icinga2/base/thread.cpp

70 lines
1.2 KiB
C++

#include "i2-base.h"
using namespace icinga;
typedef struct threadparam_s
{
void (*callback)(void*);
void *param;
} threadparam_t;
#ifdef _WIN32
static DWORD WINAPI ThreadStartProc(LPVOID param)
{
threadparam_t *tparam = (threadparam_t *)param;
tparam->callback(tparam->param);
delete tparam;
return 0;
}
#else /* _WIN32 */
static void *ThreadStartProc(void *param)
{
threadparam_t *tparam = (threadparam_t *)param;
tparam->callback(tparam->param);
delete tparam;
return NULL;
}
#endif /* _WIN32 */
thread::thread(void (*callback)(void *))
{
threadparam_t *tparam = new threadparam_t();
if (tparam == NULL)
throw exception(/*"Out of memory"*/);
#ifdef _WIN32
m_Thread = CreateThread(NULL, 0, ThreadStartProc, tparam, CREATE_SUSPENDED, NULL);
#else /* _WIN32 */
pthread_create(&m_Thread, NULL, ThreadStartProc, &tparam);
#endif /* _WIN32 */
}
thread::~thread(void)
{
#ifdef _WIN32
CloseHandle(m_Thread);
#else /* _WIN32 */
/* nothing to do here */
#endif
}
void thread::terminate(void)
{
#ifdef _WIN32
TerminateThread(m_Thread, 0);
#else /* _WIN32 */
/* nothing to do here */
#endif
}
void thread::join(void)
{
#ifdef _WIN32
WaitForSingleObject(m_Thread, INFINITE);
#else /* _WIN32 */
pthread_join(m_Thread, NULL);
#endif
}