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https://www.scintilla.org/scintilla542.zip Release 5.4.2 Released 5 March 2024. Significantly reduce memory used for undo actions, often to a half or quarter of previous versions. Feature #1458. Add APIs for saving and restoring undo history. For GTK, when laying out text, detect runs with both left-to-right and right-to-left ranges and divide into an ASCII prefix and more complex suffix. Lay out the ASCII prefix in the standard manner but, for the suffix, measure the whole width and spread that over the suffix bytes. This produces more usable results where the caret moves over the ASCII prefix correctly and over the suffix reasonably but not accurately. For ScintillaEdit on Qt, fix reference from ScintillaDocument to Document to match change in 5.4.1 using IDocumentEditable for SCI_GETDOCPOINTER and SCI_SETDOCPOINTER. For Direct2D on Win32, use the multi-threaded option to avoid crashes when Scintilla instances created on different threads. There may be more problems with this scenario so it should be avoided. Bug #2420. For Win32, ensure keyboard-initiated context menu appears in multi-screen situations. https://www.scintilla.org/lexilla531.zip Release 5.3.1 Released 5 March 2024. Assembler: After comments, treat \r\n line ends the same as \n. This makes testing easier. Bash: Fix folding when line changed to/from comment and previous line is comment. Issue #224. Batch: Fix handling ':' next to keywords. Issue #222. JavaScript: in cpp lexer, add lexer.cpp.backquoted.strings=2 mode to treat ` back-quoted strings as template literals which allow embedded ${expressions}. Issue #94. Python: fix lexing of rb'' and rf'' strings. Issue #223, Pull request #227. Ruby: fix lexing of methods on numeric literals like '3.times' so the '.' and method name do not appear in numeric style. Issue #225.
153 lines
3.9 KiB
Makefile
153 lines
3.9 KiB
Makefile
# Make file for Scintilla on Windows Visual C++ version
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# Copyright 1998-2010 by Neil Hodgson <neilh@scintilla.org>
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# The License.txt file describes the conditions under which this software may be distributed.
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# This makefile is for using Visual C++ with nmake.
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# Usage for Microsoft:
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# nmake -f scintilla.mak
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# For debug versions define DEBUG on the command line:
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# nmake DEBUG=1 -f scintilla.mak
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# The main makefile uses mingw32 gcc and may be more current than this file.
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.SUFFIXES: .cxx
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DIR_O=.
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DIR_BIN=..\bin
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COMPONENT=$(DIR_BIN)\Scintilla.dll
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LIBSCI=$(DIR_BIN)\libscintilla.lib
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LD=link
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!IFDEF SUPPORT_XP
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ADD_DEFINE=-D_USING_V110_SDK71_
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# Different subsystems for 32-bit and 64-bit Windows XP so detect based on Platform
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# environment variable set by vcvars*.bat to be either x86 or x64
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!IF "$(PLATFORM)" == "x64"
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SUBSYSTEM=-SUBSYSTEM:WINDOWS,5.02
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!ELSE
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SUBSYSTEM=-SUBSYSTEM:WINDOWS,5.01
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!ENDIF
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!ELSE
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CETCOMPAT=-CETCOMPAT
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!IFDEF ARM64
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ADD_DEFINE=-D_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1
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SUBSYSTEM=-SUBSYSTEM:WINDOWS,10.00
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!ENDIF
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!ENDIF
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CRTFLAGS=-D_CRT_SECURE_NO_DEPRECATE=1 $(ADD_DEFINE)
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CXXFLAGS=-Zi -TP -MP -W4 -EHsc -std:c++17 -utf-8 $(CRTFLAGS)
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CXXDEBUG=-Od -MTd -DDEBUG
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CXXNDEBUG=-O2 -MT -DNDEBUG -GL
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NAME=-Fo
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LDFLAGS=-OPT:REF -LTCG -IGNORE:4197 -DEBUG $(SUBSYSTEM) $(CETCOMPAT)
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LDDEBUG=
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LIBS=KERNEL32.lib USER32.lib GDI32.lib IMM32.lib OLE32.lib OLEAUT32.lib
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NOLOGO=-nologo
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!IFDEF QUIET
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CXX=@$(CXX)
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CXXFLAGS=$(CXXFLAGS) $(NOLOGO)
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LDFLAGS=$(LDFLAGS) $(NOLOGO)
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!ENDIF
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!IFDEF NO_CXX11_REGEX
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CXXFLAGS=$(CXXFLAGS) -DNO_CXX11_REGEX
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!ENDIF
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!IFDEF DEBUG
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CXXFLAGS=$(CXXFLAGS) $(CXXDEBUG)
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LDFLAGS=$(LDDEBUG) $(LDFLAGS)
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!ELSE
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CXXFLAGS=$(CXXFLAGS) $(CXXNDEBUG)
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!ENDIF
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INCLUDES=-I../include -I../src
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CXXFLAGS=$(CXXFLAGS) $(INCLUDES)
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all: $(COMPONENT) $(LIBSCI)
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clean:
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-del /q $(DIR_O)\*.obj $(DIR_O)\*.pdb $(DIR_O)\*.asm $(COMPONENT) \
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$(DIR_O)\*.res $(DIR_BIN)\*.map $(DIR_BIN)\*.exp $(DIR_BIN)\*.pdb \
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$(DIR_BIN)\Scintilla.lib $(LIBSCI)
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depend:
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pyw DepGen.py
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# Required for base Scintilla
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SRC_OBJS=\
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$(DIR_O)\AutoComplete.obj \
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$(DIR_O)\CallTip.obj \
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$(DIR_O)\CaseConvert.obj \
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$(DIR_O)\CaseFolder.obj \
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$(DIR_O)\CellBuffer.obj \
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$(DIR_O)\ChangeHistory.obj \
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$(DIR_O)\CharacterCategoryMap.obj \
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$(DIR_O)\CharacterType.obj \
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$(DIR_O)\CharClassify.obj \
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$(DIR_O)\ContractionState.obj \
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$(DIR_O)\DBCS.obj \
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$(DIR_O)\Decoration.obj \
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$(DIR_O)\Document.obj \
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$(DIR_O)\EditModel.obj \
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$(DIR_O)\Editor.obj \
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$(DIR_O)\EditView.obj \
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$(DIR_O)\Geometry.obj \
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$(DIR_O)\Indicator.obj \
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$(DIR_O)\KeyMap.obj \
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$(DIR_O)\LineMarker.obj \
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$(DIR_O)\MarginView.obj \
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$(DIR_O)\PerLine.obj \
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$(DIR_O)\PositionCache.obj \
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$(DIR_O)\RESearch.obj \
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$(DIR_O)\RunStyles.obj \
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$(DIR_O)\Selection.obj \
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$(DIR_O)\Style.obj \
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$(DIR_O)\UndoHistory.obj \
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$(DIR_O)\UniConversion.obj \
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$(DIR_O)\UniqueString.obj \
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$(DIR_O)\ViewStyle.obj \
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$(DIR_O)\XPM.obj
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# To have PCRE boost regex with header only is integrated and not just the one from std
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!INCLUDE ../../boostregex/nppSpecifics.mak
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COMPONENT_OBJS = \
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$(DIR_O)\HanjaDic.obj \
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$(DIR_O)\PlatWin.obj \
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$(DIR_O)\ScintillaBase.obj \
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$(DIR_O)\ScintillaWin.obj \
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$(SRC_OBJS)
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SHARED_OBJS = \
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$(DIR_O)\ScintillaDLL.obj
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$(DIR_O)\ScintRes.res : ScintRes.rc
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$(RC) -fo$@ $**
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$(COMPONENT): $(COMPONENT_OBJS) $(SHARED_OBJS) $(DIR_O)\ScintRes.res
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$(LD) $(LDFLAGS) -DEF:Scintilla.def -DLL -OUT:$@ $** $(LIBS)
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$(LIBSCI): $(COMPONENT_OBJS)
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LIB /OUT:$@ $**
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# Define how to build all the objects and what they depend on
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{..\src}.cxx{$(DIR_O)}.obj::
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$(CXX) $(CXXFLAGS) -c $(NAME)$(DIR_O)\ $<
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{.}.cxx{$(DIR_O)}.obj::
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$(CXX) $(CXXFLAGS) -c $(NAME)$(DIR_O)\ $<
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# Dependencies
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!IF EXISTS(nmdeps.mak)
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# Protect with !IF EXISTS to handle accidental deletion - just 'nmake -f scintilla.mak depend'
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!INCLUDE nmdeps.mak
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!ENDIF
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