Added a throttle and debounce utils. Added a function to move an element

This commit is contained in:
Alejandro Gallardo Escobar 2019-06-11 15:25:04 +02:00
parent 8868c64f3d
commit f1ed4bddb2

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@ -374,3 +374,187 @@ export function replaceMacros(macros: Macro[], text: string): string {
text
);
}
/**
* Create a function which will limit the rate of execution of
* the selected function to one time for the selected interval.
* @param delay Interval.
* @param fn Function to be executed at a limited rate.
*/
export function throttle<T, R>(delay: number, fn: (...args: T[]) => R) {
let last = 0;
return (...args: T[]) => {
const now = Date.now();
if (now - last < delay) return;
last = now;
return fn(...args);
};
}
/**
* Create a function which will call the selected function only
* after the interval time has passed after its last execution.
* @param delay Interval.
* @param fn Function to be executed after the last call.
*/
export function debounce<T>(delay: number, fn: (...args: T[]) => void) {
let timerRef: number | null = null;
return (...args: T[]) => {
if (timerRef !== null) window.clearTimeout(timerRef);
timerRef = window.setTimeout(() => {
fn(...args);
timerRef = null;
}, delay);
};
}
/**
* Retrieve the offset of an element relative to the page.
* @param el Node used to calculate the offset.
*/
function getOffset(el: HTMLElement | null) {
let x = 0;
let y = 0;
while (el && !Number.isNaN(el.offsetLeft) && !Number.isNaN(el.offsetTop)) {
x += el.offsetLeft - el.scrollLeft;
y += el.offsetTop - el.scrollTop;
el = el.offsetParent as HTMLElement | null;
}
return { top: y, left: x };
}
/**
* Add the grab & move functionality to a certain element inside it's container.
*
* @param element Element to move.
* @param onMoved Function to execute when the element moves.
*
* @return A function which will clean the event handlers when executed.
*/
export function addMovementListener(
element: HTMLElement,
onMoved: (x: Position["x"], y: Position["y"]) => void
): Function {
const container = element.parentElement as HTMLElement;
// Store the initial draggable state.
const isDraggable = element.draggable;
// Init the coordinates.
let lastX: Position["x"] = 0;
let lastY: Position["y"] = 0;
let lastMouseX: Position["x"] = 0;
let lastMouseY: Position["y"] = 0;
let mouseElementOffsetX: Position["x"] = 0;
let mouseElementOffsetY: Position["y"] = 0;
// Bounds.
let containerBounds = container.getBoundingClientRect();
let containerTop = getOffset(container).top;
let containerBottom = containerTop + containerBounds.height;
let containerLeft = getOffset(container).left;
let containerRight = containerLeft + containerBounds.width;
let elementBounds = element.getBoundingClientRect();
let borderWidth = window.getComputedStyle(element).borderWidth || "0";
let borderFix = Number.parseInt(borderWidth) * 2;
// Will run onMoved 32ms after its last execution.
const debouncedMovement = debounce(32, (x: Position["x"], y: Position["y"]) =>
onMoved(x, y)
);
// Will run onMoved one time max every 16ms.
const throttledMovement = throttle(16, (x: Position["x"], y: Position["y"]) =>
onMoved(x, y)
);
const handleMove = (e: MouseEvent) => {
// Calculate the new element coordinates.
let x = 0;
let y = 0;
// TODO: Document.
if (e.pageX < containerLeft) x = 0;
else if (e.pageX > containerRight) x = containerBounds.width;
else x = e.pageX - lastMouseX + lastX;
if (e.pageY < containerTop) y = 0;
else if (e.pageY > containerBottom)
y = containerBounds.height - elementBounds.height + borderFix;
else y = e.pageY - lastMouseY + lastY;
if (x < 0) x = 0;
else if (x + elementBounds.width - borderFix > containerBounds.width)
x = containerBounds.width - elementBounds.width + borderFix;
if (y < 0) y = 0;
else if (y + elementBounds.height - borderFix > containerBounds.height)
y = containerBounds.height - elementBounds.height + borderFix;
// Run the movement events.
throttledMovement(x, y);
debouncedMovement(x, y);
// Store the coordinates of the element.
lastX = x;
lastY = y;
// Store the last mouse coordinates.
lastMouseX = e.pageX;
lastMouseY = e.pageY;
};
const handleEnd = () => {
// Reset the positions.
lastX = 0;
lastY = 0;
lastMouseX = 0;
lastMouseY = 0;
// Remove the move event.
document.removeEventListener("mousemove", handleMove);
// Clean itself.
document.removeEventListener("mouseup", handleEnd);
// Reset the draggable property to its initial state.
element.draggable = isDraggable;
// Reset the body selection property to a default state.
document.body.style.userSelect = "auto";
};
const handleStart = (e: MouseEvent) => {
e.stopPropagation();
// Disable the drag temporarily.
element.draggable = false;
// Store the difference between the cursor and
// the initial coordinates of the element.
lastX = element.offsetLeft;
lastY = element.offsetTop;
// Store the mouse position.
lastMouseX = e.pageX;
lastMouseY = e.pageY;
// Store the relative position between the mouse and the element.
mouseElementOffsetX = e.offsetX;
mouseElementOffsetY = e.offsetY;
// Initialize the bounds.
containerBounds = container.getBoundingClientRect();
containerTop = getOffset(container).top;
containerBottom = containerTop + containerBounds.height;
containerLeft = getOffset(container).left;
containerRight = containerLeft + containerBounds.width;
elementBounds = element.getBoundingClientRect();
borderWidth = window.getComputedStyle(element).borderWidth || "0";
borderFix = Number.parseInt(borderWidth) * 2;
// Listen to the mouse movement.
document.addEventListener("mousemove", handleMove);
// Listen to the moment when the mouse click is not pressed anymore.
document.addEventListener("mouseup", handleEnd);
// Limit the mouse selection of the body.
document.body.style.userSelect = "none";
};
// Event to listen the init of the movement.
element.addEventListener("mousedown", handleStart);
// Returns a function to clean the event listeners.
return () => {
element.removeEventListener("mousedown", handleStart);
handleEnd();
};
}