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			145 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/******************************************************************************
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 * Icinga 2                                                                   *
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 * Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/)        *
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 *                                                                            *
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 * This program is free software; you can redistribute it and/or              *
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 * modify it under the terms of the GNU General Public License                *
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 * as published by the Free Software Foundation; either version 2             *
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 * of the License, or (at your option) any later version.                     *
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 *                                                                            *
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 * This program is distributed in the hope that it will be useful,            *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of             *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              *
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 * GNU General Public License for more details.                               *
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 *                                                                            *
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 * You should have received a copy of the GNU General Public License          *
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 * along with this program; if not, write to the Free Software Foundation     *
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.             *
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 ******************************************************************************/
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#include "i2-base.h"
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using namespace icinga;
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REGISTER_TYPE(Component, NULL);
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/**
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 * Constructor for the component class.
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 */
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Component::Component(const Dictionary::Ptr& properties)
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	: DynamicObject(properties)
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{
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	if (!IsLocal())
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		BOOST_THROW_EXCEPTION(runtime_error("Component objects must be local."));
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#ifdef _WIN32
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	HMODULE
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#else /* _WIN32 */
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	lt_dlhandle
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#endif /* _WIN32 */
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	hModule;
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	Logger::Write(LogInformation, "base", "Loading component '" + GetName() + "'");
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	hModule = Utility::LoadIcingaLibrary(GetName(), true);
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	CreateComponentFunction pCreateComponent;
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#ifdef _WIN32
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	pCreateComponent = reinterpret_cast<CreateComponentFunction>(GetProcAddress(hModule,
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	    "CreateComponent"));
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#else /* _WIN32 */
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#	ifdef __GNUC__
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	/* suppress compiler warning for void * cast */
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	__extension__
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#	endif
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	pCreateComponent = reinterpret_cast<CreateComponentFunction>(lt_dlsym(hModule,
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	    "CreateComponent"));
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#endif /* _WIN32 */
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	IComponent::Ptr impl;
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	try {
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		if (pCreateComponent == NULL)
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			BOOST_THROW_EXCEPTION(runtime_error("Loadable module does not contain "
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			    "CreateComponent function"));
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		/* pCreateComponent returns a raw pointer which we must wrap in a shared_ptr */
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		impl = IComponent::Ptr(pCreateComponent());
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		if (!impl)
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			BOOST_THROW_EXCEPTION(runtime_error("CreateComponent function returned NULL."));
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	} catch (...) {
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#ifdef _WIN32
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		FreeLibrary(hModule);
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#else /* _WIN32 */
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		lt_dlclose(hModule);
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#endif /* _WIN32 */
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		throw;
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	}
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	m_Impl = impl;
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}
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/**
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 * Destructor for the Component class.
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 */
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Component::~Component(void)
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{
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	if (m_Impl)
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		m_Impl->Stop();
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}
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/**
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 * Starts the component. Called when the DynamicObject is fully
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 * constructed/registered.
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 */
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void Component::Start(void)
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{
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	m_Impl->m_Config = GetSelf();
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	m_Impl->Start();
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}
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/**
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 * Adds a directory to the component search path.
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 *
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 * @param componentDirectory The directory.
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 */
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void Component::AddSearchDir(const String& componentDirectory)
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{
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	Logger::Write(LogInformation, "base", "Adding library search dir: " +
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	    componentDirectory);
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#ifdef _WIN32
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	SetDllDirectory(componentDirectory.CStr());
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#else /* _WIN32 */
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	lt_dladdsearchdir(componentDirectory.CStr());
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#endif /* _WIN32 */
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}
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/**
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 * Retrieves the configuration for this component.
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 *
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 * @returns The configuration.
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 */
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DynamicObject::Ptr IComponent::GetConfig(void) const
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{
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	return m_Config.lock();
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}
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/**
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 * Starts the component.
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 */
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void IComponent::Start(void)
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{
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	/* Nothing to do in the default implementation. */
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}
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/**
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 * Stops the component.
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 */
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void IComponent::Stop(void)
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{
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	/* Nothing to do in the default implementation. */
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}
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