mirror of https://github.com/Icinga/icinga2.git
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/******************************************************************************
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* Icinga 2 *
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* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version 2 *
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* of the License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software Foundation *
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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******************************************************************************/
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#include "base/workqueue.h"
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#include "base/utility.h"
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#include <boost/bind.hpp>
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using namespace icinga;
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WorkQueue::WorkQueue(size_t maxItems)
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: m_MaxItems(maxItems)
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{ }
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WorkQueue::~WorkQueue(void)
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{
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Join();
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}
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/**
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* Enqueues a work item. Work items are guaranteed to be executed in the order
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* they were enqueued in.
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*/
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void WorkQueue::Enqueue(const WorkCallback& item)
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{
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boost::mutex::scoped_lock lock(m_Mutex);
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while (m_Items.size() >= m_MaxItems)
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m_CV.wait(lock);
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m_Items.push_back(item);
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m_CV.notify_all();
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if (!m_Executing) {
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m_Executing = true;
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Utility::QueueAsyncCallback(boost::bind(&WorkQueue::ExecuteItem, this));
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}
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}
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void WorkQueue::Join(void)
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{
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boost::mutex::scoped_lock lock(m_Mutex);
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while (m_Executing || !m_Items.empty())
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m_CV.wait(lock);
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}
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void WorkQueue::Clear(void)
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{
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boost::mutex::scoped_lock lock(m_Mutex);
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m_Items.clear();
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m_CV.notify_all();
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}
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void WorkQueue::ExecuteItem(void)
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{
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boost::mutex::scoped_lock lock(m_Mutex);
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while (!m_Items.empty()) {
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try {
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WorkCallback wi = m_Items.front();
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m_Items.pop_front();
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m_CV.notify_all();
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lock.unlock();
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wi();
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lock.lock();
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} catch (...) {
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lock.lock();
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m_Executing = false;
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throw;
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}
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}
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m_Executing = false;
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}
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