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	This was accidentally broken by #9627 because during config sync, a config validation happens that uses `--define System.ZonesStageVarDir=...` which fails on the now frozen namespace. This commit changes this to use `Internal.ZonesStageVarDir` instead. After all, this is used for internal functionality, users should not directly interact with this flag. Additionally, it no longer freezes the `Internal` namespace which actually allows using `Internal.ZonesStageVarDir` in the first place. This also fixes `--define Internal.Debug*` which was also broken by said PR. Freezing of the `Internal` namespace is not necessary for performance reasons as it's not searched implicitly (for example when accessing `globals.x`) and should users actually interact with it, they should know by that name that they are on their own.
		
			
				
	
	
		
			131 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
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#include "base/scriptframe.hpp"
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#include "base/scriptglobal.hpp"
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#include "base/namespace.hpp"
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#include "base/exception.hpp"
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#include "base/configuration.hpp"
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#include "base/utility.hpp"
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using namespace icinga;
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boost::thread_specific_ptr<std::stack<ScriptFrame *> > ScriptFrame::m_ScriptFrames;
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static Namespace::Ptr l_SystemNS, l_StatsNS;
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/* Ensure that this gets called with highest priority
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 * and wins against other static initializers in lib/icinga, etc.
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 * LTO-enabled builds will cause trouble otherwise, see GH #6575.
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 */
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INITIALIZE_ONCE_WITH_PRIORITY([]() {
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	Namespace::Ptr globalNS = ScriptGlobal::GetGlobals();
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	l_SystemNS = new Namespace(true);
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	l_SystemNS->Set("PlatformKernel", Utility::GetPlatformKernel());
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	l_SystemNS->Set("PlatformKernelVersion", Utility::GetPlatformKernelVersion());
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	l_SystemNS->Set("PlatformName", Utility::GetPlatformName());
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	l_SystemNS->Set("PlatformVersion", Utility::GetPlatformVersion());
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	l_SystemNS->Set("PlatformArchitecture", Utility::GetPlatformArchitecture());
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	l_SystemNS->Set("BuildHostName", ICINGA_BUILD_HOST_NAME);
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	l_SystemNS->Set("BuildCompilerName", ICINGA_BUILD_COMPILER_NAME);
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	l_SystemNS->Set("BuildCompilerVersion", ICINGA_BUILD_COMPILER_VERSION);
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	globalNS->Set("System", l_SystemNS, true);
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	l_SystemNS->Set("Configuration", new Configuration());
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	l_StatsNS = new Namespace(true);
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	globalNS->Set("StatsFunctions", l_StatsNS, true);
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	globalNS->Set("Internal", new Namespace(true), true);
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}, InitializePriority::CreateNamespaces);
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INITIALIZE_ONCE_WITH_PRIORITY([]() {
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	l_SystemNS->Freeze();
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	l_StatsNS->Freeze();
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}, InitializePriority::FreezeNamespaces);
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ScriptFrame::ScriptFrame(bool allocLocals)
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	: Locals(allocLocals ? new Dictionary() : nullptr), Self(ScriptGlobal::GetGlobals()), Sandboxed(false), Depth(0)
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{
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	InitializeFrame();
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}
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ScriptFrame::ScriptFrame(bool allocLocals, Value self)
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	: Locals(allocLocals ? new Dictionary() : nullptr), Self(std::move(self)), Sandboxed(false), Depth(0)
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{
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	InitializeFrame();
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}
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void ScriptFrame::InitializeFrame()
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{
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	std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
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	if (frames && !frames->empty()) {
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		ScriptFrame *frame = frames->top();
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		Sandboxed = frame->Sandboxed;
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	}
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	PushFrame(this);
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}
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ScriptFrame::~ScriptFrame()
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{
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	ScriptFrame *frame = PopFrame();
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	ASSERT(frame == this);
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#ifndef I2_DEBUG
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	(void)frame;
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#endif /* I2_DEBUG */
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}
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void ScriptFrame::IncreaseStackDepth()
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{
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	if (Depth + 1 > 300)
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		BOOST_THROW_EXCEPTION(ScriptError("Stack overflow while evaluating expression: Recursion level too deep."));
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	Depth++;
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}
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void ScriptFrame::DecreaseStackDepth()
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{
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	Depth--;
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}
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ScriptFrame *ScriptFrame::GetCurrentFrame()
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{
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	std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
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	ASSERT(!frames->empty());
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	return frames->top();
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}
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ScriptFrame *ScriptFrame::PopFrame()
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{
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	std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
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	ASSERT(!frames->empty());
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	ScriptFrame *frame = frames->top();
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	frames->pop();
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	return frame;
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}
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void ScriptFrame::PushFrame(ScriptFrame *frame)
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{
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	std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
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	if (!frames) {
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		frames = new std::stack<ScriptFrame *>();
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		m_ScriptFrames.reset(frames);
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	}
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	if (!frames->empty()) {
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		ScriptFrame *parent = frames->top();
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		frame->Depth += parent->Depth;
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	}
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	frames->push(frame);
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}
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