icinga2/lib/icinga/checkable-check.cpp

542 lines
17 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012-2016 Icinga Development Team (https://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "icinga/checkable.hpp"
#include "icinga/service.hpp"
#include "icinga/host.hpp"
#include "icinga/checkcommand.hpp"
#include "icinga/icingaapplication.hpp"
#include "icinga/cib.hpp"
#include "icinga/clusterevents.hpp"
#include "remote/messageorigin.hpp"
#include "remote/apilistener.hpp"
#include "base/objectlock.hpp"
#include "base/logger.hpp"
#include "base/convert.hpp"
#include "base/utility.hpp"
#include "base/context.hpp"
using namespace icinga;
boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, const MessageOrigin::Ptr&)> Checkable::OnNewCheckResult;
boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, StateType, const MessageOrigin::Ptr&)> Checkable::OnStateChange;
boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, std::set<Checkable::Ptr>, const MessageOrigin::Ptr&)> Checkable::OnReachabilityChanged;
boost::signals2::signal<void (const Checkable::Ptr&, NotificationType, const CheckResult::Ptr&, const String&, const String&, const MessageOrigin::Ptr&)> Checkable::OnNotificationsRequested;
boost::signals2::signal<void (const Checkable::Ptr&)> Checkable::OnNextCheckUpdated;
boost::mutex Checkable::m_StatsMutex;
int Checkable::m_PendingChecks = 0;
CheckCommand::Ptr Checkable::GetCheckCommand(void) const
{
return dynamic_pointer_cast<CheckCommand>(NavigateCheckCommandRaw());
}
TimePeriod::Ptr Checkable::GetCheckPeriod(void) const
{
return TimePeriod::GetByName(GetCheckPeriodRaw());
}
void Checkable::SetSchedulingOffset(long offset)
{
m_SchedulingOffset = offset;
}
long Checkable::GetSchedulingOffset(void)
{
return m_SchedulingOffset;
}
void Checkable::UpdateNextCheck(const MessageOrigin::Ptr& origin)
{
double interval;
if (GetStateType() == StateTypeSoft && GetLastCheckResult() != NULL)
interval = GetRetryInterval();
else
interval = GetCheckInterval();
double now = Utility::GetTime();
double adj = 0;
if (interval > 1)
adj = fmod(now * 100 + GetSchedulingOffset(), interval * 100) / 100.0;
adj = std::min(0.5 + fmod(GetSchedulingOffset(), interval * 5) / 100.0, adj);
SetNextCheck(now - adj + interval, false, origin);
}
bool Checkable::HasBeenChecked(void) const
{
return GetLastCheckResult() != NULL;
}
double Checkable::GetLastCheck(void) const
{
CheckResult::Ptr cr = GetLastCheckResult();
double schedule_end = -1;
if (cr)
schedule_end = cr->GetScheduleEnd();
return schedule_end;
}
void Checkable::ProcessCheckResult(const CheckResult::Ptr& cr, const MessageOrigin::Ptr& origin)
{
{
ObjectLock olock(this);
m_CheckRunning = false;
}
if (!cr)
return;
double now = Utility::GetTime();
if (cr->GetScheduleStart() == 0)
cr->SetScheduleStart(now);
if (cr->GetScheduleEnd() == 0)
cr->SetScheduleEnd(now);
if (cr->GetExecutionStart() == 0)
cr->SetExecutionStart(now);
if (cr->GetExecutionEnd() == 0)
cr->SetExecutionEnd(now);
if (!origin || origin->IsLocal())
cr->SetCheckSource(IcingaApplication::GetInstance()->GetNodeName());
Endpoint::Ptr command_endpoint = GetCommandEndpoint();
/* override check source if command_endpoint was defined */
if (command_endpoint && !GetExtension("agent_check"))
cr->SetCheckSource(command_endpoint->GetName());
/* agent checks go through the api */
if (command_endpoint && GetExtension("agent_check")) {
ApiListener::Ptr listener = ApiListener::GetInstance();
if (listener) {
/* send message back to its origin */
Dictionary::Ptr message = ClusterEvents::MakeCheckResultMessage(this, cr);
listener->SyncSendMessage(command_endpoint, message);
}
return;
}
bool reachable = IsReachable();
bool notification_reachable = IsReachable(DependencyNotification);
ObjectLock olock(this);
CheckResult::Ptr old_cr = GetLastCheckResult();
ServiceState old_state = GetStateRaw();
StateType old_stateType = GetStateType();
long old_attempt = GetCheckAttempt();
bool recovery = false;
/* Ignore check results older than the current one. */
if (old_cr && cr->GetExecutionStart() < old_cr->GetExecutionStart())
return;
/* The ExecuteCheck function already sets the old state, but we need to do it again
* in case this was a passive check result. */
SetLastStateRaw(old_state);
SetLastStateType(old_stateType);
SetLastReachable(reachable);
Host::Ptr host;
Service::Ptr service;
tie(host, service) = GetHostService(this);
CheckableType checkableType = CheckableHost;
if (service)
checkableType = CheckableService;
long attempt = 1;
std::set<Checkable::Ptr> children = GetChildren();
if (IsStateOK(cr->GetState())) {
SetStateType(StateTypeHard); // NOT-OK -> HARD OK
if (!IsStateOK(old_state))
recovery = true;
ResetNotificationNumbers();
SaveLastState(ServiceOK, Utility::GetTime());
/* update reachability for child objects in OK state */
if (!children.empty())
OnReachabilityChanged(this, cr, children, origin);
} else {
/* OK -> NOT-OK change, first SOFT state. Reset attempt counter. */
if (IsStateOK(old_state)) {
SetStateType(StateTypeSoft);
attempt = 1;
}
/* SOFT state change, increase attempt counter. */
if (old_stateType == StateTypeSoft && !IsStateOK(old_state)) {
SetStateType(StateTypeSoft);
attempt = old_attempt + 1;
}
/* HARD state change (e.g. previously 2/3 and this next attempt). Reset attempt counter. */
if (attempt >= GetMaxCheckAttempts()) {
SetStateType(StateTypeHard);
attempt = 1;
}
if (!IsStateOK(cr->GetState())) {
SaveLastState(cr->GetState(), Utility::GetTime());
}
/* update reachability for child objects in NOT-OK state */
if (!children.empty())
OnReachabilityChanged(this, cr, children, origin);
}
if (!reachable)
SetLastStateUnreachable(Utility::GetTime());
SetCheckAttempt(attempt);
ServiceState new_state = cr->GetState();
SetStateRaw(new_state);
bool stateChange;
/* Exception on state change calculation for hosts. */
if (checkableType == CheckableService)
stateChange = (old_state != new_state);
else
stateChange = (Host::CalculateState(old_state) != Host::CalculateState(new_state));
if (stateChange) {
SetLastStateChange(now);
/* remove acknowledgements */
if (GetAcknowledgement() == AcknowledgementNormal ||
(GetAcknowledgement() == AcknowledgementSticky && IsStateOK(new_state))) {
ClearAcknowledgement();
}
/* reschedule direct parents */
for (const Checkable::Ptr& parent : GetParents()) {
if (parent.get() == this)
continue;
ObjectLock olock(parent);
parent->SetNextCheck(Utility::GetTime());
}
}
bool remove_acknowledgement_comments = false;
if (GetAcknowledgement() == AcknowledgementNone)
remove_acknowledgement_comments = true;
bool hardChange = (GetStateType() == StateTypeHard && old_stateType == StateTypeSoft);
if (stateChange && old_stateType == StateTypeHard && GetStateType() == StateTypeHard)
hardChange = true;
bool is_volatile = GetVolatile();
if (hardChange || is_volatile) {
SetLastHardStateRaw(new_state);
SetLastHardStateChange(now);
}
if (!IsStateOK(new_state))
TriggerDowntimes();
/* statistics for external tools */
Checkable::UpdateStatistics(cr, checkableType);
bool in_downtime = IsInDowntime();
bool send_notification = false;
if (notification_reachable && !in_downtime && !IsAcknowledged()) {
/* Send notifications whether when a hard state change occured. */
if (hardChange && !(old_stateType == StateTypeSoft && IsStateOK(new_state)))
send_notification = true;
/* Or if the checkable is volatile and in a HARD state. */
else if (is_volatile && GetStateType() == StateTypeHard)
send_notification = true;
}
if (IsStateOK(old_state) && old_stateType == StateTypeSoft)
send_notification = false; /* Don't send notifications for SOFT-OK -> HARD-OK. */
if (is_volatile && IsStateOK(old_state) && IsStateOK(new_state))
send_notification = false; /* Don't send notifications for volatile OK -> OK changes. */
olock.Unlock();
if (remove_acknowledgement_comments)
RemoveCommentsByType(CommentAcknowledgement);
Dictionary::Ptr vars_after = new Dictionary();
vars_after->Set("state", new_state);
vars_after->Set("state_type", GetStateType());
vars_after->Set("attempt", GetCheckAttempt());
vars_after->Set("reachable", reachable);
if (old_cr)
cr->SetVarsBefore(old_cr->GetVarsAfter());
cr->SetVarsAfter(vars_after);
olock.Lock();
SetLastCheckResult(cr);
bool was_flapping, is_flapping;
was_flapping = IsFlapping();
if (GetStateType() == StateTypeHard)
UpdateFlappingStatus(stateChange);
is_flapping = IsFlapping();
if (cr->GetActive()) {
UpdateNextCheck(origin);
} else {
/* Reschedule the next check for passive check results. The side effect of
* this is that for as long as we receive passive results for a service we
* won't execute any active checks. */
SetNextCheck(Utility::GetTime() + GetCheckInterval(), false, origin);
}
olock.Unlock();
// Log(LogDebug, "Checkable")
// << "Flapping: Checkable " << GetName()
// << " was: " << (was_flapping)
// << " is: " << is_flapping)
// << " threshold: " << GetFlappingThreshold()
// << "% current: " + GetFlappingCurrent()) << "%.";
OnNewCheckResult(this, cr, origin);
/* signal status updates to for example db_ido */
OnStateChanged(this);
String old_state_str = (service ? Service::StateToString(old_state) : Host::StateToString(Host::CalculateState(old_state)));
String new_state_str = (service ? Service::StateToString(new_state) : Host::StateToString(Host::CalculateState(new_state)));
/* Whether a hard state change or a volatile state change except OK -> OK happened. */
if (hardChange || (is_volatile && !(IsStateOK(old_state) && IsStateOK(new_state)))) {
OnStateChange(this, cr, StateTypeHard, origin);
Log(LogNotice, "Checkable")
<< "State Change: Checkable " << GetName() << " hard state change from " << old_state_str << " to " << new_state_str << " detected." << (is_volatile ? " Checkable is volatile." : "");
}
/* Whether a state change happened or the state type is SOFT (must be logged too). */
else if (stateChange || GetStateType() == StateTypeSoft) {
OnStateChange(this, cr, StateTypeSoft, origin);
Log(LogNotice, "Checkable")
<< "State Change: Checkable " << GetName() << " soft state change from " << old_state_str << " to " << new_state_str << " detected.";
}
if (GetStateType() == StateTypeSoft || hardChange || recovery ||
(is_volatile && !(IsStateOK(old_state) && IsStateOK(new_state))))
ExecuteEventHandler();
/* Flapping start/end notifications */
if (send_notification && !was_flapping && is_flapping) {
/* FlappingStart notifications happen on state changes, not in downtimes */
if (!IsPaused())
OnNotificationsRequested(this, NotificationFlappingStart, cr, "", "", MessageOrigin::Ptr());
Log(LogNotice, "Checkable")
<< "Flapping: Checkable " << GetName() << " started flapping (" << GetFlappingThreshold() << "% < " << GetFlappingCurrent() << "%).";
NotifyFlapping(origin);
} else if (!in_downtime && was_flapping && !is_flapping) {
/* FlappingEnd notifications are independent from state changes, must not happen in downtine */
if (!IsPaused())
OnNotificationsRequested(this, NotificationFlappingEnd, cr, "", "", MessageOrigin::Ptr());
Log(LogNotice, "Checkable")
<< "Flapping: Checkable " << GetName() << " stopped flapping (" << GetFlappingThreshold() << "% >= " << GetFlappingCurrent() << "%).";
NotifyFlapping(origin);
}
if (send_notification && !is_flapping) {
if (!IsPaused())
OnNotificationsRequested(this, recovery ? NotificationRecovery : NotificationProblem, cr, "", "", MessageOrigin::Ptr());
}
}
void Checkable::ExecuteRemoteCheck(const Dictionary::Ptr& resolvedMacros)
{
CONTEXT("Executing remote check for object '" + GetName() + "'");
double scheduled_start = GetNextCheck();
double before_check = Utility::GetTime();
CheckResult::Ptr cr = new CheckResult();
cr->SetScheduleStart(scheduled_start);
cr->SetExecutionStart(before_check);
GetCheckCommand()->Execute(this, cr, resolvedMacros, true);
}
void Checkable::ExecuteCheck(void)
{
CONTEXT("Executing check for object '" + GetName() + "'");
/* keep track of scheduling info in case the check type doesn't provide its own information */
double scheduled_start = GetNextCheck();
double before_check = Utility::GetTime();
UpdateNextCheck();
bool reachable = IsReachable();
{
ObjectLock olock(this);
/* don't run another check if there is one pending */
if (m_CheckRunning)
return;
m_CheckRunning = true;
SetLastStateRaw(GetStateRaw());
SetLastStateType(GetLastStateType());
SetLastReachable(reachable);
}
CheckResult::Ptr cr = new CheckResult();
cr->SetScheduleStart(scheduled_start);
cr->SetExecutionStart(before_check);
Endpoint::Ptr endpoint = GetCommandEndpoint();
bool local = !endpoint || endpoint == Endpoint::GetLocalEndpoint();
if (local) {
GetCheckCommand()->Execute(this, cr, NULL, false);
} else {
Dictionary::Ptr macros = new Dictionary();
GetCheckCommand()->Execute(this, cr, macros, false);
if (endpoint->GetConnected()) {
/* perform check on remote endpoint */
Dictionary::Ptr message = new Dictionary();
message->Set("jsonrpc", "2.0");
message->Set("method", "event::ExecuteCommand");
Host::Ptr host;
Service::Ptr service;
tie(host, service) = GetHostService(this);
Dictionary::Ptr params = new Dictionary();
message->Set("params", params);
params->Set("command_type", "check_command");
params->Set("command", GetCheckCommand()->GetName());
params->Set("host", host->GetName());
if (service)
params->Set("service", service->GetShortName());
params->Set("macros", macros);
ApiListener::Ptr listener = ApiListener::GetInstance();
if (listener)
listener->SyncSendMessage(endpoint, message);
/* Re-schedule the check so we don't run it again until after we've received
a check result from the remote instance. The check will be re-scheduled
using the proper check interval once we've received a check result. */
SetNextCheck(Utility::GetTime() + GetCheckCommand()->GetTimeout() + 30);
} else if (!endpoint->GetSyncing() && Application::GetInstance()->GetStartTime() < Utility::GetTime() - 300) {
/* fail to perform check on unconnected endpoint */
cr->SetState(ServiceUnknown);
String output = "Remote Icinga instance '" + endpoint->GetName() + "' is not connected to ";
Endpoint::Ptr localEndpoint = Endpoint::GetLocalEndpoint();
if (localEndpoint)
output += "'" + localEndpoint->GetName() + "'";
else
output += "this instance";
cr->SetOutput(output);
ProcessCheckResult(cr);
}
{
ObjectLock olock(this);
m_CheckRunning = false;
}
}
}
void Checkable::UpdateStatistics(const CheckResult::Ptr& cr, CheckableType type)
{
time_t ts = cr->GetScheduleEnd();
if (type == CheckableHost) {
if (cr->GetActive())
CIB::UpdateActiveHostChecksStatistics(ts, 1);
else
CIB::UpdatePassiveHostChecksStatistics(ts, 1);
} else if (type == CheckableService) {
if (cr->GetActive())
CIB::UpdateActiveServiceChecksStatistics(ts, 1);
else
CIB::UpdatePassiveServiceChecksStatistics(ts, 1);
} else {
Log(LogWarning, "Checkable", "Unknown checkable type for statistic update.");
}
}
void Checkable::IncreasePendingChecks(void)
{
boost::mutex::scoped_lock lock(m_StatsMutex);
m_PendingChecks++;
}
void Checkable::DecreasePendingChecks(void)
{
boost::mutex::scoped_lock lock(m_StatsMutex);
m_PendingChecks--;
}
int Checkable::GetPendingChecks(void)
{
boost::mutex::scoped_lock lock(m_StatsMutex);
return m_PendingChecks;
}