icinga2/lib/base/process.cpp

78 lines
2.5 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#include "i2-base.h"
using namespace icinga;
bool Process::m_WorkersCreated = false;
boost::mutex Process::m_Mutex;
deque<Process::Ptr> Process::m_Tasks;
Process::Process(const vector<String>& arguments, const Dictionary::Ptr& extraEnvironment)
: AsyncTask<Process, ProcessResult>(), m_Arguments(arguments), m_ExtraEnvironment(extraEnvironment)
{
assert(Application::IsMainThread());
if (!m_WorkersCreated) {
CreateWorkers();
m_WorkersCreated = true;
}
#ifndef _WIN32
m_FD = -1;
#endif /* _WIN32 */
}
vector<String> Process::SplitCommand(const Value& command)
{
vector<String> args;
if (command.IsObjectType<Dictionary>()) {
Dictionary::Ptr dict = command;
Value arg;
BOOST_FOREACH(tie(tuples::ignore, arg), dict) {
args.push_back(arg);
}
return args;
}
// TODO: implement
#ifdef _WIN32
args.push_back(command);
#else /* _WIN32 */
args.push_back("sh");
args.push_back("-c");
args.push_back(command);
#endif
return args;
}
void Process::Run(void)
{
{
boost::mutex::scoped_lock lock(m_Mutex);
m_Tasks.push_back(GetSelf());
}
NotifyWorker();
}