/* * Author: Microsoft Corp. * * Copyright (c) 2017 Microsoft Corp. * All rights reserved * * This file is responsible for terminal emulation related network calls to * invoke ANSI parsing engine. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include "ansiprsr.h" #include "inc\utf.h" #include "console.h" #define dwBuffer 4096 extern BOOL isAnsiParsingRequired; extern bool gbVTAppMode; BOOL isFirstPacket = TRUE; /* * Server will always be returning a sequence of ANSI control characters which the client * protocol can either passthru directly to the console or transform based on an output terminal * type. We're not using termcap so we're only supporting the ANSI (vt100) sequences that * are hardcoded in the server and will be transformed to Windows Console commands. */ void processBuffer(HANDLE handle, char *buf, size_t len, unsigned char **respbuf, size_t *resplen) { unsigned char *pszNewHead = NULL; unsigned char *pszHead = NULL; unsigned char *pszTail = NULL; const char *applicationModeSeq = "\x1b[?1h"; const int applicationModeSeqLen = (int)strlen(applicationModeSeq); const char *normalModeSeq = "\x1b[?1l"; const int normalModeSeqLen = (int)strlen(normalModeSeq); const char *clsSeq = "\x1b[2J"; if (len == 0) return; if (false == isAnsiParsingRequired) { if(isFirstPacket) { isFirstPacket = FALSE; /* Windows server at first sends the "cls" after the connection is established. * There is a bug in the conhost which causes the visible window data to loose so to * mitigate that issue we need to first move the visible window so that the cursor is at the top of the visible window. */ if (strstr(buf, clsSeq)) ConMoveCursorTopOfVisibleWindow(); } if(len >= applicationModeSeqLen && strstr(buf, applicationModeSeq)) gbVTAppMode = true; else if(len >= normalModeSeqLen && strstr(buf, normalModeSeq)) gbVTAppMode = false; /* Console has the capability to parse so pass the raw buffer to console directly */ ConRestoreViewRect(); /* Restore the visible window, otherwise WriteConsoleW() gets messy */ wchar_t* t = utf8_to_utf16(buf); WriteConsoleW(handle, t, (DWORD)wcslen(t), 0, 0); free(t); ConSaveViewRect(); return; } /* Transform a single carriage return into a single linefeed before continuing */ if ((len == 1) && (buf[0] == 13)) buf[0] = 10; pszTail = (unsigned char *)buf; pszHead = (unsigned char *)buf; pszTail += len; pszNewHead = pszHead; /* * Loop through the network buffer transforming characters as necessary. * The buffer will be empty after the transformation * process since the buffer will contain only commands that are handled by the console API. */ do { pszHead = pszNewHead; pszNewHead = ParseBuffer(pszHead, pszTail, respbuf, resplen); } while ((pszNewHead != pszHead) && (pszNewHead < pszTail) && (resplen == NULL || (resplen != NULL && *resplen == 0))); }