icinga2/base/application.cpp

504 lines
12 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "i2-base.h"
#ifndef _WIN32
# include <ltdl.h>
#endif
using namespace icinga;
Application::Ptr I2_EXPORT Application::m_Instance;
bool I2_EXPORT Application::m_ShuttingDown = false;
/**
* Constructor for the Application class.
*/
Application::Application(void)
{
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(1, 1), &wsaData) != 0)
throw Win32Exception("WSAStartup failed", WSAGetLastError());
#else /* _WIN32 */
LTDL_SET_PRELOADED_SYMBOLS();
lt_dlinit();
#endif /* _WIN32 */
char *debugging = getenv("_DEBUG");
m_Debugging = (debugging && strtol(debugging, NULL, 10) != 0);
#ifdef _WIN32
if (IsDebuggerPresent())
m_Debugging = true;
#endif /* _WIN32 */
m_ConfigHive = make_shared<ConfigHive>();
}
/**
* Destructor for the application class.
*/
Application::~Application(void)
{
m_ShuttingDown = true;
/* stop all components */
for (map<string, Component::Ptr>::iterator i = m_Components.begin();
i != m_Components.end(); i++) {
i->second->Stop();
}
m_Components.clear();
#ifdef _WIN32
WSACleanup();
#else /* _WIN32 */
//lt_dlexit();
#endif /* _WIN32 */
}
/**
* Retrieves a pointer to the application singleton object.
*
* @returns The application object.
*/
Application::Ptr Application::GetInstance(void)
{
if (m_ShuttingDown)
return Application::Ptr();
else
return m_Instance;
}
/**
* Processes events for registered sockets and timers and calls whatever
* handlers have been set up for these events.
*/
void Application::RunEventLoop(void)
{
while (!m_ShuttingDown) {
fd_set readfds, writefds, exceptfds;
int nfds = -1;
Timer::CallExpiredTimers();
FD_ZERO(&readfds);
FD_ZERO(&writefds);
FD_ZERO(&exceptfds);
Socket::CollectionType::iterator prev, i;
for (i = Socket::Sockets.begin();
i != Socket::Sockets.end(); ) {
Socket::Ptr socket = i->lock();
prev = i;
i++;
if (!socket) {
Socket::Sockets.erase(prev);
continue;
}
int fd = socket->GetFD();
if (socket->WantsToWrite())
FD_SET(fd, &writefds);
if (socket->WantsToRead())
FD_SET(fd, &readfds);
FD_SET(fd, &exceptfds);
if (fd > nfds)
nfds = fd;
}
time_t now = time(NULL);
time_t next = Timer::GetNextCall();
time_t sleep = (next < now) ? 0 : (next - now);
if (m_ShuttingDown)
break;
timeval tv;
tv.tv_sec = (sleep < 0) ? 0 : (long)sleep;
tv.tv_usec = 0;
int ready;
if (nfds == -1) {
Sleep(tv.tv_sec * 1000 + tv.tv_usec);
ready = 0;
} else
ready = select(nfds + 1, &readfds, &writefds,
&exceptfds, &tv);
if (ready < 0)
break;
else if (ready == 0)
continue;
EventArgs ea;
ea.Source = shared_from_this();
for (i = Socket::Sockets.begin();
i != Socket::Sockets.end(); ) {
Socket::Ptr socket = i->lock();
prev = i;
i++;
if (!socket) {
Socket::Sockets.erase(prev);
continue;
}
int fd;
fd = socket->GetFD();
if (fd != INVALID_SOCKET && FD_ISSET(fd, &writefds))
socket->OnWritable(ea);
fd = socket->GetFD();
if (fd != INVALID_SOCKET && FD_ISSET(fd, &readfds))
socket->OnReadable(ea);
fd = socket->GetFD();
if (fd != INVALID_SOCKET && FD_ISSET(fd, &exceptfds))
socket->OnException(ea);
}
}
}
/**
* Signals the application to shut down during the next
* execution of the event loop.
*/
void Application::Shutdown(void)
{
m_ShuttingDown = true;
}
/**
* Returns the application's configuration hive.
*
* @returns The config hive.
*/
ConfigHive::Ptr Application::GetConfigHive(void) const
{
return m_ConfigHive;
}
/**
* Loads a component from a shared library.
*
* @param path The path of the component library.
* @param componentConfig The configuration for the component.
* @returns The component.
*/
Component::Ptr Application::LoadComponent(const string& path,
const ConfigObject::Ptr& componentConfig)
{
Component::Ptr component;
Component *(*pCreateComponent)();
Log("Loading component '" + path + "'");
#ifdef _WIN32
HMODULE hModule = LoadLibrary(path.c_str());
#else /* _WIN32 */
lt_dlhandle hModule = lt_dlopen(path.c_str());
#endif /* _WIN32 */
if (hModule == NULL)
throw ComponentLoadException("Could not load module");
#ifdef _WIN32
pCreateComponent = (CreateComponentFunction)GetProcAddress(hModule,
"CreateComponent");
#else /* _WIN32 */
# ifdef __GNUC__
/* suppress compiler warning for void * cast */
__extension__
# endif
pCreateComponent = (CreateComponentFunction)lt_dlsym(hModule,
"CreateComponent");
#endif /* _WIN32 */
if (pCreateComponent == NULL)
throw ComponentLoadException("Loadable module does not "
"contain CreateComponent function");
component = Component::Ptr(pCreateComponent());
component->SetConfig(componentConfig);
RegisterComponent(component);
return component;
}
/**
* Registers a component object and starts it.
*
* @param component The component.
*/
void Application::RegisterComponent(Component::Ptr component)
{
m_Components[component->GetName()] = component;
component->Start();
}
/**
* Unregisters a component object and stops it.
*
* @param component The component.
*/
void Application::UnregisterComponent(Component::Ptr component)
{
string name = component->GetName();
Log("Unloading component '" + name + "'");
map<string, Component::Ptr>::iterator i = m_Components.find(name);
if (i != m_Components.end())
m_Components.erase(i);
component->Stop();
}
/**
* Finds a loaded component by name.
*
* @param name The name of the component.
* @returns The component or a null pointer if the component could not be found.
*/
Component::Ptr Application::GetComponent(const string& name) const
{
map<string, Component::Ptr>::const_iterator i = m_Components.find(name);
if (i == m_Components.end())
return Component::Ptr();
return i->second;
}
/**
* Writes a message to the application's log.
*
* @param message The message.
*/
void Application::Log(string message)
{
char timestamp[100];
time_t now;
time(&now);
tm tmnow = *localtime(&now);
strftime(timestamp, sizeof(timestamp), "%a %B %d %Y %H:%M:%S", &tmnow);
cout << "[" << timestamp << "]: " << message << endl;
}
/**
* Retrieves the directory the application's binary is contained in.
*
* @returns The directory.
*/
string Application::GetExeDirectory(void) const
{
static string ExePath;
if (ExePath.length() != 0)
return ExePath;
#ifndef _WIN32
char Cwd[MAXPATHLEN];
char *PathEnv, *Directory, PathTest[MAXPATHLEN], FullExePath[MAXPATHLEN];
bool FoundPath;
const char *argv0 = m_Arguments[0].c_str();
if (getcwd(Cwd, sizeof(Cwd)) == NULL)
throw PosixException("getcwd failed", errno);
if (argv0[0] != '/')
snprintf(FullExePath, sizeof(FullExePath), "%s/%s", Cwd, argv0);
else
strncpy(FullExePath, argv0, sizeof(FullExePath));
if (strchr(argv0, '/') == NULL) {
PathEnv = getenv("PATH");
if (PathEnv != NULL) {
PathEnv = Memory::StrDup(PathEnv);
FoundPath = false;
for (Directory = strtok(PathEnv, ":"); Directory != NULL; Directory = strtok(NULL, ":")) {
if (snprintf(PathTest, sizeof(PathTest), "%s/%s", Directory, argv0) < 0)
throw PosixException("snprintf failed", errno);
if (access(PathTest, X_OK) == 0) {
strncpy(FullExePath, PathTest, sizeof(FullExePath));
FoundPath = true;
break;
}
}
free(PathEnv);
if (!FoundPath)
throw Exception("Could not determine executable path.");
}
}
char Buf[PATH_MAX];
if (realpath(FullExePath, Buf) == NULL)
throw PosixException("realpath failed", errno);
// remove filename
char *LastSlash = strrchr(Buf, '/');
if (LastSlash != NULL)
*LastSlash = '\0';
ExePath = string(Buf);
#else /* _WIN32 */
char FullExePath[MAXPATHLEN];
GetModuleFileName(NULL, FullExePath, sizeof(FullExePath));
PathRemoveFileSpec(FullExePath);
ExePath = string(FullExePath);
#endif /* _WIN32 */
return ExePath;
}
/**
* Adds a directory to the component search path.
*
* @param componentDirectory The directory.
*/
void Application::AddComponentSearchDir(const string& componentDirectory)
{
#ifdef _WIN32
SetDllDirectory(componentDirectory.c_str());
#else /* _WIN32 */
lt_dladdsearchdir(componentDirectory.c_str());
#endif /* _WIN32 */
}
/**
* Retrieves the debugging mode of the application.
*
* @returns true if the application is being debugged, false otherwise
*/
bool Application::IsDebugging(void) const
{
return m_Debugging;
}
#ifndef _WIN32
/**
* Signal handler for SIGINT. Prepares the application for cleanly
* shutting down during the next execution of the event loop.
*
* @param signum The signal number.
*/
void Application::SigIntHandler(int signum)
{
assert(signum == SIGINT);
Application::GetInstance()->Shutdown();
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = SIG_DFL;
sigaction(SIGINT, &sa, NULL);
}
#else /* _WIN32 */
/**
* Console control handler. Prepares the application for cleanly
* shutting down during the next execution of the event loop.
*/
BOOL WINAPI Application::CtrlHandler(DWORD type)
{
Application::GetInstance()->Shutdown();
SetConsoleCtrlHandler(NULL, FALSE);
return TRUE;
}
#endif /* _WIN32 */
/**
* Runs the application.
*
* @param argc The number of arguments.
* @param argv The arguments that should be passed to the application.
* @returns The application's exit code.
*/
int Application::Run(int argc, char **argv)
{
int result;
assert(!Application::m_Instance);
Application::m_Instance = static_pointer_cast<Application>(shared_from_this());
#ifndef _WIN32
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_handler = &Application::SigIntHandler;
sigaction(SIGINT, &sa, NULL);
sa.sa_handler = SIG_IGN;
sigaction(SIGPIPE, &sa, NULL);
#else
SetConsoleCtrlHandler(&Application::CtrlHandler, TRUE);
#endif /* _WIN32 */
m_Arguments.clear();
for (int i = 0; i < argc; i++)
m_Arguments.push_back(string(argv[i]));
if (IsDebugging()) {
result = Main(m_Arguments);
Application::m_Instance.reset();
} else {
try {
result = Main(m_Arguments);
} catch (const std::exception& ex) {
Application::m_Instance.reset();
Application::Log("---");
Application::Log("Exception: " + Utility::GetTypeName(ex));
Application::Log("Message: " + string(ex.what()));
return EXIT_FAILURE;
}
}
return result;
}