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Release 5.5.2 ( https://www.scintilla.org/scintilla552.zip ) Released 21 August 2024. Add SCI_SETCOPYSEPARATOR for separator between parts of a multiple selection when copied to the clipboard. Feature #1530. Add SCI_GETUNDOSEQUENCE to determine whether an undo sequence is active and its nesting depth. Add SCI_STYLESETSTRETCH to support condensed and expanded text styles. Add SCI_LINEINDENT and SCI_LINEDEDENT. Feature #1524. Fix bug on Cocoa where double-click stopped working when system had been running for a long time. On Cocoa implement more values of font weight and stretch. Release 5.4.0 ( https://www.scintilla.org/lexilla540.zip ) Released 21 August 2024. Inside Lexilla, LexerModule instances are now const. This will require changes to applications that modify Lexilla.cxx, which may be done to add custom lexers. Lexer added for TOML "toml". Bash: Handle backslash in heredoc delimiter. Issue #257. Progress: Fix lexing of nested comments. Pull request #258. Force lower-casing of case-insensitive keyword lists so keywords match in some lexers. Issue #259. Close #15564
316 lines
8.8 KiB
C++
316 lines
8.8 KiB
C++
// Scintilla source code edit control
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// Copyright 1998-2002 by Neil Hodgson <neilh@scintilla.org>
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// @file LexGui4Cli.cxx
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/*
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This is the Lexer for Gui4Cli, included in SciLexer.dll
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- by d. Keletsekis, 2/10/2003
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To add to SciLexer.dll:
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1. Add the values below to INCLUDE\Scintilla.iface
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2. Run the scripts/HFacer.py script
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3. Run the scripts/LexGen.py script
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val SCE_GC_DEFAULT=0
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val SCE_GC_COMMENTLINE=1
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val SCE_GC_COMMENTBLOCK=2
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val SCE_GC_GLOBAL=3
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val SCE_GC_EVENT=4
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val SCE_GC_ATTRIBUTE=5
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val SCE_GC_CONTROL=6
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val SCE_GC_COMMAND=7
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val SCE_GC_STRING=8
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val SCE_GC_OPERATOR=9
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <assert.h>
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#include <ctype.h>
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#include <string>
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#include <string_view>
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#include "ILexer.h"
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#include "Scintilla.h"
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#include "SciLexer.h"
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#include "WordList.h"
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#include "LexAccessor.h"
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#include "Accessor.h"
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#include "StyleContext.h"
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#include "CharacterSet.h"
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#include "LexerModule.h"
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using namespace Lexilla;
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#define debug Platform::DebugPrintf
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static inline bool IsAWordChar(const int ch) {
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return (ch < 0x80) && (isalnum(ch) || ch == '.' || ch == '_' || ch =='\\');
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}
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inline bool isGCOperator(int ch)
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{ if (isalnum(ch))
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return false;
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// '.' left out as it is used to make up numbers
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if (ch == '*' || ch == '/' || ch == '-' || ch == '+' ||
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ch == '(' || ch == ')' || ch == '=' || ch == '%' ||
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ch == '[' || ch == ']' || ch == '<' || ch == '>' ||
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ch == ',' || ch == ';' || ch == ':')
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return true;
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return false;
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}
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#define isSpace(x) ((x)==' ' || (x)=='\t')
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#define isNL(x) ((x)=='\n' || (x)=='\r')
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#define isSpaceOrNL(x) (isSpace(x) || isNL(x))
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#define BUFFSIZE 500
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#define isFoldPoint(x) ((styler.LevelAt(x) & SC_FOLDLEVELNUMBERMASK) == 1024)
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static void colorFirstWord(WordList *keywordlists[], Accessor &styler,
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StyleContext *sc, char *buff, Sci_Position length, Sci_Position)
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{
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Sci_Position c = 0;
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while (sc->More() && isSpaceOrNL(sc->ch))
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{ sc->Forward();
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}
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styler.ColourTo(sc->currentPos - 1, sc->state);
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if (!IsAWordChar(sc->ch)) // comment, marker, etc..
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return;
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while (sc->More() && !isSpaceOrNL(sc->ch) && (c < length-1) && !isGCOperator(sc->ch))
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{ buff[c] = static_cast<char>(sc->ch);
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++c; sc->Forward();
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}
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buff[c] = '\0';
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char *p = buff;
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while (*p) // capitalize..
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{ if (islower(*p)) *p = static_cast<char>(toupper(*p));
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++p;
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}
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WordList &kGlobal = *keywordlists[0]; // keyword lists set by the user
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WordList &kEvent = *keywordlists[1];
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WordList &kAttribute = *keywordlists[2];
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WordList &kControl = *keywordlists[3];
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WordList &kCommand = *keywordlists[4];
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int state = 0;
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// int level = styler.LevelAt(line) & SC_FOLDLEVELNUMBERMASK;
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// debug ("line = %d, level = %d", line, level);
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if (kGlobal.InList(buff)) state = SCE_GC_GLOBAL;
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else if (kAttribute.InList(buff)) state = SCE_GC_ATTRIBUTE;
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else if (kControl.InList(buff)) state = SCE_GC_CONTROL;
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else if (kCommand.InList(buff)) state = SCE_GC_COMMAND;
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else if (kEvent.InList(buff)) state = SCE_GC_EVENT;
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if (state)
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{ sc->ChangeState(state);
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styler.ColourTo(sc->currentPos - 1, sc->state);
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sc->ChangeState(SCE_GC_DEFAULT);
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}
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else
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{ sc->ChangeState(SCE_GC_DEFAULT);
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styler.ColourTo(sc->currentPos - 1, sc->state);
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}
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}
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// Main colorizing function called by Scintilla
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static void
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ColouriseGui4CliDoc(Sci_PositionU startPos, Sci_Position length, int initStyle,
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WordList *keywordlists[], Accessor &styler)
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{
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styler.StartAt(startPos);
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Sci_Position currentline = styler.GetLine(startPos);
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int quotestart = 0, oldstate;
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styler.StartSegment(startPos);
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bool noforward;
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char buff[BUFFSIZE+1]; // buffer for command name
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StyleContext sc(startPos, length, initStyle, styler);
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buff[0] = '\0'; // cbuff = 0;
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if (sc.state != SCE_GC_COMMENTBLOCK) // colorize 1st word..
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colorFirstWord(keywordlists, styler, &sc, buff, BUFFSIZE, currentline);
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while (sc.More())
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{ noforward = 0;
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switch (sc.ch)
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{
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case '/':
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if (sc.state == SCE_GC_COMMENTBLOCK || sc.state == SCE_GC_STRING)
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break;
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if (sc.chNext == '/') // line comment
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{ sc.SetState (SCE_GC_COMMENTLINE);
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sc.Forward();
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styler.ColourTo(sc.currentPos, sc.state);
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}
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else if (sc.chNext == '*') // block comment
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{ sc.SetState(SCE_GC_COMMENTBLOCK);
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sc.Forward();
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styler.ColourTo(sc.currentPos, sc.state);
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}
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else
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styler.ColourTo(sc.currentPos, sc.state);
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break;
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case '*': // end of comment block, or operator..
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if (sc.state == SCE_GC_STRING)
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break;
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if (sc.state == SCE_GC_COMMENTBLOCK && sc.chNext == '/')
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{ sc.Forward();
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styler.ColourTo(sc.currentPos, sc.state);
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sc.ChangeState (SCE_GC_DEFAULT);
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}
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else
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styler.ColourTo(sc.currentPos, sc.state);
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break;
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case '\'': case '\"': // strings..
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if (sc.state == SCE_GC_COMMENTBLOCK || sc.state == SCE_GC_COMMENTLINE)
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break;
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if (sc.state == SCE_GC_STRING)
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{ if (sc.ch == quotestart) // match same quote char..
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{ styler.ColourTo(sc.currentPos, sc.state);
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sc.ChangeState(SCE_GC_DEFAULT);
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quotestart = 0;
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} }
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else
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{ styler.ColourTo(sc.currentPos - 1, sc.state);
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sc.ChangeState(SCE_GC_STRING);
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quotestart = sc.ch;
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}
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break;
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case ';': // end of commandline character
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if (sc.state != SCE_GC_COMMENTBLOCK && sc.state != SCE_GC_COMMENTLINE &&
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sc.state != SCE_GC_STRING)
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{
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styler.ColourTo(sc.currentPos - 1, sc.state);
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styler.ColourTo(sc.currentPos, SCE_GC_OPERATOR);
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sc.ChangeState(SCE_GC_DEFAULT);
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sc.Forward();
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colorFirstWord(keywordlists, styler, &sc, buff, BUFFSIZE, currentline);
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noforward = 1; // don't move forward - already positioned at next char..
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}
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break;
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case '+': case '-': case '=': case '!': // operators..
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case '<': case '>': case '&': case '|': case '$':
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if (sc.state != SCE_GC_COMMENTBLOCK && sc.state != SCE_GC_COMMENTLINE &&
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sc.state != SCE_GC_STRING)
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{
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styler.ColourTo(sc.currentPos - 1, sc.state);
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styler.ColourTo(sc.currentPos, SCE_GC_OPERATOR);
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sc.ChangeState(SCE_GC_DEFAULT);
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}
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break;
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case '\\': // escape - same as operator, but also mark in strings..
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if (sc.state != SCE_GC_COMMENTBLOCK && sc.state != SCE_GC_COMMENTLINE)
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{
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oldstate = sc.state;
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styler.ColourTo(sc.currentPos - 1, sc.state);
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sc.Forward(); // mark also the next char..
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styler.ColourTo(sc.currentPos, SCE_GC_OPERATOR);
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sc.ChangeState(oldstate);
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}
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break;
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case '\n': case '\r':
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++currentline;
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if (sc.state == SCE_GC_COMMENTLINE)
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{ styler.ColourTo(sc.currentPos, sc.state);
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sc.ChangeState (SCE_GC_DEFAULT);
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}
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else if (sc.state != SCE_GC_COMMENTBLOCK)
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{ colorFirstWord(keywordlists, styler, &sc, buff, BUFFSIZE, currentline);
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noforward = 1; // don't move forward - already positioned at next char..
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}
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break;
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// case ' ': case '\t':
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// default :
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}
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if (!noforward) sc.Forward();
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}
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sc.Complete();
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}
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// Main folding function called by Scintilla - (based on props (.ini) files function)
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static void FoldGui4Cli(Sci_PositionU startPos, Sci_Position length, int,
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WordList *[], Accessor &styler)
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{
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bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;
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Sci_PositionU endPos = startPos + length;
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int visibleChars = 0;
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Sci_Position lineCurrent = styler.GetLine(startPos);
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char chNext = styler[startPos];
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int styleNext = styler.StyleAt(startPos);
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bool headerPoint = false;
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for (Sci_PositionU i = startPos; i < endPos; i++)
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{
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char ch = chNext;
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chNext = styler[i+1];
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int style = styleNext;
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styleNext = styler.StyleAt(i + 1);
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bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
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if (style == SCE_GC_EVENT || style == SCE_GC_GLOBAL)
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{ headerPoint = true; // fold at events and globals
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}
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if (atEOL)
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{ int lev = SC_FOLDLEVELBASE+1;
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if (headerPoint)
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lev = SC_FOLDLEVELBASE;
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if (visibleChars == 0 && foldCompact)
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lev |= SC_FOLDLEVELWHITEFLAG;
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if (headerPoint)
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lev |= SC_FOLDLEVELHEADERFLAG;
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if (lev != styler.LevelAt(lineCurrent)) // set level, if not already correct
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{ styler.SetLevel(lineCurrent, lev);
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}
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lineCurrent++; // re-initialize our flags
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visibleChars = 0;
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headerPoint = false;
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}
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if (!(isspacechar(ch))) // || (style == SCE_GC_COMMENTLINE) || (style != SCE_GC_COMMENTBLOCK)))
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visibleChars++;
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}
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int lev = headerPoint ? SC_FOLDLEVELBASE : SC_FOLDLEVELBASE+1;
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int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK;
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styler.SetLevel(lineCurrent, lev | flagsNext);
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}
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// I have no idea what these are for.. probably accessible by some message.
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static const char * const gui4cliWordListDesc[] = {
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"Globals", "Events", "Attributes", "Control", "Commands",
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0
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};
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// Declare language & pass our function pointers to Scintilla
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extern const LexerModule lmGui4Cli(SCLEX_GUI4CLI, ColouriseGui4CliDoc, "gui4cli", FoldGui4Cli, gui4cliWordListDesc);
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#undef debug
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