openssh-portable/contrib/win32/win32compat/signal_internal.h

45 lines
1.2 KiB
C

#include <Windows.h>
#include <process.h>
#include "misc_internal.h"
/* child processes */
#define MAX_CHILDREN 512
struct _children {
/*
* array of handles and process_ids.
* initial (num_children - num_zombies) are alive
* rest are zombies
*/
HANDLE handles[MAX_CHILDREN];
DWORD process_id[MAX_CHILDREN];
/* total children */
DWORD num_children;
/* #zombies */
/* (num_children - zombies) are live children */
DWORD num_zombies;
};
int sw_initialize();
int register_child(HANDLE child, DWORD pid);
int sw_remove_child_at_index(DWORD index);
int sw_child_to_zombie(DWORD index);
void sw_cleanup_child_zombies();
struct _timer_info {
HANDLE timer;
ULONGLONG ticks_at_start; /* 0 if timer is not live */
__int64 run_time_sec; /* time in seconds, timer is set to go off from ticks_at_start */
};
int sw_init_timer();
#define MAXIMUM_WAIT_OBJECTS_ENHANCED 1024
#define WAIT_OBJECT_0_ENHANCED 0x00000000
#define WAIT_ABANDONED_0_ENHANCED 0x10000000
#define WAIT_TIMEOUT_ENHANCED 0x20000000
#define WAIT_IO_COMPLETION_ENHANCED 0x30000000
#define WAIT_FAILED_ENHANCED WAIT_FAILED
DWORD wait_for_multiple_objects_enhanced(_In_ DWORD nCount, _In_ const HANDLE *lpHandles,
_In_ DWORD dwMilliseconds, _In_ BOOL bAlertable);