mirror of https://github.com/Icinga/icinga2.git
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/******************************************************************************
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* Icinga 2 *
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* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License *
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* as published by the Free Software Foundation; either version 2 *
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* of the License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software Foundation *
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
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******************************************************************************/
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#include "base/script.h"
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#include "base/scriptlanguage.h"
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#include "base/dynamictype.h"
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#include "base/logger_fwd.h"
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#include "base/objectlock.h"
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#include "base/utility.h"
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using namespace icinga;
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REGISTER_TYPE(Script);
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/**
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* Constructor for the Script class.
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*
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* @param serializedUpdate A serialized dictionary containing attributes.
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*/
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Script::Script(const Dictionary::Ptr& serializedUpdate)
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: DynamicObject(serializedUpdate)
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{
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RegisterAttribute("language", Attribute_Config, &m_Language);
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RegisterAttribute("code", Attribute_Config, &m_Code);
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}
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/**
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* @threadsafety Always.
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*/
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void Script::Start(void)
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{
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ASSERT(OwnsLock());
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SpawnInterpreter();
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}
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/**
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* @threadsafety Always.
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*/
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String Script::GetLanguage(void) const
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{
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ObjectLock olock(this);
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return m_Language;
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}
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/**
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* @threadsafety Always.
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*/
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String Script::GetCode(void) const
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{
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ObjectLock olock(this);
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return m_Code;
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}
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/**
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* @threadsafety Always.
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*/
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void Script::OnAttributeUpdate(const String& name)
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{
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ASSERT(!OwnsLock());
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if (name == "language" || name == "code")
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SpawnInterpreter();
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}
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/**
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* @threadsafety Always.
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*/
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void Script::SpawnInterpreter(void)
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{
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Log(LogInformation, "base", "Reloading script '" + GetName() + "'");
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ScriptLanguage::Ptr language = ScriptLanguage::GetByName(GetLanguage());
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m_Interpreter = language->CreateInterpreter(GetSelf());
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}
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