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	Update with https://www.scintilla.org/scintilla521.zip https://www.scintilla.org/lexilla515.zip - fix setting to bring Scintilla::PositionCR from ScintillaStructures.h inline with Sci_Position.h Sci_PositionCR - add workaround to enable lexer for searchResult commented out SCI_SETILEXER call on searchResult to get one result which is correctly handled by the lexer, added comment about the current problem with property @MarkingsStruct which seems to disappear after call to SCI_SETILEXER or CreateLexer - corrected usage of ObjC lexer - removed unnecessary filter stuff - use own sections for scintilla and lexilla build targets and allow parallel builds - as libscilex is no longer existing, changed to libscintilla - adapt makefiles and cmake - use VS2019 - started simple changes for createlexer adaptations, nullpointercheck missing on return of lexer name from deprecated LexerNameFromID -> undefined behaviour - movement from id -> lexer name, mostly done via LexerNameFromID + switching off corresponding compiler warning - changed to SCI_SETILEXER from SCI_SETLEXER, SCI_SETLEXERLANGUAGE needs to be corrected, see Scintilla5Migration.html - just commented out: SCI_LOADLEXERLIBRARY Fix #10504, close #11419
		
			
				
	
	
		
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			19 lines
		
	
	
		
			843 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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Issues with Scintilla for Qt
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Qt reports character descenders are 1 pixel shorter than they really are.
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There is a tweak in the code to add a pixel in. This may have to be reviewed for Qt 5.
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There's a comment in the Qt code for Windows:
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       // ### we subtract 1 to even out the historical +1 in QFontMetrics's
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       // ### height=asc+desc+1 equation. Fix in Qt5.
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The clocks used aren't great. QTime is a time since midnight clock so wraps around and
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is only accurate to, at best, milliseconds.
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On macOS drawing text into a pixmap moves it around 1 pixel to the right compared to drawing
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it directly onto a window. Buffered drawing turned off by default to avoid this.
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Reported as QTBUG-19483.
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Only one QPainter can be active on any widget at a time. Scintilla only draws into one
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widget but reenters for measurement.
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