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			133 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/******************************************************************************
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 * Icinga 2                                                                   *
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 * Copyright (C) 2012-2018 Icinga Development Team (https://www.icinga.com/)  *
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 *                                                                            *
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 * This program is free software; you can redistribute it and/or              *
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 * modify it under the terms of the GNU General Public License                *
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 * as published by the Free Software Foundation; either version 2             *
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 * of the License, or (at your option) any later version.                     *
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 *                                                                            *
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 * This program is distributed in the hope that it will be useful,            *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of             *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              *
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 * GNU General Public License for more details.                               *
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 *                                                                            *
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 * You should have received a copy of the GNU General Public License          *
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 * along with this program; if not, write to the Free Software Foundation     *
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.             *
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 ******************************************************************************/
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#ifndef THREADPOOL_H
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#define THREADPOOL_H
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#include "base/i2-base.hpp"
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#include <boost/thread/thread.hpp>
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/condition_variable.hpp>
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#include <deque>
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#include <thread>
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namespace icinga
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{
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#define QUEUECOUNT 4U
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enum SchedulerPolicy
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{
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	DefaultScheduler,
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	LowLatencyScheduler
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};
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/**
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 * A thread pool.
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 *
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 * @ingroup base
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 */
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class ThreadPool
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{
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public:
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	typedef std::function<void ()> WorkFunction;
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	ThreadPool(size_t max_threads = UINT_MAX);
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	~ThreadPool();
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	void Start();
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	void Stop();
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	bool Post(const WorkFunction& callback, SchedulerPolicy policy = DefaultScheduler);
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private:
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	enum ThreadState
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	{
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		ThreadUnspecified,
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		ThreadDead,
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		ThreadIdle,
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		ThreadBusy
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	};
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	struct WorkItem
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	{
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		WorkFunction Callback;
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		double Timestamp;
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	};
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	struct Queue;
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	struct WorkerThread
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	{
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		ThreadState State{ThreadDead};
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		bool Zombie{false};
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		double Utilization{0};
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		double LastUpdate{0};
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		boost::thread *Thread{nullptr};
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		WorkerThread(ThreadState state = ThreadDead)
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			: State(state)
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		{ }
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		void UpdateUtilization(ThreadState state = ThreadUnspecified);
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		void ThreadProc(Queue& queue);
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	};
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	struct Queue
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	{
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		boost::mutex Mutex;
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		boost::condition_variable CV;
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		boost::condition_variable CVStarved;
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		std::deque<WorkItem> Items;
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		double WaitTime{0};
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		double ServiceTime{0};
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		int TaskCount{0};
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		bool Stopped{false};
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		WorkerThread Threads[16];
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		void SpawnWorker(boost::thread_group& group);
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		void KillWorker(boost::thread_group& group);
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	};
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	int m_ID;
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	static int m_NextID;
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	size_t m_MaxThreads;
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	boost::thread_group m_ThreadGroup;
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	std::thread m_MgmtThread;
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	boost::mutex m_MgmtMutex;
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	boost::condition_variable m_MgmtCV;
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	bool m_Stopped{true};
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	Queue m_Queues[QUEUECOUNT];
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	void ManagerThreadProc();
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};
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}
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#endif /* EVENTQUEUE_H */
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