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			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/******************************************************************************
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 * Icinga 2                                                                   *
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 * Copyright (C) 2012-2014 Icinga Development Team (http://www.icinga.org)    *
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 *                                                                            *
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 * This program is free software; you can redistribute it and/or              *
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 * modify it under the terms of the GNU General Public License                *
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 * as published by the Free Software Foundation; either version 2             *
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 * of the License, or (at your option) any later version.                     *
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 *                                                                            *
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 * This program is distributed in the hope that it will be useful,            *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of             *
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the              *
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 * GNU General Public License for more details.                               *
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 *                                                                            *
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 * You should have received a copy of the GNU General Public License          *
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 * along with this program; if not, write to the Free Software Foundation     *
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.             *
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 ******************************************************************************/
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#include "base/ringbuffer.hpp"
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#include "base/objectlock.hpp"
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using namespace icinga;
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RingBuffer::RingBuffer(RingBuffer::SizeType slots)
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	: Object(), m_Slots(slots, 0), m_TimeValue(0)
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{ }
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RingBuffer::SizeType RingBuffer::GetLength(void) const
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{
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	ObjectLock olock(this);
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	return m_Slots.size();
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}
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void RingBuffer::InsertValue(RingBuffer::SizeType tv, int num)
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{
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	ObjectLock olock(this);
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	RingBuffer::SizeType offsetTarget = tv % m_Slots.size();
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	if (tv > m_TimeValue) {
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		RingBuffer::SizeType offset = m_TimeValue % m_Slots.size();
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		/* walk towards the target offset, resetting slots to 0 */
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		while (offset != offsetTarget) {
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			offset++;
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			if (offset >= m_Slots.size())
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				offset = 0;
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			m_Slots[offset] = 0;
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		}
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		m_TimeValue = tv;
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	}
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	m_Slots[offsetTarget] += num;
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}
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int RingBuffer::GetValues(RingBuffer::SizeType span) const
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{
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	ObjectLock olock(this);
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	if (span > m_Slots.size())
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		span = m_Slots.size();
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	int off = m_TimeValue % m_Slots.size();;
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	int sum = 0;
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	while (span > 0) {
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		sum += m_Slots[off];
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		if (off == 0)
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			off = m_Slots.size();
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		off--;
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		span--;
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	}
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	return sum;
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}
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