mirror of https://github.com/Icinga/icinga2.git
335 lines
11 KiB
C++
335 lines
11 KiB
C++
/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
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#include "icinga/checkable.hpp"
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#include "icinga/host.hpp"
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#include "icinga/icingaapplication.hpp"
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#include "icinga/service.hpp"
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#include "base/dictionary.hpp"
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#include "base/objectlock.hpp"
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#include "base/logger.hpp"
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#include "base/exception.hpp"
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#include "base/context.hpp"
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#include "base/convert.hpp"
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#include "base/lazy-init.hpp"
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#include "remote/apilistener.hpp"
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using namespace icinga;
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boost::signals2::signal<void (const Notification::Ptr&, const Checkable::Ptr&, const std::set<User::Ptr>&,
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const NotificationType&, const CheckResult::Ptr&, const String&, const String&,
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const MessageOrigin::Ptr&)> Checkable::OnNotificationSentToAllUsers;
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boost::signals2::signal<void (const Notification::Ptr&, const Checkable::Ptr&, const User::Ptr&,
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const NotificationType&, const CheckResult::Ptr&, const String&, const String&, const String&,
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const MessageOrigin::Ptr&)> Checkable::OnNotificationSentToUser;
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void Checkable::ResetNotificationNumbers()
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{
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for (const Notification::Ptr& notification : GetNotifications()) {
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ObjectLock olock(notification);
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notification->ResetNotificationNumber();
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}
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}
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void Checkable::SendNotifications(NotificationType type, const CheckResult::Ptr& cr, const String& author, const String& text)
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{
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String checkableName = GetName();
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CONTEXT("Sending notifications for object '" << checkableName << "'");
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bool force = GetForceNextNotification();
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SetForceNextNotification(false);
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if (!IcingaApplication::GetInstance()->GetEnableNotifications() || !GetEnableNotifications()) {
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if (!force) {
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Log(LogInformation, "Checkable")
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<< "Notifications are disabled for checkable '" << checkableName << "'.";
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return;
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}
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}
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std::set<Notification::Ptr> notifications = GetNotifications();
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String notificationTypeName = Notification::NotificationTypeToString(type);
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// Bail early if there are no notifications.
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if (notifications.empty()) {
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Log(LogNotice, "Checkable")
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<< "Skipping checkable '" << checkableName << "' which doesn't have any notification objects configured.";
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return;
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}
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Log(LogInformation, "Checkable")
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<< "Checkable '" << checkableName << "' has " << notifications.size()
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<< " notification(s). Checking filters for type '" << notificationTypeName << "', sends will be logged.";
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for (const Notification::Ptr& notification : notifications) {
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// Re-send stashed notifications from cold startup.
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if (ApiListener::UpdatedObjectAuthority()) {
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try {
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if (!notification->IsPaused()) {
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auto stashedNotifications (notification->GetStashedNotifications());
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if (stashedNotifications->GetLength()) {
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Log(LogNotice, "Notification")
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<< "Notification '" << notification->GetName() << "': there are some stashed notifications. Stashing notification to preserve order.";
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stashedNotifications->Add(new Dictionary({
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{"notification_type", type},
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{"cr", cr},
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{"force", force},
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{"reminder", false},
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{"author", author},
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{"text", text}
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}));
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} else {
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notification->BeginExecuteNotification(type, cr, force, false, author, text);
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}
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} else {
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Log(LogNotice, "Notification")
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<< "Notification '" << notification->GetName() << "': HA cluster active, this endpoint does not have the authority (paused=true). Skipping.";
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}
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} catch (const std::exception& ex) {
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Log(LogWarning, "Checkable")
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<< "Exception occurred during notification '" << notification->GetName() << "' for checkable '"
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<< GetName() << "': " << DiagnosticInformation(ex, false);
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}
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} else {
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// Cold startup phase. Stash notification for later.
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Log(LogNotice, "Notification")
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<< "Notification '" << notification->GetName() << "': object authority hasn't been updated, yet. Stashing notification.";
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notification->GetStashedNotifications()->Add(new Dictionary({
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{"notification_type", type},
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{"cr", cr},
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{"force", force},
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{"reminder", false},
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{"author", author},
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{"text", text}
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}));
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}
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}
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}
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std::set<Notification::Ptr> Checkable::GetNotifications() const
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{
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std::unique_lock<std::mutex> lock(m_NotificationMutex);
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return m_Notifications;
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}
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void Checkable::RegisterNotification(const Notification::Ptr& notification)
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{
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std::unique_lock<std::mutex> lock(m_NotificationMutex);
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m_Notifications.insert(notification);
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}
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void Checkable::UnregisterNotification(const Notification::Ptr& notification)
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{
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std::unique_lock<std::mutex> lock(m_NotificationMutex);
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m_Notifications.erase(notification);
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}
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void Checkable::FireSuppressedNotifications()
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{
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if (!IsActive())
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return;
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if (IsPaused())
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return;
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if (!GetEnableNotifications())
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return;
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int suppressed_types (GetSuppressedNotifications());
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if (!suppressed_types)
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return;
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int subtract = 0;
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{
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LazyInit<bool> wasLastParentRecoveryRecent ([this]() {
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auto cr (GetLastCheckResult());
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if (!cr) {
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return true;
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}
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auto threshold (cr->GetExecutionStart());
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Host::Ptr host;
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Service::Ptr service;
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tie(host, service) = GetHostService(this);
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if (service) {
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ObjectLock oLock (host);
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if (!host->GetProblem() && host->GetLastStateChange() >= threshold) {
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return true;
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}
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}
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for (auto& dep : GetDependencies()) {
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auto parent (dep->GetParent());
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ObjectLock oLock (parent);
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if (!parent->GetProblem() && parent->GetLastStateChange() >= threshold) {
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return true;
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}
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}
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return false;
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});
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if (suppressed_types & (NotificationProblem|NotificationRecovery)) {
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CheckResult::Ptr cr = GetLastCheckResult();
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NotificationType type = cr && IsStateOK(cr->GetState()) ? NotificationRecovery : NotificationProblem;
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bool state_suppressed = NotificationReasonSuppressed(NotificationProblem) || NotificationReasonSuppressed(NotificationRecovery);
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/* Only process (i.e. send or dismiss) suppressed state notifications if the following conditions are met:
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*
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* 1. State notifications are not suppressed at the moment. State notifications must only be removed from
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* the suppressed notifications bitset after the reason for the suppression is gone as these bits are
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* used as a marker for when to set the state_before_suppression attribute.
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* 2. The checkable is in a hard state. Soft states represent a state where we are not certain yet about
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* the actual state and wait with sending notifications. If we want to immediately send a notification,
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* we might send a recovery notification for something that just started failing or a problem
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* notification which might be for an intermittent problem that would have never received a
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* notification if there was no suppression as it still was in a soft state. Both cases aren't ideal so
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* better wait until we are certain.
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* 3. The checkable isn't likely checked soon. For example, if a downtime ended, give the checkable a
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* chance to recover afterwards before sending a notification.
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* 4. No parent recovered recently. Similar to the previous condition, give the checkable a chance to
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* recover after one of its dependencies recovered before sending a notification.
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*
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* If any of these conditions is not met, processing the suppressed notification is further delayed.
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*/
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if (!state_suppressed && GetStateType() == StateTypeHard && !IsLikelyToBeCheckedSoon() && !wasLastParentRecoveryRecent.Get()) {
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if (cr->GetState() != GetStateBeforeSuppression()) {
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Checkable::OnNotificationsRequested(this, type, cr, "", "", nullptr);
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}
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subtract |= NotificationRecovery|NotificationProblem;
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}
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}
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for (auto type : {NotificationFlappingStart, NotificationFlappingEnd}) {
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if (suppressed_types & type) {
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bool still_applies = NotificationReasonApplies(type);
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if (still_applies) {
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if (!NotificationReasonSuppressed(type) && !IsLikelyToBeCheckedSoon() && !wasLastParentRecoveryRecent.Get()) {
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Checkable::OnNotificationsRequested(this, type, GetLastCheckResult(), "", "", nullptr);
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subtract |= type;
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}
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} else {
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subtract |= type;
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}
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}
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}
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}
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if (subtract) {
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ObjectLock olock (this);
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int suppressed_types_before (GetSuppressedNotifications());
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int suppressed_types_after (suppressed_types_before & ~subtract);
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if (suppressed_types_after != suppressed_types_before) {
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SetSuppressedNotifications(suppressed_types_after);
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}
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}
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}
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/**
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* Re-sends all notifications previously suppressed by e.g. downtimes if the notification reason still applies.
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*/
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void Checkable::FireSuppressedNotificationsTimer(const Timer * const&)
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{
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for (auto& host : ConfigType::GetObjectsByType<Host>()) {
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host->FireSuppressedNotifications();
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}
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for (auto& service : ConfigType::GetObjectsByType<Service>()) {
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service->FireSuppressedNotifications();
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}
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}
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/**
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* Returns whether sending a notification of type type right now would represent *this' current state correctly.
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*
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* @param type The type of notification to send (or not to send).
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*
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* @return Whether to send the notification.
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*/
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bool Checkable::NotificationReasonApplies(NotificationType type)
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{
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switch (type) {
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case NotificationProblem:
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{
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auto cr (GetLastCheckResult());
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return cr && !IsStateOK(cr->GetState());
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}
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case NotificationRecovery:
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{
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auto cr (GetLastCheckResult());
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return cr && IsStateOK(cr->GetState());
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}
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case NotificationFlappingStart:
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return IsFlapping();
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case NotificationFlappingEnd:
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return !IsFlapping();
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default:
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VERIFY(!"Checkable#NotificationReasonStillApplies(): given type not implemented");
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return false;
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}
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}
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/**
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* Checks if notifications of a given type should be suppressed for this Checkable at the moment.
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*
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* @param type The notification type for which to query the suppression status.
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*
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* @return true if no notification of this type should be sent.
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*/
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bool Checkable::NotificationReasonSuppressed(NotificationType type)
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{
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switch (type) {
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case NotificationProblem:
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case NotificationRecovery:
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return !IsReachable(DependencyNotification) || IsInDowntime() || IsAcknowledged();
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case NotificationFlappingStart:
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case NotificationFlappingEnd:
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return IsInDowntime();
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default:
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return false;
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}
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}
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/**
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* E.g. we're going to re-send a stashed problem notification as *this is still not ok.
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* But if the next check result recovers *this soon, we would send a recovery notification soon after the problem one.
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* This is not desired, especially for lots of checkables at once.
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* Because of that if there's likely to be a check result soon,
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* we delay the re-sending of the stashed notification until the next check.
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* That check either doesn't change anything and we finally re-send the stashed problem notification
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* or recovers *this and we drop the stashed notification.
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*
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* @return Whether *this is likely to be checked soon
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*/
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bool Checkable::IsLikelyToBeCheckedSoon()
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{
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if (!GetEnableActiveChecks()) {
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return false;
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}
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// One minute unless the check interval is too short so the next check will always run during the next minute.
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auto threshold (GetCheckInterval() - 10);
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if (threshold > 60) {
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threshold = 60;
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} else if (threshold < 0) {
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threshold = 0;
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}
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return GetNextCheck() <= Utility::GetTime() + threshold;
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}
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