icinga2/lib/base/base.vcxproj

260 lines
13 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="application.cpp" />
<ClCompile Include="attribute.cpp" />
<ClCompile Include="component.cpp" />
<ClCompile Include="connection.cpp" />
<ClCompile Include="convert.cpp" />
<ClCompile Include="dynamicobject.cpp" />
<ClCompile Include="dictionary.cpp" />
<ClCompile Include="dynamictype.cpp" />
<ClCompile Include="eventqueue.cpp" />
<ClCompile Include="exception.cpp" />
<ClCompile Include="fifo.cpp" />
<ClCompile Include="i2-base.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="logger.cpp" />
<ClCompile Include="netstring.cpp" />
<ClCompile Include="object.cpp" />
<ClCompile Include="objectlock.cpp" />
<ClCompile Include="process.cpp" />
<ClCompile Include="process-unix.cpp" />
<ClCompile Include="process-windows.cpp" />
<ClCompile Include="qstring.cpp" />
<ClCompile Include="ringbuffer.cpp" />
<ClCompile Include="scriptfunction.cpp" />
<ClCompile Include="scripttask.cpp" />
<ClCompile Include="socket.cpp" />
<ClCompile Include="stacktrace.cpp" />
<ClCompile Include="stdiostream.cpp" />
<ClCompile Include="stream.cpp" />
<ClCompile Include="streamlogger.cpp" />
<ClCompile Include="stream_bio.cpp" />
<ClCompile Include="sysloglogger.cpp" />
<ClCompile Include="tcpsocket.cpp" />
<ClCompile Include="timer.cpp" />
<ClCompile Include="tlsstream.cpp" />
<ClCompile Include="unixsocket.cpp" />
<ClCompile Include="utility.cpp" />
<ClCompile Include="value.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="application.h" />
<ClInclude Include="asynctask.h" />
<ClInclude Include="attribute.h" />
<ClInclude Include="component.h" />
<ClInclude Include="connection.h" />
<ClInclude Include="convert.h" />
<ClInclude Include="dynamicobject.h" />
<ClInclude Include="dictionary.h" />
<ClInclude Include="dynamictype.h" />
<ClInclude Include="eventqueue.h" />
<ClInclude Include="fifo.h" />
<ClInclude Include="stacktrace.h" />
<ClInclude Include="stdiostream.h" />
<ClInclude Include="stream.h" />
<ClInclude Include="netstring.h" />
<ClInclude Include="qstring.h" />
<ClInclude Include="scriptfunction.h" />
<ClInclude Include="scripttask.h" />
<ClInclude Include="logger.h" />
<ClInclude Include="exception.h" />
<ClInclude Include="i2-base.h" />
<ClInclude Include="object.h" />
<ClInclude Include="objectlock.h" />
<ClInclude Include="process.h" />
<ClInclude Include="ringbuffer.h" />
<ClInclude Include="socket.h" />
<ClInclude Include="streamlogger.h" />
<ClInclude Include="stream_bio.h" />
<ClInclude Include="sysloglogger.h" />
<ClInclude Include="tcpsocket.h" />
<ClInclude Include="timer.h" />
<ClInclude Include="tlsstream.h" />
<ClInclude Include="unix.h" />
<ClInclude Include="unixsocket.h" />
<ClInclude Include="utility.h" />
<ClInclude Include="value.h" />
<ClInclude Include="win32.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9C92DA90-FD53-43A9-A244-90F2E8AF9677}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>icinga</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<ConfigurationType>DynamicLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<ConfigurationType>DynamicLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(SolutionDir)\third-party\mmatch;$(SolutionDir)\third-party\cJSON;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(SolutionDir)\third-party\mmatch;$(SolutionDir)\third-party\cJSON;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(SolutionDir)\third-party\mmatch;$(SolutionDir)\third-party\cJSON;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(SolutionDir)\third-party\mmatch;$(SolutionDir)\third-party\cJSON;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)$(Platform)\$(Configuration)\;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_WINDLL;I2_BASE_BUILD;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>false</MinimalRebuild>
<PrecompiledHeaderFile>i2-base.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>dbghelp.lib;ws2_32.lib;shlwapi.lib;mmatch.lib;cJSON.lib;libeay32MTd.lib;ssleay32MTd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Lib>
<AdditionalDependencies>ws2_32.lib;shlwapi.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_WINDLL;I2_BASE_BUILD;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>false</MinimalRebuild>
<PrecompiledHeaderFile>i2-base.h</PrecompiledHeaderFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>dbghelp.lib;ws2_32.lib;shlwapi.lib;mmatch.lib;cJSON.lib;libeay32MTd.lib;ssleay32MTd.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Lib>
<AdditionalDependencies>ws2_32.lib;shlwapi.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDLL;I2_BASE_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>false</MinimalRebuild>
<PrecompiledHeaderFile>i2-base.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>dbghelp.lib;ws2_32.lib;shlwapi.lib;mmatch.lib;cJSON.lib;libeay32MT.lib;ssleay32MT.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Lib>
<AdditionalDependencies>ws2_32.lib;shlwapi.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDLL;I2_BASE_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>false</MinimalRebuild>
<PrecompiledHeaderFile>i2-base.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>dbghelp.lib;ws2_32.lib;shlwapi.lib;mmatch.lib;cJSON.lib;libeay32MT.lib;ssleay32MT.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Lib>
<AdditionalDependencies>ws2_32.lib;shlwapi.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>