icinga2/lib/cli/nodeutility.hpp

50 lines
1.3 KiB
C++

/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
#ifndef NODEUTILITY_H
#define NODEUTILITY_H
#include "base/i2-base.hpp"
#include "cli/i2-cli.hpp"
#include "base/dictionary.hpp"
#include "base/array.hpp"
#include "base/value.hpp"
#include "base/string.hpp"
#include <vector>
namespace icinga
{
/**
* @ingroup cli
*/
class NodeUtility
{
public:
static String GetConstantsConfPath();
static String GetZonesConfPath();
static bool CreateBackupFile(const String& target, bool isPrivate = false);
static bool WriteNodeConfigObjects(const String& filename, const Array::Ptr& objects);
static bool GetConfigurationIncludeState(const String& value, bool recursive);
static bool UpdateConfiguration(const String& value, bool include, bool recursive);
static void UpdateConstant(const String& name, const String& value);
/* node setup helpers */
static int GenerateNodeIcingaConfig(const String& endpointName, const String& zoneName,
const String& parentZoneName, const std::vector<std::string>& endpoints,
const std::vector<String>& globalZones);
static int GenerateNodeMasterIcingaConfig(const String& endpointName, const String& zoneName,
const std::vector<String>& globalZones);
private:
NodeUtility();
static void SerializeObject(std::ostream& fp, const Dictionary::Ptr& object);
};
}
#endif /* NODEUTILITY_H */