icinga2/base/timer.cpp

114 lines
2.0 KiB
C++

#include <functional>
#include <algorithm>
#include "i2-base.h"
using namespace icinga;
using std::list;
using std::bind2nd;
using std::equal_to;
static time_t g_NextCall;
list<Timer::WeakRefType> Timer::Timers;
Timer::Timer(void)
{
m_Interval = 0;
}
time_t Timer::GetNextCall(void)
{
if (g_NextCall < time(NULL))
Timer::RescheduleTimers();
return g_NextCall;
}
void Timer::RescheduleTimers(void)
{
/* Make sure we wake up at least once every 30 seconds */
g_NextCall = time(NULL) + 30;
for (list<Timer::WeakRefType>::iterator i = Timers.begin(); i != Timers.end(); i++) {
Timer::RefType timer = i->lock();
if (timer == NULL)
continue;
if (timer->m_Next < g_NextCall)
g_NextCall = timer->m_Next;
}
}
void Timer::CallExpiredTimers(void)
{
time_t now;
time(&now);
for (list<Timer::WeakRefType>::iterator i = Timers.begin(); i != Timers.end(); ) {
Timer::RefType timer = Timer::RefType(*i);
i++;
if (timer == NULL)
continue;
if (timer->m_Next <= now) {
timer->Call();
timer->Reschedule(now + timer->GetInterval());
}
}
}
void Timer::StopAllTimers(void)
{
for (list<Timer::WeakRefType>::iterator i = Timers.begin(); i != Timers.end(); ) {
Timer::RefType timer = Timer::RefType(*i);
i++;
if (timer == NULL)
continue;
timer->Stop();
}
}
/* Note: the timer delegate must not call Disable() on any other timers than
* the timer that originally invoked the delegate */
void Timer::Call(void)
{
TimerEventArgs::RefType ea = new_object<TimerEventArgs>();
ea->Source = shared_from_this();
ea->UserArgs = m_UserArgs;
OnTimerExpired(ea);
}
void Timer::SetInterval(unsigned int interval)
{
m_Interval = interval;
}
unsigned int Timer::GetInterval(void) const
{
return m_Interval;
}
void Timer::Start(void)
{
Stop();
Timers.push_front(static_pointer_cast<Timer>(shared_from_this()));
Reschedule(time(NULL) + m_Interval);
}
void Timer::Stop(void)
{
Timers.remove_if(weak_ptr_eq_raw<Timer>(this));
}
void Timer::Reschedule(time_t next)
{
m_Next = next;
RescheduleTimers();
}