icinga2/lib/base/dynamicobject.h

156 lines
5.1 KiB
C++

/******************************************************************************
* Icinga 2 *
* Copyright (C) 2012 Icinga Development Team (http://www.icinga.org/) *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License *
* as published by the Free Software Foundation; either version 2 *
* of the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software Foundation *
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
******************************************************************************/
#ifndef DYNAMICOBJECT_H
#define DYNAMICOBJECT_H
namespace icinga
{
/**
* The type of an attribute for a DynamicObject.
*
* @ingroup base
*/
enum DynamicAttributeType
{
Attribute_Transient = 1,
/* Unlike transient attributes local attributes are persisted
* in the program state file. */
Attribute_Local = 2,
/* Replicated attributes are sent to other daemons for which
* replication is enabled. */
Attribute_Replicated = 4,
/* Attributes read from the config file are implicitly marked
* as config attributes. */
Attribute_Config = 8,
/* Combination of all attribute types */
Attribute_All = Attribute_Transient | Attribute_Local | Attribute_Replicated | Attribute_Config
};
/**
* An attribute for a DynamicObject.
*
* @ingroup base
*/
struct DynamicAttribute
{
Value Data; /**< The current value of the attribute. */
DynamicAttributeType Type; /**< The type of the attribute. */
double Tx; /**< The timestamp of the last value change. */
};
class DynamicType;
/**
* A dynamic object that can be instantiated from the configuration file
* and that supports attribute replication to remote application instances.
*
* @ingroup base
*/
class I2_BASE_API DynamicObject : public Object
{
public:
typedef shared_ptr<DynamicObject> Ptr;
typedef weak_ptr<DynamicObject> WeakPtr;
typedef map<String, DynamicAttribute, string_iless> AttributeMap;
typedef AttributeMap::iterator AttributeIterator;
typedef AttributeMap::const_iterator AttributeConstIterator;
DynamicObject(const Dictionary::Ptr& serializedObject);
Dictionary::Ptr BuildUpdate(double sinceTx, int attributeTypes) const;
void ApplyUpdate(const Dictionary::Ptr& serializedUpdate, int allowedTypes);
void RegisterAttribute(const String& name, DynamicAttributeType type);
void Set(const String& name, const Value& data);
void Touch(const String& name);
Value Get(const String& name) const;
bool HasAttribute(const String& name) const;
void ClearAttributesByType(DynamicAttributeType type);
static boost::signal<void (const DynamicObject::Ptr&)> OnRegistered;
static boost::signal<void (const DynamicObject::Ptr&)> OnUnregistered;
static boost::signal<void (const set<DynamicObject::Ptr>&)> OnTransactionClosing;
ScriptTask::Ptr InvokeMethod(const String& method,
const vector<Value>& arguments, ScriptTask::CompletionCallback callback);
shared_ptr<DynamicType> GetType(void) const;
String GetName(void) const;
bool IsLocal(void) const;
bool IsAbstract(void) const;
void SetSource(const String& value);
String GetSource(void) const;
void SetTx(double tx);
double GetTx(void) const;
void Register(void);
void Unregister(void);
virtual void Start(void);
const AttributeMap& GetAttributes(void) const;
static DynamicObject::Ptr GetObject(const String& type, const String& name);
static void DumpObjects(const String& filename);
static void RestoreObjects(const String& filename);
static void DeactivateObjects(void);
static double GetCurrentTx(void);
static void BeginTx(void);
static void FinishTx(void);
static void FlushTx(void);
protected:
virtual void OnAttributeChanged(const String& name, const Value& oldValue);
virtual void OnInitCompleted(void);
private:
void InternalSetAttribute(const String& name, const Value& data, double tx, bool suppressEvent = false, bool allowEditConfig = false);
Value InternalGetAttribute(const String& name) const;
AttributeMap m_Attributes;
double m_ConfigTx;
static double m_CurrentTx;
static set<DynamicObject::Ptr> m_ModifiedObjects;
void InternalApplyUpdate(const Dictionary::Ptr& serializedUpdate, int allowedTypes, bool suppressEvents);
friend class DynamicType; /* for OnInitCompleted */
};
}
#endif /* DYNAMICOBJECT_H */