package beater import ( "sync" "time" "github.com/elastic/beats/libbeat/logp" ) type signalWait struct { count int // number of potential 'alive' signals signals chan struct{} } type signaler func() func newSignalWait() *signalWait { return &signalWait{ signals: make(chan struct{}, 1), } } func (s *signalWait) Wait() { if s.count == 0 { return } <-s.signals s.count-- } func (s *signalWait) Add(fn signaler) { s.count++ go func() { fn() var v struct{} s.signals <- v }() } func (s *signalWait) AddChan(c <-chan struct{}) { s.Add(waitChannel(c)) } func (s *signalWait) AddTimer(t *time.Timer) { s.Add(waitTimer(t)) } func (s *signalWait) AddTimeout(d time.Duration) { s.Add(waitDuration(d)) } func (s *signalWait) Signal() { s.Add(func() {}) } func waitGroup(wg *sync.WaitGroup) signaler { return wg.Wait } func waitChannel(c <-chan struct{}) signaler { return func() { <-c } } func waitTimer(t *time.Timer) signaler { return func() { <-t.C } } func waitDuration(d time.Duration) signaler { return waitTimer(time.NewTimer(d)) } func withLog(s signaler, msg string) signaler { return func() { s() logp.Info("%v", msg) } }