icinga2/lib/base/application.cpp

615 lines
13 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "i2-base.h"
using namespace icinga;
boost::mutex Application::m_Mutex;
Application *Application::m_Instance = NULL;
bool Application::m_ShuttingDown = false;
bool Application::m_Debugging = false;
boost::thread::id Application::m_MainThreadID;
String Application::m_PrefixDir;
String Application::m_LocalStateDir;
String Application::m_PkgLibDir;
String Application::m_PkgDataDir;
int Application::m_ArgC;
char **Application::m_ArgV;
EventQueue Application::m_EQ;
/**
* Constructor for the Application class.
*/
Application::Application(const Dictionary::Ptr& serializedUpdate)
: DynamicObject(serializedUpdate), m_PidFile(NULL)
{
if (!IsLocal())
BOOST_THROW_EXCEPTION(runtime_error("Application objects must be local."));
#ifdef _WIN32
/* disable GUI-based error messages for LoadLibrary() */
SetErrorMode(SEM_FAILCRITICALERRORS);
WSADATA wsaData;
if (WSAStartup(MAKEWORD(1, 1), &wsaData) != 0)
BOOST_THROW_EXCEPTION(Win32Exception("WSAStartup failed", WSAGetLastError()));
#endif /* _WIN32 */
#ifdef _WIN32
if (IsDebuggerPresent())
m_Debugging = true;
#endif /* _WIN32 */
assert(m_Instance == NULL);
m_Instance = this;
}
/**
* Destructor for the application class.
*/
Application::~Application(void)
{
m_Instance = NULL;
m_ShuttingDown = true;
#ifdef _WIN32
WSACleanup();
#endif /* _WIN32 */
ClosePidFile();
}
/**
* Retrieves a pointer to the application singleton object.
*
* @returns The application object.
*/
Application::Ptr Application::GetInstance(void)
{
if (m_Instance)
return m_Instance->GetSelf();
else
return Application::Ptr();
}
int Application::GetArgC(void)
{
return m_ArgC;
}
void Application::SetArgC(int argc)
{
m_ArgC = argc;
}
char **Application::GetArgV(void)
{
return m_ArgV;
}
void Application::SetArgV(char **argv)
{
m_ArgV = argv;
}
/**
* Runs one iteration of the event loop.
*
* @returns false if we're shutting down, true otherwise.
*/
bool Application::ProcessEvents(void)
{
Object::ClearHeldObjects();
double sleep = Timer::ProcessTimers();
if (m_ShuttingDown)
return false;
GetEQ().ProcessEvents(m_Mutex, boost::posix_time::milliseconds(sleep * 1000));
DynamicObject::FlushTx();
return true;
}
/**
* Processes events for registered sockets and timers and calls whatever
* handlers have been set up for these events.
*/
void Application::RunEventLoop(void) const
{
boost::mutex::scoped_lock lock(m_Mutex);
#ifdef _DEBUG
double nextProfile = 0;
#endif /* _DEBUG */
/* Start the system time watch thread. */
thread t(&Application::TimeWatchThreadProc);
t.detach();
while (!m_ShuttingDown) {
if (!ProcessEvents())
break;
#ifdef _DEBUG
if (nextProfile < Utility::GetTime()) {
stringstream msgbuf;
msgbuf << "Active objects: " << Object::GetAliveObjectsCount();
Logger::Write(LogInformation, "base", msgbuf.str());
Object::PrintMemoryProfile();
nextProfile = Utility::GetTime() + 15.0;
}
#endif /* _DEBUG */
}
}
/**
* Watches for changes to the system time. Adjusts timers if necessary.
*/
void Application::TimeWatchThreadProc(void)
{
double lastLoop = Utility::GetTime();
for (;;) {
Utility::Sleep(5);
double now = Utility::GetTime();
double timeDiff = lastLoop - now;
if (abs(timeDiff) > 15) {
/* We made a significant jump in time. */
stringstream msgbuf;
msgbuf << "We jumped "
<< (timeDiff < 0 ? "forward" : "backward")
<< " in time: " << abs(timeDiff) << " seconds";
Logger::Write(LogInformation, "base", msgbuf.str());
/* in addition to rescheduling the timers this
* causes the event loop to wake up thereby
* solving the problem that timed_wait()
* uses an absolute timestamp for the timeout */
GetEQ().Post(boost::bind(&Timer::AdjustTimers,
-timeDiff));
}
lastLoop = now;
}
}
/**
* Signals the application to shut down during the next
* execution of the event loop.
*/
void Application::RequestShutdown(void)
{
m_ShuttingDown = true;
}
/**
* Terminates the application.
*/
void Application::Terminate(int exitCode)
{
_exit(exitCode);
}
/**
* Retrieves the full path of the executable.
*
* @param argv0 The first command-line argument.
* @returns The path.
*/
String Application::GetExePath(const String& argv0)
{
String executablePath;
#ifndef _WIN32
char buffer[MAXPATHLEN];
if (getcwd(buffer, sizeof(buffer)) == NULL)
BOOST_THROW_EXCEPTION(PosixException("getcwd failed", errno));
String workingDirectory = buffer;
if (argv0[0] != '/')
executablePath = workingDirectory + "/" + argv0;
else
executablePath = argv0;
bool foundSlash = false;
for (size_t i = 0; i < argv0.GetLength(); i++) {
if (argv0[i] == '/') {
foundSlash = true;
break;
}
}
if (!foundSlash) {
const char *pathEnv = getenv("PATH");
if (pathEnv != NULL) {
vector<String> paths;
boost::algorithm::split(paths, pathEnv, boost::is_any_of(":"));
bool foundPath = false;
BOOST_FOREACH(String& path, paths) {
String pathTest = path + "/" + argv0;
if (access(pathTest.CStr(), X_OK) == 0) {
executablePath = pathTest;
foundPath = true;
break;
}
}
if (!foundPath) {
executablePath.Clear();
BOOST_THROW_EXCEPTION(runtime_error("Could not determine executable path."));
}
}
}
if (realpath(executablePath.CStr(), buffer) == NULL)
BOOST_THROW_EXCEPTION(PosixException("realpath failed", errno));
return buffer;
#else /* _WIN32 */
char FullExePath[MAXPATHLEN];
if (!GetModuleFileName(NULL, FullExePath, sizeof(FullExePath)))
BOOST_THROW_EXCEPTION(Win32Exception("GetModuleFileName() failed", GetLastError()));
return FullExePath;
#endif /* _WIN32 */
}
/**
* Sets whether debugging is enabled.
*
* @param debug Whether to enable debugging.
*/
void Application::SetDebugging(bool debug)
{
m_Debugging = debug;
}
/**
* Retrieves the debugging mode of the application.
*
* @returns true if the application is being debugged, false otherwise
*/
bool Application::IsDebugging(void)
{
return m_Debugging;
}
/**
* Checks whether we're currently on the main thread.
*
* @returns true if this is the main thread, false otherwise
*/
bool Application::IsMainThread(void)
{
return (boost::this_thread::get_id() == m_MainThreadID);
}
/**
* Sets the main thread to the currently running thread.
*/
void Application::SetMainThread(void)
{
m_MainThreadID = boost::this_thread::get_id();
m_EQ.SetOwner(m_MainThreadID);
}
/**
* Displays a message that tells users what to do when they encounter a bug.
*/
void Application::DisplayBugMessage(void)
{
std::cerr << "***" << std::endl
<< "*** This would indicate a bug in Icinga 2. Please submit a bug report at https://dev.icinga.org/ and include" << std::endl
<< "*** this stack trace as well as any other information that might be useful in order to reproduce this problem." << std::endl
<< "***" << std::endl
<< std::endl;
}
#ifndef _WIN32
/**
* Signal handler for SIGINT. Prepares the application for cleanly
* shutting down during the next execution of the event loop.
*
* @param signum The signal number.
*/
void Application::SigIntHandler(int signum)
{
assert(signum == SIGINT);
Application::Ptr instance = Application::GetInstance();
if (!instance)
return;
instance->RequestShutdown();
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = SIG_DFL;
sigaction(SIGINT, &sa, NULL);
}
/**
* Signal handler for SIGABRT. Helps with debugging assert()s.
*
* @param signum The signal number.
*/
void Application::SigAbrtHandler(int signum)
{
assert(signum == SIGABRT);
std::cerr << "Caught SIGABRT." << std::endl;
Utility::PrintStacktrace(std::cerr, 1);
DisplayBugMessage();
}
#else /* _WIN32 */
/**
* Console control handler. Prepares the application for cleanly
* shutting down during the next execution of the event loop.
*/
BOOL WINAPI Application::CtrlHandler(DWORD type)
{
Application::Ptr instance = Application::GetInstance();
if (!instance)
return TRUE;
instance->GetInstance()->RequestShutdown();
SetConsoleCtrlHandler(NULL, FALSE);
return TRUE;
}
#endif /* _WIN32 */
/**
* Handler for unhandled exceptions.
*/
void Application::ExceptionHandler(void)
{
try {
throw;
} catch (const std::exception& ex) {
std::cerr << std::endl
<< diagnostic_information(ex)
<< std::endl;
}
Utility::PrintStacktrace(std::cerr, 1);
DisplayBugMessage();
#ifndef _WIN32
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = SIG_DFL;
sigaction(SIGABRT, &sa, NULL);
#endif /* _WIN32 */
abort();
}
/**
* Installs the exception handlers.
*/
void Application::InstallExceptionHandlers(void)
{
std::set_terminate(&Application::ExceptionHandler);
#ifndef _WIN32
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = &Application::SigAbrtHandler;
sigaction(SIGABRT, &sa, NULL);
#endif /* _WIN32 */
}
/**
* Runs the application.
*
* @returns The application's exit code.
*/
int Application::Run(void)
{
int result;
#ifndef _WIN32
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = &Application::SigIntHandler;
sigaction(SIGINT, &sa, NULL);
sa.sa_handler = SIG_IGN;
sigaction(SIGPIPE, &sa, NULL);
#else /* _WIN32 */
SetConsoleCtrlHandler(&Application::CtrlHandler, TRUE);
#endif /* _WIN32 */
DynamicObject::BeginTx();
result = Main();
DynamicObject::FinishTx();
DynamicObject::DeactivateObjects();
return result;
}
/**
* Grabs the PID file lock and updates the PID. Terminates the application
* if the PID file is already locked by another instance of the application.
*
* @param filename The name of the PID file.
*/
void Application::UpdatePidFile(const String& filename)
{
ClosePidFile();
/* There's just no sane way of getting a file descriptor for a
* C++ ofstream which is why we're using FILEs here. */
m_PidFile = fopen(filename.CStr(), "w");
if (m_PidFile == NULL)
BOOST_THROW_EXCEPTION(runtime_error("Could not open PID file '" + filename + "'"));
#ifndef _WIN32
Utility::SetCloExec(fileno(m_PidFile));
#endif /* _WIN32 */
fprintf(m_PidFile, "%d", Utility::GetPid());
fflush(m_PidFile);
}
/**
* Closes the PID file. Does nothing if the PID file is not currently open.
*/
void Application::ClosePidFile(void)
{
if (m_PidFile != NULL)
fclose(m_PidFile);
m_PidFile = NULL;
}
/**
* Retrieves the path of the installation prefix.
*
* @returns The path.
*/
String Application::GetPrefixDir(void)
{
if (m_PrefixDir.IsEmpty())
return ".";
else
return m_PrefixDir;
}
/**
* Sets the path for the installation prefix.
*
* @param path The new path.
*/
void Application::SetPrefixDir(const String& path)
{
m_PrefixDir = path;
}
/**
* Retrieves the path for the local state dir.
*
* @returns The path.
*/
String Application::GetLocalStateDir(void)
{
if (m_LocalStateDir.IsEmpty())
return "./var";
else
return m_LocalStateDir;
}
/**
* Sets the path for the local state dir.
*
* @param path The new path.
*/
void Application::SetLocalStateDir(const String& path)
{
m_LocalStateDir = path;
}
/**
* Retrieves the path for the package lib dir.
*
* @returns The path.
*/
String Application::GetPkgLibDir(void)
{
if (m_PkgLibDir.IsEmpty())
return ".";
else
return m_PkgLibDir;
}
/**
* Sets the path for the package lib dir.
*
* @param path The new path.
*/
void Application::SetPkgLibDir(const String& path)
{
m_PkgLibDir = path;
}
/**
* Retrieves the path for the package data dir.
*
* @returns The path.
*/
String Application::GetPkgDataDir(void)
{
if (m_PkgDataDir.IsEmpty())
return ".";
else
return m_PkgDataDir;
}
/**
* Sets the path for the package data dir.
*
* @param path The new path.
*/
void Application::SetPkgDataDir(const String& path)
{
m_PkgDataDir = path;
}
/**
* Returns the global mutex for the main thread.
*
* @returns The mutex.
*/
boost::mutex& Application::GetMutex(void)
{
return m_Mutex;
}
/**
* Returns the main thread's event queue.
*
* @returns The event queue.
*/
EventQueue& Application::GetEQ(void)
{
return m_EQ;
}