Improve readability of CONTRIBUTING.md (closes #513)

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Ricardo 2015-07-16 17:29:09 -03:00 committed by Damien GERARD
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@ -4,252 +4,261 @@ Your pull requests are welcome; however, they may not be accepted for various re
## Before you contribute
All Pull Requests, except for translations and user documentation, need to be
attached to a issue on GitHub. For Pull Requests regarding enhancements and questions,
the issue must first be approved by one of project's administrators before being
merged into the project. An approved issue will have the label `Accepted`. For issues
that have not been accepted, you may request to be assigned to that issue.
All Pull Requests, except for translations and user documentation, need to be attached to a issue on GitHub. For Pull Requests regarding enhancements and questions, the issue must first be approved by one of project's administrators before being merged into the project. An approved issue will have the label `Accepted`. For issues that have not been accepted, you may request to be assigned to that issue.
Opening a issue beforehand allows the adminstrators and the communitiy to discuss
bugs and enhancements before work begins, preventing wasted effort.
Opening a issue beforehand allows the administrators and the community to discuss bugs and enhancements before work begins, preventing wasted effort.
## Guidelines for pull requests:
## Guidelines for pull requests
1. Respect Notepad++ coding style.
2. Make a single change per commit.
3. Make your modification compact - don't reformat source code in your request. It makes code review more difficult.
4. PR of reformatting (changing of ws/TAB, line endings or coding style) of source code won't be accepted. Use issue trackers for your request instead.
In short: The easier the code review is, the better the chance your pull request will get accepted.
## Coding style
![stay clean](https://notepad-plus-plus.org/assets/images/good-bad-practice.jpg)
##Coding style:
<img src="https://notepad-plus-plus.org/assets/images/good-bad-practice.jpg">
####GENERAL
#### GENERAL
* Do not use Java-like braces:
1. ##### Do not use Java-like braces.
GOOD:
```c
if ()
{
// Do something
}
```
BAD:
```c
if () {
// Do something
}
```
* Use tabs instead of whitespaces (we usually set our editors to 4
whitespaces for 1 tab, but the choice is up to you)
* ###### Good:
```cpp
if ()
{
// Do something
}
```
* ###### Bad:
```cpp
if () {
// Do something
}
```
1. ##### Use tabs instead of white-spaces (we usually set our editors to 4 white-spaces for 1 tab, but the choice is up to you).
* Always leave one space before and after binary and ternary operators
Only leave one space after semi-colons in "for" statements.
1. ##### Always leave one space before and after binary and ternary operators.
GOOD:
```c
if (10 == a && 42 == b)
```
BAD:
```c
if (a==10&&b==42)
```
GOOD:
```c
for (int i = 0; i != 10; ++i)
```
BAD:
```c
for(int i=0;i<10;++i)
```
* Keywords are not function calls.
Function names are not separated from the first parenthesis:
* ###### Good:
```cpp
if (10 == a && 42 == b)
```
GOOD:
```c
* ###### Bad:
```cpp
if (a==10&&b==42)
```
1. ##### Only leave one space after semi-colons in "for" statements.
* ###### Good:
```cpp
for (int i = 0; i != 10; ++i)
```
* ###### Bad:
```cpp
for(int i=0;i<10;++i)
```
1. <h5>Keywords are not function calls;<br>
Function names are not separated from the first parenthesis.</h5>
* ###### Good:
```cpp
foo();
myObject.foo(24);
```
BAD:
```c
foo ();
```
* Keywords are separated from the first parenthesis by one space :
```
GOOD:
```c
* ###### Bad:
```cpp
foo ();
```
1. ##### Keywords are separated from the first parenthesis by one space.
* ###### Good:
```cpp
if (true)
while (true)
```
BAD:
```c
if(myCondition)
```
```
* Use the following indenting for "switch" statements
```c
* ###### Bad:
```cpp
if(myCondition)
```
1. ##### Use the following indenting for "switch" statements:
```cpp
switch (test)
{
case 1:
{
// Do something
break;
}
default:
// Do something else
{
// Do something
break;
}
default:
// Do something else
} // No semi-colon here
```
```
* Avoid magic numbers
1. ##### Avoid magic numbers.
BAD:
```c
while (lifeTheUniverseAndEverything != 42)
lifeTheUniverseAndEverything = buildMorePowerfulComputerForTheAnswer();
```
GOOD:
```c
if (foo < I_CAN_PUSH_ON_THE_RED_BUTTON)
startThermoNuclearWar();
```
* ###### Good:
```cpp
if (foo < I_CAN_PUSH_ON_THE_RED_BUTTON)
startThermoNuclearWar();
```
* Prefer enums for integer constants
* ###### Bad:
```cpp
while (lifeTheUniverseAndEverything != 42)
lifeTheUniverseAndEverything = buildMorePowerfulComputerForTheAnswer();
```
* Use initialization with curly braces
1. ##### Prefer enums for integer constants.
GOOD:
```c
MyClass instance{10.4};
```
BAD:
```c
MyClass instance(10.4);
```
1. ##### Use initialization with curly braces.
* Always use `empty()` for testing if a string is empty or not
* ###### Good:
```cpp
MyClass instance{10.4};
```
GOOD:
```c
if (not string.empty())
...
```
BAD:
```c
if (string != "")
...
```
* ###### Bad:
```cpp
MyClass instance(10.4);
```
1. ##### Always use `empty()` for testing if a string is empty or not.
* ###### Good:
```cpp
if (not string.empty())
...
```
* ###### Bad:
```cpp
if (string != "")
...
```
####NAMING CONVENTIONS
#### NAMING CONVENTIONS
* Classes (camel case) :
1. ##### Classes (camel case)
GOOD:
```c
class IAmAClass
{};
```
BAD:
```c
class iAmClass
{};
class I_am_class
{};
```
* ###### Good:
```cpp
class IAmAClass
{};
```
* methods (camel case + begins with a lower case)
method parameters (camel case + begins with a lower case)
* ###### Bad:
```cpp
class iAmClass
{};
class I_am_class
{};
```
GOOD:
```c
1. <h5>methods (camel case + begins with a lower case)<br>
method parameters (camel case + begins with a lower case)</h5>
```cpp
void myMethod(uint myVeryLongParameter);
```
* member variables
Any member variable name of class/struct should be preceded by an underscore
```c
```
1. <h5>member variables<br>
Any member variable name of class/struct should be preceded by an underscore.</h5>
```cpp
public:
int _publicAttribute;
private:
int _pPrivateAttribute;
float _pAccount;
```
```
* Always prefer a variable name that describes what the variable is used for
1. ##### Always prefer a variable name that describes what the variable is used for.
GOOD:
```c
if (hours < 24 && minutes < 60 && seconds < 60)
```
BAD:
```c
if (a < 24 && b < 60 && c < 60)
```
* ###### Good:
```cpp
if (hours < 24 && minutes < 60 && seconds < 60)
```
####COMMENTS
* Use C++ comment line style than c comment style
GOOD:
```
// Two lines comment
// Use still C++ comment line style
```
BAD:
```
/*
Please don't piss me off with that
*/
```
* ###### Bad:
```cpp
if (a < 24 && b < 60 && c < 60)
```
####BEST PRACTICES
* Use C++11/14 whenever it is possible
#### COMMENTS
* Use C++11 member initialization feature whenever it is possible
```c
class Foo
{
int value = 0;
};
```
1. ##### Use C++ comment line style than C comment style.
* Prefer this form :
```c
++i
```
to
```c
i++
```
(It does not change anything for builtin types but it would bring consistency)
* ###### Good:
```
// Two lines comment
// Use still C++ comment line style
```
* ###### Bad:
```
/*
Please don't piss me off with that
*/
```
* Avoid using pointers. Prefer references. You might need the variable to
be assigned a NULL value: in this case the NULL value has semantics and must
be checked. Wherever possible, use a SmartPtr instead of old-school pointers.
* Avoid using new if you can use automatic variable.
However, avoid `shared_ptr` as much as possible. Prefer `unique_ptr` instead.
#### BEST PRACTICES
* Don't place any "using namespace" directives in headers
1. ##### Use C++11/14 whenever it is possible
* Compile time is without incidence. Increasing compile time to reduce execution
time is encouraged.
1. ##### Use C++11 member initialization feature whenever it is possible
* Code legibility and length is less important than easy and fast end-user experience.
```cpp
class Foo
{
int value = 0;
};
```
1. ##### Prefer this form:
```cpp
++i
```
**to:**
```cpp
i++
```
(It does not change anything for built-in types but it would bring consistency)
1. ##### Avoid using pointers. Prefer references. You might need the variable to be assigned a NULL value: in this case the NULL value has semantics and must be checked. Wherever possible, use a SmartPtr instead of old-school pointers.
1. ##### Avoid using new if you can use automatic variable. However, avoid `shared_ptr` as much as possible. Prefer `unique_ptr` instead.
1. ##### Don't place any "using namespace" directives in headers.
1. ##### Compile time is without incidence. Increasing compile time to reduce execution time is encouraged.
1. ##### Code legibility and length is less important than easy and fast end-user experience.