mirror of https://github.com/Icinga/icinga2.git
446 lines
11 KiB
C++
446 lines
11 KiB
C++
/******************************************************************************
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* Icinga 2 *
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* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version 2 *
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* of the License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software Foundation *
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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******************************************************************************/
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#include "i2-base.h"
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#ifndef _WIN32
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# include <ltdl.h>
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#endif
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using std::cout;
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using std::endl;
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using namespace icinga;
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Application::Ptr I2_EXPORT Application::m_Instance;
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bool I2_EXPORT Application::m_ShuttingDown = false;
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bool I2_EXPORT Application::m_Debugging = false;
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/**
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* Constructor for the Application class.
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*/
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Application::Application(void)
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{
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#ifdef _WIN32
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(1, 1), &wsaData) != 0)
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throw Win32Exception("WSAStartup failed", WSAGetLastError());
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#else /* _WIN32 */
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lt_dlinit();
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#endif /* _WIN32 */
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char *debugging = getenv("_DEBUG");
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m_Debugging = (debugging && strtol(debugging, NULL, 10) != 0);
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#ifdef _WIN32
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if (IsDebuggerPresent())
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m_Debugging = true;
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#endif /* _WIN32 */
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}
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/**
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* Destructor for the application class.
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*/
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Application::~Application(void)
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{
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m_ShuttingDown = true;
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/* stop all components */
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for (map<string, Component::Ptr>::iterator i = m_Components.begin();
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i != m_Components.end(); i++) {
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i->second->Stop();
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}
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m_Components.clear();
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#ifdef _WIN32
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WSACleanup();
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#else /* _WIN32 */
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//lt_dlexit();
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#endif /* _WIN32 */
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}
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/**
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* Retrieves a pointer to the application singleton object.
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*
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* @returns The application object.
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*/
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Application::Ptr Application::GetInstance(void)
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{
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if (m_ShuttingDown)
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return Application::Ptr();
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else
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return m_Instance;
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}
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/**
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* Processes events for registered sockets and timers and calls whatever
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* handlers have been set up for these events.
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*/
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void Application::RunEventLoop(void)
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{
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while (!m_ShuttingDown) {
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Object::ClearHeldObjects();
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long sleep = Timer::ProcessTimers();
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if (m_ShuttingDown)
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break;
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vector<Event::Ptr> events;
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Event::Wait(&events, boost::get_system_time() + boost::posix_time::seconds(sleep));
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for (vector<Event::Ptr>::iterator it = events.begin(); it != events.end(); it++) {
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Event::Ptr ev = *it;
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ev->OnEventDelivered();
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}
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}
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}
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/**
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* Signals the application to shut down during the next
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* execution of the event loop.
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*/
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void Application::Shutdown(void)
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{
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m_ShuttingDown = true;
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}
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/**
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* Loads a component from a shared library.
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*
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* @param path The path of the component library.
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* @param componentConfig The configuration for the component.
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* @returns The component.
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*/
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Component::Ptr Application::LoadComponent(const string& path,
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const ConfigObject::Ptr& componentConfig)
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{
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Component::Ptr component;
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Component *(*pCreateComponent)();
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Log(LogInformation, "base", "Loading component '" + path + "'");
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#ifdef _WIN32
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HMODULE hModule = LoadLibrary(path.c_str());
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#else /* _WIN32 */
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lt_dlhandle hModule = lt_dlopen(path.c_str());
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#endif /* _WIN32 */
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if (hModule == NULL)
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throw runtime_error("Could not load module");
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#ifdef _WIN32
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pCreateComponent = (CreateComponentFunction)GetProcAddress(hModule,
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"CreateComponent");
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#else /* _WIN32 */
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# ifdef __GNUC__
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/* suppress compiler warning for void * cast */
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__extension__
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# endif
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pCreateComponent = (CreateComponentFunction)lt_dlsym(hModule,
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"CreateComponent");
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#endif /* _WIN32 */
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if (pCreateComponent == NULL)
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throw runtime_error("Loadable module does not contain "
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"CreateComponent function");
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component = Component::Ptr(pCreateComponent());
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component->SetConfig(componentConfig);
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RegisterComponent(component);
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return component;
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}
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/**
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* Registers a component object and starts it.
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*
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* @param component The component.
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*/
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void Application::RegisterComponent(const Component::Ptr& component)
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{
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m_Components[component->GetName()] = component;
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component->Start();
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}
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/**
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* Unregisters a component object and stops it.
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*
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* @param component The component.
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*/
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void Application::UnregisterComponent(const Component::Ptr& component)
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{
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string name = component->GetName();
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Log(LogInformation, "base", "Unloading component '" + name + "'");
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map<string, Component::Ptr>::iterator i = m_Components.find(name);
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if (i != m_Components.end())
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m_Components.erase(i);
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component->Stop();
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}
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/**
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* Finds a loaded component by name.
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*
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* @param name The name of the component.
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* @returns The component or a null pointer if the component could not be found.
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*/
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Component::Ptr Application::GetComponent(const string& name) const
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{
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map<string, Component::Ptr>::const_iterator i = m_Components.find(name);
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if (i == m_Components.end())
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return Component::Ptr();
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return i->second;
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}
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/**
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* Writes a message to the application's log.
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*
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* @param severity The message severity.
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* @param facility The log facility.
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* @param message The message.
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*/
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void Application::Log(LogSeverity severity, const string& facility, const string& message)
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{
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char timestamp[100];
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// TODO: make this configurable
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if (/*!IsDebugging() && */severity < LogInformation)
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return;
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string severityStr;
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switch (severity) {
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case LogDebug:
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severityStr = "debug";
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break;
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case LogInformation:
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severityStr = "info";
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break;
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case LogWarning:
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severityStr = "warning";
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break;
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case LogCritical:
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severityStr = "critical";
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break;
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default:
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assert(!"Invalid severity specified.");
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}
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time_t now;
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time(&now);
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tm tmnow = *localtime(&now);
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strftime(timestamp, sizeof(timestamp), "%Y/%m/%d %H:%M:%S", &tmnow);
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cout << "[" << timestamp << "] "
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<< severityStr << "/" << facility << ": "
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<< message << endl;
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}
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/**
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* Retrieves the directory the application's binary is contained in.
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*
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* @returns The directory.
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*/
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string Application::GetExeDirectory(void) const
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{
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static string result;
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if (!result.empty())
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return result;
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string executablePath;
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#ifndef _WIN32
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string argv0 = m_Arguments[0];
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char buffer[MAXPATHLEN];
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if (getcwd(buffer, sizeof(buffer)) == NULL)
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throw PosixException("getcwd failed", errno);
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string workingDirectory = buffer;
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if (argv0[0] != '/')
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executablePath = workingDirectory + "/" + argv0;
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else
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executablePath = argv0;
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if (argv0.find_first_of('/') == string::npos) {
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const char *pathEnv = getenv("PATH");
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if (pathEnv != NULL) {
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vector<string> paths;
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boost::algorithm::split(paths, pathEnv, boost::is_any_of(":"));
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bool foundPath = false;
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for (vector<string>::iterator it = paths.begin(); it != paths.end(); it++) {
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string pathTest = *it + "/" + argv0;
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if (access(pathTest.c_str(), X_OK) == 0) {
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executablePath = pathTest;
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foundPath = true;
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break;
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}
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}
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if (!foundPath) {
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executablePath.clear();
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throw runtime_error("Could not determine executable path.");
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}
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}
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}
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if (realpath(executablePath.c_str(), buffer) == NULL)
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throw PosixException("realpath failed", errno);
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executablePath = buffer;
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#else /* _WIN32 */
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char FullExePath[MAXPATHLEN];
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if (!GetModuleFileName(NULL, FullExePath, sizeof(FullExePath)))
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throw Win32Exception("GetModuleFileName() failed", GetLastError());
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executablePath = FullExePath;
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#endif /* _WIN32 */
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result = Utility::DirName(executablePath);
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return result;
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}
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/**
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* Adds a directory to the component search path.
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*
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* @param componentDirectory The directory.
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*/
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void Application::AddComponentSearchDir(const string& componentDirectory)
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{
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#ifdef _WIN32
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SetDllDirectory(componentDirectory.c_str());
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#else /* _WIN32 */
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lt_dladdsearchdir(componentDirectory.c_str());
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#endif /* _WIN32 */
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}
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/**
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* Retrieves the debugging mode of the application.
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*
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* @returns true if the application is being debugged, false otherwise
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*/
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bool Application::IsDebugging(void)
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{
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return m_Debugging;
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}
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#ifndef _WIN32
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/**
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* Signal handler for SIGINT. Prepares the application for cleanly
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* shutting down during the next execution of the event loop.
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*
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* @param signum The signal number.
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*/
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void Application::SigIntHandler(int signum)
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{
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assert(signum == SIGINT);
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Application::Ptr instance = Application::GetInstance();
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if (!instance)
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return;
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instance->Shutdown();
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struct sigaction sa;
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memset(&sa, 0, sizeof(sa));
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sa.sa_handler = SIG_DFL;
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sigaction(SIGINT, &sa, NULL);
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}
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#else /* _WIN32 */
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/**
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* Console control handler. Prepares the application for cleanly
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* shutting down during the next execution of the event loop.
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*/
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BOOL WINAPI Application::CtrlHandler(DWORD type)
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{
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Application::Ptr instance = Application::GetInstance();
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if (!instance)
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return TRUE;
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instance->GetInstance()->Shutdown();
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SetConsoleCtrlHandler(NULL, FALSE);
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return TRUE;
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}
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#endif /* _WIN32 */
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/**
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* Runs the application.
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*
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* @param argc The number of arguments.
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* @param argv The arguments that should be passed to the application.
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* @returns The application's exit code.
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*/
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int Application::Run(int argc, char **argv)
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{
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int result;
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assert(!Application::m_Instance);
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Application::m_Instance = GetSelf();
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#ifndef _WIN32
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struct sigaction sa;
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memset(&sa, 0, sizeof(sa));
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sa.sa_handler = &Application::SigIntHandler;
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sigaction(SIGINT, &sa, NULL);
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sa.sa_handler = SIG_IGN;
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sigaction(SIGPIPE, &sa, NULL);
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#else
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SetConsoleCtrlHandler(&Application::CtrlHandler, TRUE);
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#endif /* _WIN32 */
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m_Arguments.clear();
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for (int i = 0; i < argc; i++)
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m_Arguments.push_back(string(argv[i]));
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if (IsDebugging()) {
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result = Main(m_Arguments);
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Application::m_Instance.reset();
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} else {
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try {
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result = Main(m_Arguments);
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} catch (const std::exception& ex) {
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Application::m_Instance.reset();
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Application::Log(LogCritical, "base", "---");
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Application::Log(LogCritical, "base", "Exception: " + Utility::GetTypeName(ex));
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Application::Log(LogCritical, "base", "Message: " + string(ex.what()));
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return EXIT_FAILURE;
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}
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}
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return result;
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}
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