icinga2/lib/icinga/checkable-flapping.cpp

97 lines
2.9 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012-2018 Icinga Development Team (https://www.icinga.com/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "icinga/checkable.hpp"
#include "icinga/icingaapplication.hpp"
#include "base/utility.hpp"
using namespace icinga;
template<typename T>
struct Bitset
{
public:
Bitset(T value)
: m_Data(value)
{ }
void Modify(int index, bool bit)
{
if (bit)
m_Data |= 1 << index;
else
m_Data &= ~(1 << index);
}
bool Get(int index) const
{
return m_Data & (1 << index);
}
T GetValue() const
{
return m_Data;
}
private:
T m_Data{0};
};
void Checkable::UpdateFlappingStatus(bool stateChange)
{
Bitset<unsigned long> stateChangeBuf = GetFlappingBuffer();
int oldestIndex = GetFlappingIndex();
stateChangeBuf.Modify(oldestIndex, stateChange);
oldestIndex = (oldestIndex + 1) % 20;
double stateChanges = 0;
/* Iterate over our state array and compute a weighted total */
for (int i = 0; i < 20; i++) {
if (stateChangeBuf.Get((oldestIndex + i) % 20))
stateChanges += 0.8 + (0.02 * i);
}
double flappingValue = 100.0 * stateChanges / 20.0;
bool flapping;
if (GetFlapping())
flapping = flappingValue > GetFlappingThresholdLow();
else
flapping = flappingValue > GetFlappingThresholdHigh();
SetFlappingBuffer(stateChangeBuf.GetValue());
SetFlappingIndex(oldestIndex);
SetFlappingCurrent(flappingValue);
SetFlapping(flapping, true);
if (flapping != GetFlapping())
SetFlappingLastChange(Utility::GetTime());
}
bool Checkable::IsFlapping() const
{
if (!GetEnableFlapping() || !IcingaApplication::GetInstance()->GetEnableFlapping())
return false;
else
return GetFlapping();
}