCommand()->Execute(this, cr, resolvedMacros, true);
|
|
}
|
|
|
|
void Checkable::ExecuteCheck()
|
|
{
|
|
CONTEXT("Executing check for object '" << GetName() << "'");
|
|
|
|
/* keep track of scheduling info in case the check type doesn't provide its own information */
|
|
double scheduled_start = GetNextCheck();
|
|
double before_check = Utility::GetTime();
|
|
|
|
SetLastCheckStarted(Utility::GetTime());
|
|
|
|
/* This calls SetNextCheck() which updates the CheckerComponent's idle/pending
|
|
* queues and ensures that checks are not fired multiple times. ProcessCheckResult()
|
|
* is called too late. See #6421.
|
|
*/
|
|
UpdateNextCheck();
|
|
|
|
bool reachable = IsReachable();
|
|
|
|
{
|
|
ObjectLock olock(this);
|
|
|
|
/* don't run another check if there is one pending */
|
|
if (m_CheckRunning)
|
|
return;
|
|
|
|
m_CheckRunning = true;
|
|
|
|
SetLastStateRaw(GetStateRaw());
|
|
SetLastStateType(GetLastStateType());
|
|
SetLastReachable(reachable);
|
|
}
|
|
|
|
CheckResult::Ptr cr = new CheckResult();
|
|
|
|
cr->SetScheduleStart(scheduled_start);
|
|
cr->SetExecutionStart(before_check);
|
|
|
|
Endpoint::Ptr endpoint = GetCommandEndpoint();
|
|
bool local = !endpoint || endpoint == Endpoint::GetLocalEndpoint();
|
|
|
|
if (local) {
|
|
GetCheckCommand()->Execute(this, cr, nullptr, false);
|
|
} else {
|
|
Dictionary::Ptr macros = new Dictionary();
|
|
GetCheckCommand()->Execute(this, cr, macros, false);
|
|
|
|
if (endpoint->GetConnected()) {
|
|
/* perform check on remote endpoint */
|
|
Dictionary::Ptr message = new Dictionary();
|
|
message->Set("jsonrpc", "2.0");
|
|
message->Set("method", "event::ExecuteCommand");
|
|
|
|
Host::Ptr host;
|
|
Service::Ptr service;
|
|
tie(host, service) = GetHostService(this);
|
|
|
|
Dictionary::Ptr params = new Dictionary();
|
|
message->Set("params", params);
|
|
params->Set("command_type", "check_command");
|
|
params->Set("command", GetCheckCommand()->GetName());
|
|
params->Set("host", host->GetName());
|
|
|
|
if (service)
|
|
params->Set("service", service->GetShortName());
|
|
|
|
/*
|
|
* If the host/service object specifies the 'check_timeout' attribute,
|
|
* forward this to the remote endpoint to limit the command execution time.
|
|
*/
|
|
if (!GetCheckTimeout().IsEmpty())
|
|
params->Set("check_timeout", GetCheckTimeout());
|
|
|
|
params->Set("macros", macros);
|
|
|
|
ApiListener::Ptr listener = ApiListener::GetInstance();
|
|
|
|
if (listener)
|
|
listener->SyncSendMessage(endpoint, message);
|
|
|
|
/* Re-schedule the check so we don't run it again until after we've received
|
|
* a check result from the remote instance. The check will be re-scheduled
|
|
* using the proper check interval once we've received a check result.
|
|
*/
|
|
SetNextCheck(Utility::GetTime() + GetCheckCommand()->GetTimeout() + 30);
|
|
|
|
/*
|
|
* Let the user know that there was a problem with the check if
|
|
* 1) The endpoint is not syncing (replay log, etc.)
|
|
* 2) Outside of the cold startup window (5min)
|
|
*/
|
|
} else if (!endpoint->GetSyncing() && Application::GetInstance()->GetStartTime() < Utility::GetTime() - 300) {
|
|
/* fail to perform check on unconnected endpoint */
|
|
cr->SetState(ServiceUnknown);
|
|
|
|
String output = "Remote Icinga instance '" + endpoint->GetName() + "' is not connected to ";
|
|
|
|
Endpoint::Ptr localEndpoint = Endpoint::GetLocalEndpoint();
|
|
|
|
if (localEndpoint)
|
|
output += "'" + localEndpoint->GetName() + "'";
|
|
else
|
|
output += "this instance";
|
|
|
|
cr->SetOutput(output);
|
|
|
|
ProcessCheckResult(cr);
|
|
}
|
|
|
|
{
|
|
ObjectLock olock(this);
|
|
m_CheckRunning = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Checkable::UpdateStatistics(const CheckResult::Ptr& cr, CheckableType type)
|
|
{
|
|
time_t ts = cr->GetScheduleEnd();
|
|
|
|
if (type == CheckableHost) {
|
|
if (cr->GetActive())
|
|
CIB::UpdateActiveHostChecksStatistics(ts, 1);
|
|
else
|
|
CIB::UpdatePassiveHostChecksStatistics(ts, 1);
|
|
} else if (type == CheckableService) {
|
|
if (cr->GetActive())
|
|
CIB::UpdateActiveServiceChecksStatistics(ts, 1);
|
|
else
|
|
CIB::UpdatePassiveServiceChecksStatistics(ts, 1);
|
|
} else {
|
|
Log(LogWarning, "Checkable", "Unknown checkable type for statistic update.");
|
|
}
|
|
}
|
|
|
|
void Checkable::IncreasePendingChecks()
|
|
{
|
|
std::unique_lock<std::mutex> lock(m_StatsMutex);
|
|
m_PendingChecks++;
|
|
}
|
|
|
|
void Checkable::DecreasePendingChecks()
|
|
{
|
|
std::unique_lock<std::mutex> lock(m_StatsMutex);
|
|
m_PendingChecks--;
|
|
m_PendingChecksCV.notify_one();
|
|
}
|
|
|
|
int Checkable::GetPendingChecks()
|
|
{
|
|
std::unique_lock<std::mutex> lock(m_StatsMutex);
|
|
return m_PendingChecks;
|
|
}
|
|
|
|
void Checkable::AquirePendingCheckSlot(int maxPendingChecks)
|
|
{
|
|
std::unique_lock<std::mutex> lock(m_StatsMutex);
|
|
while (m_PendingChecks >= maxPendingChecks)
|
|
m_PendingChecksCV.wait(lock);
|
|
|
|
m_PendingChecks++;
|
|
}
|