icinga2/lib/base/scriptframe.cpp
2025-10-02 15:51:42 +02:00

178 lines
4.9 KiB
C++

/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
#include "base/scriptframe.hpp"
#include "base/scriptglobal.hpp"
#include "base/namespace.hpp"
#include "base/exception.hpp"
#include "base/configuration.hpp"
#include "base/utility.hpp"
using namespace icinga;
boost::thread_specific_ptr<std::stack<ScriptFrame *> > ScriptFrame::m_ScriptFrames;
static Namespace::Ptr l_SystemNS, l_StatsNS;
/* Ensure that this gets called with highest priority
* and wins against other static initializers in lib/icinga, etc.
* LTO-enabled builds will cause trouble otherwise, see GH #6575.
*/
INITIALIZE_ONCE_WITH_PRIORITY([]() {
Namespace::Ptr globalNS = ScriptGlobal::GetGlobals();
l_SystemNS = new Namespace(true);
l_SystemNS->Set("PlatformKernel", Utility::GetPlatformKernel());
l_SystemNS->Set("PlatformKernelVersion", Utility::GetPlatformKernelVersion());
l_SystemNS->Set("PlatformName", Utility::GetPlatformName());
l_SystemNS->Set("PlatformVersion", Utility::GetPlatformVersion());
l_SystemNS->Set("PlatformArchitecture", Utility::GetPlatformArchitecture());
l_SystemNS->Set("BuildHostName", ICINGA_BUILD_HOST_NAME);
l_SystemNS->Set("BuildCompilerName", ICINGA_BUILD_COMPILER_NAME);
l_SystemNS->Set("BuildCompilerVersion", ICINGA_BUILD_COMPILER_VERSION);
globalNS->Set("System", l_SystemNS, true);
l_SystemNS->Set("Configuration", new Configuration());
l_StatsNS = new Namespace(true);
globalNS->Set("StatsFunctions", l_StatsNS, true);
globalNS->Set("Internal", new Namespace(), true);
}, InitializePriority::CreateNamespaces);
INITIALIZE_ONCE_WITH_PRIORITY([]() {
l_SystemNS->Freeze();
l_StatsNS->Freeze();
}, InitializePriority::FreezeNamespaces);
/**
* Construct a @c ScriptFrame that has `Self` assigned to the global namespace.
*
* Prefer the other constructor if possible since if misused this may leak global variables
* without permissions or senstive variables like TicketSalt in a sandboxed context.
*
* @todo Remove this constructor and call the other with the global namespace in places where it's actually necessary.
*/
ScriptFrame::ScriptFrame(bool allocLocals)
: Locals(allocLocals ? new Dictionary() : nullptr), PermChecker(new ScriptPermissionChecker),
Self(ScriptGlobal::GetGlobals()), Sandboxed(false), Depth(0), Globals(nullptr)
{
InitializeFrame();
}
ScriptFrame::ScriptFrame(bool allocLocals, Value self)
: Locals(allocLocals ? new Dictionary() : nullptr), PermChecker(new ScriptPermissionChecker), Self(std::move(self)),
Sandboxed(false), Depth(0), Globals(nullptr)
{
InitializeFrame();
}
void ScriptFrame::InitializeFrame()
{
std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
if (frames && !frames->empty()) {
ScriptFrame *frame = frames->top();
// See the documentation of `ScriptFrame::Globals` for why these two are inherited and Globals isn't.
PermChecker = frame->PermChecker;
Sandboxed = frame->Sandboxed;
}
PushFrame(this);
}
ScriptFrame::~ScriptFrame()
{
ScriptFrame *frame = PopFrame();
ASSERT(frame == this);
#ifndef I2_DEBUG
(void)frame;
#endif /* I2_DEBUG */
}
/**
* Returns a sanitized copy of the global variables namespace when sandboxed.
*
* This filters out the TicketSalt variable specifically and any variable for which the
* PermChecker does not return 'true'.
*
* However it specifically keeps the Types, System, and Icinga sub-namespaces, because they're
* accessed through globals in ScopeExpression and the user should have access to all Values
* contained in these namespaces.
*
* @return a sanitized copy of the global namespace if sandboxed, a pointer to the global namespace otherwise.
*/
Namespace::Ptr ScriptFrame::GetGlobals()
{
if (Sandboxed) {
if (!Globals) {
Globals = new Namespace;
auto globals = ScriptGlobal::GetGlobals();
ObjectLock lock{globals};
for (auto& [key, val] : globals) {
if (key == "TicketSalt") {
continue;
}
if (key == "Types" || key == "System" || key == "Icinga" || PermChecker->CanAccessGlobalVariable(key)) {
Globals->Set(key, val.Val, val.Const);
}
}
}
return Globals;
}
return ScriptGlobal::GetGlobals();
}
void ScriptFrame::IncreaseStackDepth()
{
if (Depth + 1 > 300)
BOOST_THROW_EXCEPTION(ScriptError("Stack overflow while evaluating expression: Recursion level too deep."));
Depth++;
}
void ScriptFrame::DecreaseStackDepth()
{
Depth--;
}
ScriptFrame *ScriptFrame::GetCurrentFrame()
{
std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
ASSERT(!frames->empty());
return frames->top();
}
ScriptFrame *ScriptFrame::PopFrame()
{
std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
ASSERT(!frames->empty());
ScriptFrame *frame = frames->top();
frames->pop();
return frame;
}
void ScriptFrame::PushFrame(ScriptFrame *frame)
{
std::stack<ScriptFrame *> *frames = m_ScriptFrames.get();
if (!frames) {
frames = new std::stack<ScriptFrame *>();
m_ScriptFrames.reset(frames);
}
if (!frames->empty()) {
ScriptFrame *parent = frames->top();
frame->Depth += parent->Depth;
}
frames->push(frame);
}