mirror of
				https://github.com/notepad-plus-plus/notepad-plus-plus.git
				synced 2025-10-31 11:34:05 +01:00 
			
		
		
		
	git-svn-id: svn://svn.tuxfamily.org/svnroot/notepadplus/repository/trunk@742 f5eea248-9336-0410-98b8-ebc06183d4e3
		
			
				
	
	
		
			283 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Scintilla source code edit control
 | |
| /** @file LexProgress.cxx
 | |
|  **  Lexer for Progress 4GL.
 | |
|  ** Based on LexCPP.cxx of Neil Hodgson <neilh@scintilla.org>
 | |
|   **/
 | |
| // Copyright 2006-2007 by Yuval Papish <Yuval@YuvCom.com>
 | |
| // The License.txt file describes the conditions under which this software may be distributed.
 | |
| 
 | |
| /** TODO:
 | |
| WebSpeed support in html lexer
 | |
| Support "end triggers" expression of the triggers phrase
 | |
| Support more than 6 comments levels
 | |
| **/
 | |
| #include <stdlib.h>
 | |
| #include <string.h>
 | |
| #include <stdio.h>
 | |
| #include <stdarg.h>
 | |
| #include <assert.h>
 | |
| #include <ctype.h>
 | |
| 
 | |
| #include "ILexer.h"
 | |
| #include "Scintilla.h"
 | |
| #include "SciLexer.h"
 | |
| 
 | |
| #include "WordList.h"
 | |
| #include "LexAccessor.h"
 | |
| #include "Accessor.h"
 | |
| #include "StyleContext.h"
 | |
| #include "CharacterSet.h"
 | |
| #include "LexerModule.h"
 | |
| 
 | |
| #ifdef SCI_NAMESPACE
 | |
| using namespace Scintilla;
 | |
| #endif
 | |
| 
 | |
| static inline bool IsAWordChar(int ch) {
 | |
| 	return (ch < 0x80) && (isalnum(ch) || ch == '_');
 | |
| }
 | |
| 
 | |
| static inline bool IsAWordStart(int ch) {
 | |
| 	return (ch < 0x80) && (isalpha(ch) || ch == '_');
 | |
| }
 | |
| 
 | |
| enum SentenceStart { SetSentenceStart = 0xf, ResetSentenceStart = 0x10}; // true -> bit = 0
 | |
| 
 | |
| static void Colourise4glDoc(unsigned int startPos, int length, int initStyle, WordList *keywordlists[],
 | |
|                             Accessor &styler) {
 | |
| 
 | |
|     WordList &keywords1 = *keywordlists[0];   // regular keywords
 | |
|     WordList &keywords2 = *keywordlists[1];   // block opening keywords, only when SentenceStart
 | |
|     WordList &keywords3 = *keywordlists[2];   // block opening keywords
 | |
|     //WordList &keywords4 = *keywordlists[3]; // preprocessor keywords. Not implemented
 | |
| 
 | |
| 
 | |
| 	int visibleChars = 0;
 | |
| 	int mask;
 | |
| 
 | |
| 	StyleContext sc(startPos, length, initStyle, styler);
 | |
| 
 | |
| 	for (; sc.More(); sc.Forward()) {
 | |
| 
 | |
| 		if (sc.atLineStart) {
 | |
| 			// Reset states to begining of colourise so no surprises
 | |
| 			// if different sets of lines lexed.
 | |
| 			visibleChars = 0;
 | |
| 		}
 | |
| 
 | |
| 		// Handle line continuation generically.
 | |
| 		if ((sc.state & 0xf) < SCE_4GL_COMMENT1) {
 | |
| 		if (sc.ch == '~') {
 | |
| 			if (sc.chNext > ' ') {
 | |
| 				// skip special char after ~
 | |
| 				sc.Forward();
 | |
| 				continue;
 | |
| 			}
 | |
| 			else {
 | |
| 				// Skip whitespace between ~ and EOL
 | |
| 				while (sc.More() && (sc.chNext == ' ' || sc.chNext == '\t') ) {
 | |
| 					sc.Forward();
 | |
| 				}
 | |
| 				if (sc.chNext == '\n' || sc.chNext == '\r') {
 | |
| 					sc.Forward();
 | |
| 					if (sc.ch == '\r' && sc.chNext == '\n') {
 | |
| 						sc.Forward();
 | |
| 					}
 | |
| 					sc.Forward();
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		}
 | |
| 		// Determine if a new state should be terminated.
 | |
| 		mask = sc.state & 0x10;
 | |
| 		switch (sc.state & 0xf) {
 | |
| 			case SCE_4GL_OPERATOR:
 | |
| 				sc.SetState(SCE_4GL_DEFAULT | mask);
 | |
| 				break;
 | |
| 			case SCE_4GL_NUMBER:
 | |
| 				if (!(IsADigit(sc.ch))) {
 | |
| 					sc.SetState(SCE_4GL_DEFAULT | mask);
 | |
| 				}
 | |
| 				break;
 | |
| 			case SCE_4GL_IDENTIFIER:
 | |
| 				if (!IsAWordChar(sc.ch) && sc.ch != '-') {
 | |
| 					char s[1000];
 | |
| 					sc.GetCurrentLowered(s, sizeof(s));
 | |
| 					if ((((sc.state & 0x10) == 0) && keywords2.InList(s)) || keywords3.InList(s)) {
 | |
| 						sc.ChangeState(SCE_4GL_BLOCK | ResetSentenceStart);
 | |
| 					}
 | |
| 					else if (keywords1.InList(s)) {
 | |
| 						if ((s[0] == 'e' && s[1] =='n' && s[2] == 'd' && !isalnum(s[3]) && s[3] != '-') ||
 | |
| 							(s[0] == 'f' && s[1] =='o' && s[2] == 'r' && s[3] == 'w' && s[4] =='a' && s[5] == 'r' && s[6] == 'd'&& !isalnum(s[7]))) {
 | |
| 							sc.ChangeState(SCE_4GL_END | ResetSentenceStart);
 | |
| 						}
 | |
| 						else if	((s[0] == 'e' && s[1] =='l' && s[2] == 's' && s[3] == 'e') ||
 | |
| 								 (s[0] == 't' && s[1] =='h' && s[2] == 'e' && s[3] == 'n')) {
 | |
| 							sc.ChangeState(SCE_4GL_WORD & SetSentenceStart);
 | |
| 						}
 | |
| 						else {
 | |
| 							sc.ChangeState(SCE_4GL_WORD | ResetSentenceStart);
 | |
| 						}
 | |
| 					}
 | |
| 					sc.SetState(SCE_4GL_DEFAULT | (sc.state & 0x10));
 | |
| 				}
 | |
| 				break;
 | |
| 			case SCE_4GL_PREPROCESSOR:
 | |
| 				if (sc.atLineStart) {
 | |
| 					sc.SetState(SCE_4GL_DEFAULT & SetSentenceStart);
 | |
| 				}
 | |
| 				/* code removed to allow comments inside preprocessor
 | |
| 					else if (sc.ch == '*' && sc.chNext == '/') {
 | |
| 					sc.ForwardSetState(SCE_4GL_DEFAULT | sentenceStartState); } */
 | |
| 				break;
 | |
| 			case SCE_4GL_STRING:
 | |
| 				if (sc.ch == '\"') {
 | |
| 					sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
 | |
| 				}
 | |
| 				break;
 | |
| 			case SCE_4GL_CHARACTER:
 | |
| 				if (sc.ch == '\'') {
 | |
| 					sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
 | |
| 				}
 | |
| 				break;
 | |
| 			default:
 | |
| 				if ((sc.state & 0xf) >= SCE_4GL_COMMENT1) {
 | |
| 					if (sc.ch == '*' && sc.chNext == '/') {
 | |
| 						sc.Forward();
 | |
| 						if ((sc.state & 0xf) == SCE_4GL_COMMENT1) {
 | |
| 							sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
 | |
| 						}
 | |
| 						else
 | |
| 							sc.SetState((sc.state & 0x1f) - 1);
 | |
| 					} else if (sc.ch == '/' && sc.chNext == '*') {
 | |
| 						sc.Forward();
 | |
| 						sc.SetState((sc.state & 0x1f) + 1);
 | |
| 					}
 | |
| 				}
 | |
| 		}
 | |
| 
 | |
| 		// Determine if a new state should be entered.
 | |
| 		mask = sc.state & 0x10;
 | |
| 		if ((sc.state & 0xf) == SCE_4GL_DEFAULT) {
 | |
| 			if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) {
 | |
| 				sc.SetState(SCE_4GL_NUMBER | ResetSentenceStart);
 | |
| 			} else if (IsAWordStart(sc.ch) || (sc.ch == '@')) {
 | |
| 				sc.SetState(SCE_4GL_IDENTIFIER | mask);
 | |
| 			} else if (sc.ch == '/' && sc.chNext == '*') {
 | |
| 				sc.SetState(SCE_4GL_COMMENT1 | mask);
 | |
| 				sc.Forward();
 | |
| 			} else if (sc.ch == '\"') {
 | |
| 				sc.SetState(SCE_4GL_STRING | ResetSentenceStart);
 | |
| 			} else if (sc.ch == '\'') {
 | |
| 				sc.SetState(SCE_4GL_CHARACTER | ResetSentenceStart);
 | |
| 			} else if (sc.ch == '&' && visibleChars == 0 && ((sc.state & 0x10) == 0)) {
 | |
| 				sc.SetState(SCE_4GL_PREPROCESSOR | ResetSentenceStart);
 | |
| 				// Skip whitespace between & and preprocessor word
 | |
| 				do {
 | |
| 					sc.Forward();
 | |
| 				} while ((sc.ch == ' ' || sc.ch == '\t') && sc.More());
 | |
| 			// Handle syntactical line termination
 | |
| 			} else if ((sc.ch == '.' || sc.ch == ':' || sc.ch == '}') && (sc.chNext == ' ' || sc.chNext == '\t' || sc.chNext == '\n' || sc.chNext == '\r')) {
 | |
| 				sc.SetState(sc.state & SetSentenceStart);
 | |
| 			} else if (isoperator(static_cast<char>(sc.ch))) {
 | |
| 		/* 	This code allows highlight of handles. Alas, it would cause the phrase "last-event:function"
 | |
| 			to be recognized as a BlockBegin */
 | |
| 
 | |
| 				if (sc.ch == ':')
 | |
| 					sc.SetState(SCE_4GL_OPERATOR & SetSentenceStart);
 | |
| 				/* else */
 | |
| 					sc.SetState(SCE_4GL_OPERATOR | ResetSentenceStart);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!IsASpace(sc.ch)) {
 | |
| 			visibleChars++;
 | |
| 		}
 | |
| 	}
 | |
| 	sc.Complete();
 | |
| }
 | |
| 
 | |
| static bool IsStreamCommentStyle(int style) {
 | |
| 	return (style & 0xf) >= SCE_4GL_COMMENT1 ;
 | |
| }
 | |
| 
 | |
| // Store both the current line's fold level and the next lines in the
 | |
| // level store to make it easy to pick up with each increment
 | |
| // and to make it possible to fiddle the current level for "} else {".
 | |
| static void FoldNoBox4glDoc(unsigned int startPos, int length, int initStyle,
 | |
|                             Accessor &styler) {
 | |
| 	bool foldComment = styler.GetPropertyInt("fold.comment") != 0;
 | |
| 	bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;
 | |
| 	bool foldAtElse = styler.GetPropertyInt("fold.at.else", 0) != 0;
 | |
| 	unsigned int endPos = startPos + length;
 | |
| 	int visibleChars = 0;
 | |
| 	int lineCurrent = styler.GetLine(startPos);
 | |
| 	int levelCurrent = SC_FOLDLEVELBASE;
 | |
| 	if (lineCurrent > 0)
 | |
| 		levelCurrent = styler.LevelAt(lineCurrent-1) >> 16;
 | |
| 	int levelMinCurrent = levelCurrent;
 | |
| 	int levelNext = levelCurrent;
 | |
| 	char chNext = static_cast<char>(tolower(styler[startPos]));
 | |
| 	int styleNext = styler.StyleAt(startPos);
 | |
| 	int style = initStyle;
 | |
| 	for (unsigned int i = startPos; i < endPos; i++) {
 | |
| 		char ch = chNext;
 | |
| 		chNext = static_cast<char>(tolower(styler.SafeGetCharAt(i + 1)));
 | |
| 		int stylePrev = style;
 | |
| 		style = styleNext;
 | |
| 		styleNext = styler.StyleAt(i + 1);
 | |
| 		bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
 | |
| 		if (foldComment && IsStreamCommentStyle(style)) {
 | |
| 			if (!IsStreamCommentStyle(stylePrev)) {
 | |
| 				levelNext++;
 | |
| 			} else if (!IsStreamCommentStyle(styleNext)) { // && !atEOL) {
 | |
| 				// Comments don't end at end of line and the next character may be unstyled.
 | |
| 				levelNext--;
 | |
| 			}
 | |
| 		}
 | |
| 		else if ((style & 0xf) == SCE_4GL_BLOCK && !isalnum(chNext)) {
 | |
| 			levelNext++;
 | |
| 		}
 | |
| 		else if ((style & 0xf) == SCE_4GL_END  && (ch == 'e' || ch == 'f')) {
 | |
| 			levelNext--;
 | |
| 		}
 | |
| 		if (atEOL) {
 | |
| 			int levelUse = levelCurrent;
 | |
| 			if (foldAtElse) {
 | |
| 				levelUse = levelMinCurrent;
 | |
| 			}
 | |
| 			int lev = levelUse | levelNext << 16;
 | |
| 			if (visibleChars == 0 && foldCompact)
 | |
| 				lev |= SC_FOLDLEVELWHITEFLAG;
 | |
| 			if (levelUse < levelNext)
 | |
| 				lev |= SC_FOLDLEVELHEADERFLAG;
 | |
| 			if (lev != styler.LevelAt(lineCurrent)) {
 | |
| 				styler.SetLevel(lineCurrent, lev);
 | |
| 			}
 | |
| 			lineCurrent++;
 | |
| 			levelCurrent = levelNext;
 | |
| 			levelMinCurrent = levelCurrent;
 | |
| 			visibleChars = 0;
 | |
| 		}
 | |
| 		if (!isspacechar(ch))
 | |
| 			visibleChars++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Fold4glDoc(unsigned int startPos, int length, int initStyle, WordList *[],
 | |
|                        Accessor &styler) {
 | |
| 	FoldNoBox4glDoc(startPos, length, initStyle, styler);
 | |
| }
 | |
| 
 | |
| static const char * const FglWordLists[] = {
 | |
|             "Primary keywords and identifiers",
 | |
|             "Secondary keywords and identifiers",
 | |
|             "Documentation comment keywords",
 | |
|             "Unused",
 | |
|             "Global classes and typedefs",
 | |
|             0,
 | |
|         };
 | |
| 
 | |
| LexerModule lmProgress(SCLEX_PROGRESS, Colourise4glDoc, "progress", Fold4glDoc, FglWordLists);
 |