icinga2/base/socket.cpp

140 lines
2.3 KiB
C++

#include "i2-base.h"
using namespace icinga;
Socket::CollectionType Socket::Sockets;
Socket::Socket(void)
{
m_FD = INVALID_SOCKET;
}
Socket::~Socket(void)
{
Close(true);
}
void Socket::Start(void)
{
assert(m_FD != INVALID_SOCKET);
OnException += bind_weak(&Socket::ExceptionEventHandler, shared_from_this());
Sockets.insert(static_pointer_cast<Socket>(shared_from_this()));
}
void Socket::Stop(void)
{
Socket::Ptr self = static_pointer_cast<Socket>(shared_from_this());
Socket::CollectionType::iterator i = Sockets.find(self);
if (i != Sockets.end())
Sockets.erase(i);
}
void Socket::SetFD(SOCKET fd)
{
unsigned long lTrue = 1;
if (fd != INVALID_SOCKET)
ioctlsocket(fd, FIONBIO, &lTrue);
m_FD = fd;
}
SOCKET Socket::GetFD(void) const
{
return m_FD;
}
void Socket::Close(void)
{
Close(false);
}
void Socket::Close(bool from_dtor)
{
if (m_FD != INVALID_SOCKET) {
closesocket(m_FD);
m_FD = INVALID_SOCKET;
/* nobody can possibly have a valid event subscription when the destructor has been called */
if (!from_dtor) {
EventArgs ea;
ea.Source = shared_from_this();
OnClosed(ea);
}
}
if (!from_dtor)
Stop();
}
string Socket::FormatErrorCode(int code)
{
char *message;
string result = "Unknown socket error.";
#ifdef _WIN32
if (FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, code, 0, (char *)&message, 0, NULL) != 0) {
result = string(message);
LocalFree(message);
}
#else /* _WIN32 */
if (code != 0)
message = strerror(code);
result = string(message);
#endif /* _WIN32 */
return result;
}
int Socket::ExceptionEventHandler(const EventArgs& ea)
{
int opt;
socklen_t optlen = sizeof(opt);
int rc = getsockopt(GetFD(), SOL_SOCKET, SO_ERROR, (char *)&opt, &optlen);
if (rc < 0) {
Close();
return 0;
}
if (opt != 0) {
SocketErrorEventArgs sea;
sea.Code = opt;
sea.Message = FormatErrorCode(sea.Code);
OnError(sea);
Close();
}
return 0;
}
void Socket::CloseAllSockets(void)
{
for (Socket::CollectionType::iterator i = Sockets.begin(); i != Sockets.end(); ) {
Socket::Ptr socket = i->lock();
i++;
if (socket == NULL)
continue;
socket->Close();
}
}
bool Socket::WantsToRead(void) const
{
return false;
}
bool Socket::WantsToWrite(void) const
{
return false;
}